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10/31 Campaign for Umbral Void: Deliverence of Phobos Hive


Polythemus

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This is part of an ongoing campaign you can find more on the website in my sig. The first two weeks start off with planetstrike games against each other with an attacker and a defender from each team. There are 5 two man teams who seek to win the campaign.
 

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Opening Firestorm...
 
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Firestorm salvo collapses the void shield on the third hit. Deathwing assault first turn, lands all squads safely. Belial lands directly next to the demon prince. The assault squad has a mishap and is placed in the corner.  
 
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Laser burn stratgem empolyed causes instant death to an obliterator, some plauge bearers are killed and the rhino is shaken
 
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After causing one wound with hammer of wrath, the demon prince, takes seven strength wounds at AP2 or better. His demonic 5++ results in five saves! Papa nurgle loves his children!
 
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Helldrake arrives and flames. Oblits cause 4 plasma wounds to the termies, but inspired by the demonic heroics, they make 3, invul saves! Prince Belitras tries to summon but fails, the plauge bearers also fail their Psy-test and charge after the front charger is killed by overwatch.
 
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The spawn mutate to have poison, but only get 1 extra attack! the resulting combat sees two spawn fall!
 
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Having survived the Deathwing knights, the demon cant withstand the power of a second volley. The juggerlord challenges belial, but wounds himself with the demon weapon while belial causes two wounds.
 
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The Darktalon enters play and opens fire on the oblits killing one. The terminators charge and the sergents power sword wrecks the rhino, while the terminators in bottom left fail another charge.
 
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Belial finishes off the juggerlord Ingorso, and heads for the void shield.
 
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Running out of options the Nights Lords make a desperate charge but can only kill one terminator, while several of their number fall.
 
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The herald of nurgle slays two of the terminators with his demon weapon.
 
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The Darktalon wipes the squad of cultists, and Belial's squad having killed the final Oblit, takes the Void shield.
 
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The slapfight continues...
 
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Sgt Darrow's squad get in on the act flaming and charging the Night lords, while the terminators stick around for security.
 
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The Dark Angels are firmly in control of the engagement.
 
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The helldrake tries to get the last word but must hover to do so... many marines die as a result.
 
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The terminators charge the 'Drake blowing it sky high. While the Darktalon vectors in for the final kill.
 
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Victory to the Dark Angels.
 
Well I must say that went alot more like the fluff than any game I have ever played. Planetstrike is when terminators really come into their own. It'll be interesting to see if I can get that Castellum fortress up and running... Defense may prove much more challenging. That being said my opponents dice really let him down. Had he gotten off a summoning and some his turn one attacks gone better it might have been a different game. Looking forward to a Night Lords rematch!

 

 
Any comments crticisms would be most welcome. I apologize for the occasional typo.
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At the southern tip of the Killjar mountains, Chief Librarian Ezekiel, has been overseeing the construction of the Castellum Stronghold around the Void Shield Generator in the area. Enjoying a brief moment respite after the construction, the speaker system, sounds suddenly throughout the base...

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The Ad Mech alliance unleashes seven S 9, Ap3 attacks, collapsing all shield generators, destroying all but one devastator on the shield gen, and destroying an emplaced lascanon.

 

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Krios Venator Tank, and myrmidons unleash their weaponry upon the fortress.

 

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Using a campaign asset Ezekiel calls own a firestorm of his own and imobilizes the Venator, other devastators rush to take up firing positions. one void shield comes back online.

 

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The void shield is collapsed and the final Hull point is taken from the contemptor...

 

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Conversion beamers at Str 10 penetrate the AV 15 bunker and cause a detonation permanently lowering the gate sheilds. 

 

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Deathwing drop in and assault the rear armor of the transport.

 

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The transport is destroyed but now the deathwing are sitting ducks... can they survive?

 

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The lone Pen on the necron transport is evaded. Nothing else gets through.

 

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The mighty conversion beamers kill several marines, but the battlements shield the worst of the damage.

 

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Concentrated fire from numerous sources causes 8 wounds... deathwing fail 50%

 

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Then someone pokes out my last terminators eye.

 

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The assault marines drop in and flame the scarabs then launch into the assault just making it after scattering.

 

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No shooting damage. No void shields regenerate...

 

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Venator tank detroys the shield gen and myrmidons destroy all remaining devastators including Ezekiel.

 

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Sgt Darrow holds off the swarm of bodies..

 

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The dreadnaught peppers the barge lord to no effect, while sergent Shabala and his demitact squad make a desperate charge.

 

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The barge lord takes a wound but forces the marines to retreat and regroup.

 

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Sgt Darrow continues his heroics.

 

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The annhilation barge fires its gauss broadside on the bunker, but the building makes enough invul saves, to remain standing with one hull point.

 

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The game ends in a victory for the Dark angels... or does it? 

