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New Night Lord 30k player help creating 1000pt core list?


Noctem Cultor

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Hi all,

 

I'm a long time player/collector but I'm making the jump to 30k Night Lords as fluff wise it feels correct. I don't play often but my friend I do play is a 40k Space Wolf player with options for most units in the codex minus the new flyer. So I would like a list to stand up against his Wolves.

 

I currently have bits that can make 20 standard Marines, 5 raptors, 5 terror squad, a rhino and a Vindicator/rhino, raiper (non FW so loadout not yet decided) and 2 Captain ESC models (I have 5 Chain glaives and 5 lightning claws available too)

 

Any ideas for a core building block of a force that can be added two using bits above if possible?

 

Thanks

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To be honest I'd be happy for a decent two troop one HQ starting point. Some rules suggest to me that Night Lords should ignore trying to out number forces for the rule bonus and stick to solid Bolter Marine squads to use (correct me if I'm wrong) Fury of The Legion Rule?

 

Currently only have Isstvan list book and won't be getting the Crusade lists book until end of month so don't want to build up a force that doesn't mesh well.

 

Thanks

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Almost every most RoWs and the generic force org requires at least two troops so two ten man tacticals wont hurt and is a good start. HQ depends on what you are aiming to do, you have quite a variety from beat stick Praetors who are pretty decent, to the multitude of Consuls. I play NL and go with Orbital assault. Their RoW is pretty cool as well but requires three expensive Terror squads as compulsory troops, they arent bad at all, just costly. Gotta know what you want your army to do before we can give real advice. The awesomeness that is Legion is there are no real bad units in the army.

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Apologies that may just be an important bit of information. Although I am quite adaptive for play style I do prefer a hard hitting force that outpowers or overwhelms the enemy but can take hits to survive getting to that point.

 

Forces ive played before that worked well for me are Daemon Hunters (first Codex) and 3rd Edition Chaos Codex Night Lords built for speed to back up a Nasty tooled up CC Lord.

 

I'm probably going to be up against a CC SW force more often than not.

 

Thanks!

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Okay looking at what I have I am thinking currently of building up.

 

Sevatar - 175pts

Or

Flaymaster - 135pts

 

Night Raptor Squad x5

- 5x Nostraman Chainglaive

200pts

 

Terror Squad x5

- Single Lightning Claw x5

200pts

 

So 575pts or 535pts leaving me with 400+ points to play with.

I have parts for 1 rhino, 1 Vindicator/Rhino, Rapier Cannon and 20 Marines at the moment.

 

So I'm thinking maybe a Rhino for the Terror Squad. 2x 10 Bolter Squads with Sergeants with Power Weapons and a Missile Launcher Marine in Each squad.

 

I'm not sure of points without the book but going by rough unit points it should be around 1000pts. It will give me a good starting point by my guess leaving me open to add in specialist back up and terminators later.

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Well you need two troop choices and can get two 15 man squads for 400 points. I personally would leave the Terror squad at home and bring a contemptor of some type. That or soup the terror squad up with volkite instead of claws. Nasty shooting squad.

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I have to admit I haven't a clue on volkite guns, so I'm unsure of effects.

 

Also just reread and its Night Raptors that can have a Single Lighting Claw not the Terror Squad so messed that up.

Is it Worth giving the Raptors a Lightning Claw instead of the Chain Glaives as only 25pts extra.

 

I'm thinking Terror Squad over Contemptor Dread for Numbers to start with, so instead maybe I should be thinking of having 4 Volkite Charges and a Rotor Cannon and give the Headsman a Chain Glaive?

Makes them 165pts so cheaper than my first set up but now less CC and more Firepower.

 

Edit:

Flint13 is converting me to the idea of a Terror Doctrine force.

Fits fluff wise and fits my play style. (Plus I can look into converting some Bleeding eyes Raptor Cult units)

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Rotor cannon are one of the few useless items in the Legion list. Volkite weapons have the deflagrate rule. For every unsaved wound inflicted it causes another wound in the squad at the same strength as the guy literally explodes. The heavy weapon version the Culverin is flipping nasty. A squad of six with the quasi-intercept rule is brutal against pretty much anything.

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I would seriously be considering 2 x20 man squads w/cc weapons and kitted out sgts, a master of signals, and maybe a couple of apothocaries. That right there is something close to 850 points - more if you add some punch to the apothocaries. If you want to keep your squads a little slimmer and get enough points for some really nasty like a mortis dread, that would take you to just about 1000 points.

