Tried making a skull. Teeth area might be to wide..
Edited by Token, 14 April 2018 - 01:12 PM.
Tried making a skull. Teeth area might be to wide..
Edited by Token, 14 April 2018 - 01:12 PM.
Chaplain Dreadnought, probably needs more purity seals, maybe some runes to make it look more viking like.
Edited by Token, 13 February 2020 - 11:33 AM.
Edited by Yosef Hausakluif, 12 April 2020 - 09:54 PM.
Thanks! I bought some servo arm stuff from Kromlech and Anvil Industries instead, i think the Kromlech ones are better.
The Techmarine on tracks i dropped so its kinda damaged.
Put some paint on a Termie.
Some Squats. Trying to keep some viking theme to my marines and in Asatro they believe there are dwarves that are good smiths, so i thought some squats live side by side, maybe on a forgeworld, with marines and regular humans.
Tips on the Mechanical Thunderwolf would be good.
Put together a mechanical thunderwolf, maybe the rider saved some techmarine, but his wolf died, atleast in body and the techmarine put its brain on some freeze thingy, built a new body and then put the brain in that body.
Gave the marine a pelt and stuff.
Body is Necromunda Ambot, the pipe that the marine sits on is plastic pipe, whatever it is called, and the tail is Necron Canoptek Wraith.
Put together a Dreadnought for my Iron Hands successor chapter, he could be a character Dreadnought, or just a normal Dreadnought.
His name is Ulfgeir, which means Wolfspear. Tried to give him knotwork thingies on his shoulders, could perhaps be better. The Hammers of Thor are kinda a viking chapter, so i thought knotwork could make it look more like that.
And a multimelta marine, gave him a viking like head to make him more viking and a bionic arm to be Iron handsy..
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