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Conquest has shipped!


Marshal Rohr

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Okay, here's what Garro has for us so far:

Relics & Knights:

 

 

right will give a basic oversight all of 28 relics. most relics range from 30-50pts

 

any independant character that isn't 'unique' may take one. 

 

6 basic ones, that any HH army can take:

  • -rather lethal pistol, that has AP2, fleshbane, if a model dies to it, then on a 4+ they explode with a large blast, with the guns stats, any deaths from that can also cause explosions.
  • -warp field, that gives a 3+ invuln and can cause damage to the unit shooting at them.
  • -phase walker, allows you to redeploy to anywhere on the board, with some dangers.
  • -combat upgrade that allows you to auto-roll 6's for a turn, causes multiple toughness tests that can kill you.
  • -invisibility cloak, stops you from being targeted by shooting or charges.
  • -infantry carried void shield, creates a void shield the size of a large blast template,can regenerate, if the damage roll against it causes an explosion  over the model.

the mechanicum has access to two relics, any of the mechanicum lists many have them.

  • scrapvirus attack that causes a single haywire attack against an enemy vehicle, if the vehicle is still in play the next friendly shooting phase then all other vehicles (friend or foe) take a single haywire attack as well, this carries on with all new infected vehicles, until no more vehicles can be infected.
  • super cortex controller, cybertheurgy used effects WHOLE SQUADS not just single models.

solar auxilla get two as well.

  • wargear that gives a 12" 'interceptor' bubble to all SA units.
  • digital weapon that can be fired once, like a lascannon, mulit-laser, multi-melta, plasma cannon or a volkite caliver.

each legion gets a single relic.

  • dark angels get a relic that can force all enemy units in combat to take a fear test, covers the whole board.
  • emperor's children get a sword that allows you to swap attacks for +1 to your invuln save, (max 2+ save)
  • iron warriors get a rather lethal weapon thats 2d6 shots ap3. but can only be used in overwatch. also always at full BS skill.
  • white scars get a super bow, thats ap2, skyfire, precision shots, interceptor, pinning and always hits at full BS skill regardless of other factors.
  • space wolves get a pair of super lightning claws, with +1str, master crafted and armourbane.
  • imperial fists get a cloak that gives eternal warrior plus +3 invuln against melta weapons.
  • night lords get a 'man catcher', +1str ap3, plus pick a single model in base contact, that model then takes a str test for each attack it can make (includes charge bonuses etc) for each failed test, they lose that attack for that phase.
  • blood angels get a ap2 sword that have soul blaze, fleshbane, fear and blind.
  • iron hands get a 3 shot grav-template weapon, (includes the difficult terrain part as well)
  • world eaters get a trident, thats +2str AP2 and unwieldy, may be thrown once, at str10 ap1 instant death, is lost after that, but mark the local if it kills something, from the following turn onwards there is a 12" bubble of difficult terrain, and all buildings inside that lose 1HP each game turn.
  • ultramarines get a gladius. +1str ap3, with rending and duelist's edge, ignores any saves that are caused by shields (combat, storm, breaching etc)
  • death guard get a 6" bubble rad grenade that applys at all times, even outside of combat (so for shooting etc) doesn't effect instant death, and any unit that suffers a shooting casualty while under the effect of it must take a morale test regardless of number of models. stacks with rad grenades in combat.
  • thousand sons get a savlo3/6 gun that has the str value of the enemy units leadership value.
  • sons of horus get a cataphractii terminator suit with a +3 invuln, eternal warrior and +1 toughness against shooting attacks
  • word bearers get a 12" bubble one use wargear piece that reduces all invuln saves by -2 (4+ becomes 6+ etc, 5&6+ saves lost) affects friends and foes
  • salamanders get a combat shield that causes damage to enemy units charging them
  • raven guard get a +1str ap3 rending blade that wounds caused by it count as 2, for combat resolution 
  • alpha legion get a pistol weapon that has poisoned 4+ ap4 rending, and if a unit suffers a casualty from it, then the unit must take D6 toughness tests at the beginning of all future AL shooting phases, for each failed test the unit takes a wound with no saves of any kind, stops if the unit passes all toughness tests in a single phase.

now the knight household

 

knights count as mechanicum on the allies chart

standard FoC chart, any knight type may be taken as any FoC slot (one HQ and single Troop choice compulsory) each then gains access to a selection of upgrades based on their type. ranges from -35pts to  50pts. also has room for unique freeblades showing up later.

these can only be taken when knights are the primary or ally detachment and using the knights FoC chart or the plain one.

 

no new legion units or rules other than the relics. looks like it all got cut, for later books.

 

 

Solar Auxilia:
 

 

right will do a general overview of the entire SA list.

 

general things:

  • all infantry have 'disclipined fire' which allows them to overwatch with BS2.
  • 'close formation fighting' gives +1WS to models with at least two other friendly models in base to base contact. all SA infantry have it.
  • some super heavy tanks are heavy support.
  • two armour sets.
    -void armour, is 4+ armour with 'void hardened'
    -hardened void armour, like above but with the 'hardend armour' rule as well
  • lasrifle is 30" range as said before. has two upgrades
    -collimator, makes it heavy2, and adds 6" range
    -blast charge makes the lasrifles 18" str6 ap6 heavy1, but can not shoot next turn
    no hot-shot version, looks like that was a red herring.
  • all vehicles have 'explorator adaption' which confers void hardened and gives a 6+ invuln against blast and template attacks

headquarters.