 

At such a low point total, I would recommend leaving the expensive characters and special squads home and begin to build your core heresy force. Starting with two large squads with a vexilla, weapons, and a sgt with good armor, weapons, and melta bombs is probably the basic block of a 30k army. Add in a mortis contemptor for anti-air/armor and great overall value. The legionaries will use Fury of the Legion to handle marines and the contemptor/master of signals will help obliterate any armor/air you run into at that point total.

 

Good luck!

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If you want to go pretty assault heavy, I'd look at a dreadclaw with your choice of x10 dudes inside, a beat stick praetor with a jump pack and some bodyguards, and for your anvil x20 guys with an apothecary. That should be around 850 points or so. I'd love to recommend assault marines, but sadly they are not worth their points. Especially at such low levels.

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The core 1000pts is just for me to start building so I can swap get going. I will decently by bumping up to 1500-2000pts shortly after to specialise in tactic.

 

Bulbafist your post mirrors some of my recent thoughts. With Talent for Murder I want to thicken up some squads and then take the fight to my enemy so drop pods are now something I want to work in. Also the Jump back Praetor fits in more with my new hit em fast hit em hard direction.

 

Thanks

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To be honest I'm unaware of the difference between a jetbike and standard bike in rule terms (just ignore dangerous terrain? As WS had this)

 

At the moment it like I'm going to follow the Terror Doctrine

I'm going to have to wait for the Crusade list book to confirm points (likely to bump up to 1500pts now).

 

Jump pack Praetor

Paragon blade, iron halo, digital weapons

 

Terror Squad x7

Leader Chainblade

Rest Volkite Chargers

Drop pod

 

Terror Squad x7

Leader Chainblade

Rest Volkite Chargers

Drop pod

 

Terror Squad x7

Leader Chain Blade

Rest Heavy Chain swords

Drop pod

 

Night Raptors x8

Leader Chain blade

Rest Power Axes

1 Melta gun (for tank hunting)

 

Then I'll be adding in a Vindicator and Whirlwind for the time being if points allow.

 

I've been taking in advice from this thread and other people/threads, plus looking over my past play styles that effective and its an all or nothing take the fight to them and hit em hard and fast play style and list that will suit me best. If it becomes long and drawn out to be honest I lose interest and focus.

 

Thanks for all your advice though (always room in the future to add more to diversify my force)

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I like the list, fluffy and small. Don't know how well it would do, but should be fun. Unless you anticipate lots of terminator armor at 1k points I would run regular raptors with either chain glaives or nothing instead of axes. Going last sucks when you are wearing just power armor and you should be able to scythe into almost everything else with the glaives like a hot knife through butter.

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You probably are going to want Sevatar.  Because this:

1601471_668427926581633_3758641777535864

 

Yeah, I know.  Night Haunter is pretty sweet too:

10150552_668427923248300_372564164746601

 

I've proxied Cruze a few times and he plays on the table pretty much how he is written in the books, so if you can figure out a nice 1,500 point list, just add him for 2,000 points (well you'll need another 65 points too).  I find that he does fine solo later in the game, but starting him off with some sort of meat shield is a good plan.  A Night Raptor squad can keep pace and the two can split ways for the assault and just ruin people's day.  With some infiltrating Terror squads pouring on the volkite, you can really press hard from the start.  Another plan could be a trio of 20 strong Tactical Squads with Apothecaries and plop Cruze in one as you advance, possibly with another dedicated assault unit nearby to counter charge.  Tough to mow through with a nasty core. 

 

Mixing in a few chainglaives in those Night Raptors is a good idea.  Having the AP2 is nice, but hitting at initiative is good too, even if it is AP3; it'll make the unit a little less effective against Terminators, but far more against power armor.  It is also worth noting that Terror Squad Headsmen can take volkite as well.  You could trade the Praetor for Sevatar if the model calls to you as it does me and have him accompany one of the Terror Squads.  The other thing to consider is that you have almost no anti-tank.  What do you do if some Iron Warriors player takes a trio Spartans and puts his whole army in them or does the same with a quartet or even quintet of Land Raiders?  Spending 1,000 points of five Proteus and then going cheap on the HQ and Troops to fill them or  spending 1,020 points on two or three Spartans with flare shields and armored ceramite with the entire army deployed within is going to be almost impossible so more anti-tank would help your list. 

 

Also note, you only get one Heavy Support with Terror Assault, so one artillery or Vindicator squadron.

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Ouch, Thanks for the heads up on the tanks situation (good thing they are on my to build later list).

 

Primarch and Sev look sweet but I think ill start of without them and then add them in later on when I want to give my friend a nasty shock.

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