 

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Having unleashed the necron time distortion device our heroes find themselves preparing for an attack that will never come... Upon company master Indomiel's inquiriy, Ezekiel suspects but can prove nothing. A draw is the result.


 

Analysis: Wow know your opponents army. The conversion beamers just devastated my stronghold the entire game, mainly because I could never put pressure on them. Knowledge is half the battle. I now know that conversion beamers gain in strength with increased distance. It was tough facing so many units that I had never faced before. The mechanicus army is certainly one I would like to try my luck against again.

It was also extremely unfortunate that my deployment at the outset was really poor. I should have had everyone inside buildings, additionally I forgot about the scramble rule for defensive reserves. Had I remembered this I may have tried to have the Contemptor come from reserves since his short range limits his efficacy and certainly did so in this game.

Castellum fortress - well its pretty potent. And the thing can really take a beating. For sure its best feature is the ability to cause deep strike mishaps to anything that lands on or within 12" of the castellum tile itself. In planetstrike this is really useful.

So due to the numerous rules miscues and to avoid bad feelings between all parties involved we just called this one a draw

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@libris - thanks for checking it out and then saying hi! Ezekiel suffers from a similar problem to the nephillim jet fighter. How do you use him? He can get five powers if he maintains psy focus but he is always stuck with one that's really short range. He needs to be played aggressively but how does he get around? Plus, he has no invul so he's an expensive support character. There is a tactica in the DA forum about using him in a pod with Azreal and a bunch of veterans. I haven't tried it since I own no pods but it seems to work.

 

@mark - we played it that they are allies of convience. The necron guy wrote up a good backstory so I told him to run with it.

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  • 3 weeks later...
From his citadel high atop the Hive Lord Phobian looked into the strange Elvish eyes of the Psyker across from him. He suppressed a shudder of his wizened body as is body was wracked by a painful surge as the defibrillation implant supported his barely functioning heart. 
"Do we have a deal human? Your rule over Umbral in exchange for use of Phobos Hive. We offer your people a shard of hope to be free from this war and your enemies. We can free you from your enslavement to the imperium, and its mindlessness. You will remain in power and we will crush your enemies, if you will grant us the use of Phobos Hive. Craftworld Ji Zhan will only extend this offer once."
The creaking leader could see that this would be his only opportunity, "Very well you have the support of the rulers of Phobos Hive. Eliminate the astartes Force stationed in the southeast and we can give you our full support."
"Very well human. By the end of this planetary rotation you shall have your hive united once more.
 
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The eldar claim an early 4 VP
 
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By the end of T1 I've lost my rhinos (shoulda put them beind the fortification) and claim 2VP, oh and yes that is Turmiel dying to overwatch... (sigh)
 
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End of eldar two and both wraith knights are stuck in. The shining spears shot at the other tactical squad but when they failed morale couldn't charge. Eldar gain another 3 VP.
 
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End of T2 and ive only been able to claim 1 more VP.
 
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At the end of E3 the eldar pick up 2 more VP the score is now 9-3. Not looking good.
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Ouch Stomped by a wraithknight. Azzy is gonna need alotta tylenol. we both lose warlords.  I pick up another VP but its getting harder to pick up points cause I can't move fast enough. 9-4 eldar.

 

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He attempts to shoot me down but due to campaign benefits my flyer has skilled rider and evades the worst of the damage.

 

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So i was angling on this turn to pick up the ascendancy card and control 3 objectives but the exploding WS kills my remaining tactical and as a result I can't claim anything. frustrating. However I still pick up a point while my opponent gets none, its 9-5 eldar.

 

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The dire avengers, crimson hunter and WS all try to kill off the Knights but two remain. No points this turn.

 

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using the bikes i am able to claim my ascendancy card but since were playing deadlock i can't draw too many. Score 9-8 eldar.

 

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I can't use my final card but neither can my opponent so the only way for me to win is by tabling him. I start well killing his second autarch. Then we both remember the dire avengers on the top floor of the ruin. I can't quite kill them off. the crimson hunter jinks and I fail my charge on the wave serpent all. Final score 11-10 Eldar. 

 

Analysis: Wow that was awesome game. Couple of things to note. In building my list I somehow made an error and only brought 1750 points. so i coulda brought an extra termie squad. we both forgot about the Dire avengers in the ruins. I should have started more stuff on the table instead of bring my bikes on to outflank. i wanted to kill those wave serpents they just kept making jink saves. Rough i had a chance at the end though.

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sure army list was 

 

Azzy

libby ML 1

 

Deathwing knights 5man

 

tactical 6man with combi melta rhino

tactical 6man with combi melta rhino

deathwing terms assault cannon

ravenwing squad 3man x2 meltagun, MM attack bike

ravenwing squad 3man x2 meltagun, MM attack bike

ravenwing squad 3man x2 meltagun

 

Storm eagle assault Craft.

 

devastator squad 5man 4 missle launchers

Void shield Generator

 

comes to 1778 points, and I was playing against a 2k list! 

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