  • legate commander, is independant character with two versions, large range of wargear options.
  • special character for loyalists, old commander brought out of retirement. can bring back units.
  • tactical command section, 5-10 men, has bombardments, cognis sigum and other boost wargear, can take lots of special weapons.
  • tank commander, 

elites

  • medicae detahcment, 3-6 medics attached to any other SA infantry unit, rather cheap.
  • rapier battery, starts with quad-multi-laser, and can upgrade other standard options
  • orgyrn charonite squad, combat only unit, with horrid CC weapon.
    str+1 ap3, melee, fleshripper, fleshripper means any rolls to wound of a 6, are ap2, and cause instant death.
  • enginseer auxilia, just like the taghmata ommissiah version but without the specialisations. giving them cortex controllers allows you to use a squad of  thallax or castallax as optional heavy support like legion list.

troops

  • techicially only a single troop choice, its the 'auxillia infantry tercio'. its made up of 1-3 'sections' any combination.
  • the lasrifle section is the 20 squad as standard, 
  • veletaris storm section is the volkite totting 10man squad. can swap volkites for rotor cannons or power axes (whole squad must be same) 
  • flamer section is like storm section but only flamers, has support squad rule so need at least one of the others in the tercio.
  • the tercio may take 0-3 dracosan transports, or a single aegis defence line instead.
  • single squad sergeant maybe upgrade to a troop master (better statline.)

dedicated transports.

  • drasocan is 13,12,11 HP5. can take armoured ceramite and flare shields.
  • also have access to arvus orbital shuttles, with guns. no negative rule for the guns unlike the 40k era version.

fast attacks

  • sentry gun battery
  • leman russ strike squad, 1-3 standard, exterminator, annihilator or vanquisher leman russes, can take armoured ceramite, and usual upgrades, no sponson weaponry.
  • auxilla thunderbolts. has access to kinetic piecer missiles which are str6, ap2 armourbane, can swap for hellstrike or sunfury missiles.
  • primus lightning

heavy support

  • leman russ assault squadron, 1-3 demolisher, executioner or incinerator leman russes,  incinerator has a twin-linked demi-culverin volkite, which is the same as the normal culverin but +1str and an extra shot (5 in total), may take armoured ceramite.
  • artillery tank squadron, basilisks and medusa's are 13,12,10 armour, also includes bombard. may all take armoured ceramite
  • malcador heavy tank, looks to be same as legion version.
  • malcador infernus 
  • valdor tank hunter
  • 0-1 cyclops remote demolition units. 1-5 units per squad, different types of explosive. including a strD version.

lords of war

  • all standard options but all may take armoured ceramite
  • baneblade
  • stormlord
  • shadowsword
  • stormsword
  • stormblade
  • stormhammer, picture of it on page (photoshopped concept art), has a stormhammer cannon with co-axial multi-laser, two shot, twinlinked battlecannon,6 sponson mounted multi-lasers (3 a side, can be upgraded to heavy bolters, heavy flamers or lascannons) and a single lascannon.
    stormhammer cannon is 60" range str9 ap2 massive blast (7") shred and pinning.

 

 

 

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If any of youse have profiles on Heresy 30k, there's a thread in which Garro is gradually answering questions on the book's content

Can you post over some of the stuff he has said? Especially if it pertains to the Black Shields.

If you really want to know, why not go there and look?

 

You can even ask Garro for further details yourself then :)

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That IF cloak is damn awesome! Means my Decked out Primus Medicae is even harder to kill now!

 

Though compared to others I feel like we've  gotten the shorter end of the stick :p

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Right, Garro has very graciously said he's okay with me reposting stuff, but I'll just be sharing the big segments he posts, not individiual clarifications / answers to questions.

 

I'd actually reccomend anyone who isn't already a member to create a profile over at Heresy 30k - whilst they might not have as large a community as the B&C, its very dedicated to 30k & tends to get heresy related news much faster than other sites.

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Right, Garro has very graciously said he's okay with me reposting stuff, but I'll just be sharing the big segments he posts, not individiual clarifications / answers to questions.

I'd actually reccomend anyone who isn't already a member to create a profile over at Heresy 30k - whilst they might not have as large a community as the B&C, its very dedicated to 30k & tends to get heresy related news much faster than other sites.

I agree, the site can be better and more focused at times.

 

I'm miffed at the dark angels special relic :( I might see about upgrading for that special pistol though

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-warp field, that gives a 3+ invuln and can cause damage to the unit shooting at them

If this stacks with the Dragonscale Storm Shield then Sallies could theoretically be run a 2++ Praetor with EW. blink.png

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right will give a basic oversight all of 28 relics. most relics range from 30-50pts

 

any independant character that isn't 'unique' may take one. 

 

6 basic ones, that any HH army can take:

  • -rather lethal pistol, that has AP2, fleshbane, if a model dies to it, then on a 4+ they explode with a large blast, with the guns stats, any deaths from that can also cause explosions.

 

And they 'splode two friends, and they 'splode two friends, and so and so on and so on....

 

Praetor Ash: "This is my BOOMSTICK!"

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If any of youse have profiles on Heresy 30k, there's a thread in which Garro is gradually answering questions on the book's content

Can you post over some of the stuff he has said? Especially if it pertains to the Black Shields.

If you really want to know, why not go there and look?

You can even ask Garro for further details yourself then smile.png

I tried but for some reason they never emailed my a verification for my email address and the adims on there tried re-sending it but that didn't work either.

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-warp field, that gives a 3+ invuln and can cause damage to the unit shooting at them

 

If this stacks with the Dragonscale Storm Shield then Sallies could theoretically be run a 2++ Praetor with EW. :blink:

I thought the dragonscale shield stacks only to a 3++ and no better. However I think it's possible with a forgelord with a cyber familiar O_O

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Sounds like you can create some nifty moritats with phase walker and invisibility cloak.

 

Read the XIX relic and was like:

"raven guard get a +1str ap3 rending blade that wounds caused by it count as 2,"

 

Sweet!

 

"for combat resolution"

 

...

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