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Shoggy

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Hi folks, some people suggested I come to this board and share this story. If I'm in the wrong place let me know, I am new here.
 
This is not a story about a group of superhumans striding across the field of battle smiting the foes of the Imperium, but rather the story of a band of doughty guardsmen holding the line and serving as best they can. It is a tale of bravery, stoicism, incompetence, and excessive use of detpacks which follows the guardsmen from their origin in the mud and blood to rise as one of the premier Inquisitorial teams on the sub-sector. Time and time again the guardsmen fight and triumph over xenos, heretics, and their own incompetent superiors; officially for the glory of the Emperor, but mostly in a desperate attempt to stay alive.
 
This is at heart a write-up of an Only War and Dark Heresy campaign, but only briefly touches on the mechanics in the first two chapters and it shouldn't be a problem if you do not like or play either game. Be aware that this thing gets rather long in the later chapters and there is a significant tone shift after the prologue. Sorry about that, the story has been continuing for a while now and I lack any sort of editor.
 
The Adventures of the All Guardsmen Party
 
Currently I can't embed the images due to language restrictions, but the entire story is available in nice clean HTML format here:

 

Or in imgur albums or the original threads here:

 

Prologue: Natural Selection Based Character Creation

 
Part 2: Guardsmen and Pilgrims
 
Part 3: Dude Where's My Psyker
 
Part 4: What's in the Box?
 
Part 5: Nubby's Girlfriend
 
Part 6: Heretic Purging
 
Part 7: Discount Spaceship
 
Part 8: Good Soldiers, Bad Educators
 
Part 9: The Interplanetary Man of Mystery
 
Part 10: The Greater Good
 
Part 11: The Xenotech Heresy
 
Part 12: Tyranid Acquisition Experts 
 
Interlude: Dewarp
 
Part 13: Tyranid Delivery Experts 
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Welcome to the B&C Shoggy, this is certainly the place for Guard heroics! :D Unfortunately I had to remove your epic tale as it contains language that is not suitable for the forum. Before any help can be provided I'm afraid you'll need to make the source content clean of swear words. It needs some serious editing aside from that though as it is quite the tome, I had to stop reading about half way through and skim the rest. I'm not sure how you could do this without losing the content itself so you might need to just get stuck in and sort it out - and all the hours that would take...

 

I wish my DH group could get up to quite as much mayhem, but we don't do too badly. Things normally devolve into slaughter, my character is of course a Guardsmen and is generally confused about what is going on but he does love killing enemies of the Emprah :P

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Welcome to the B&C Shoggy, this is certainly the place for Guard heroics! :biggrin.: Unfortunately I had to remove your epic tale as it contains language that is not suitable for the forum. 

 

Well I can't do anything about the archives or screencaps, but I've done a quick edit pass to tone down the general purpose invectives in the HTML. Let me know what other changes need to be made to fit into your guidelines.

 

I can't really think of any way to host the content directly on the forum (where it's not diverting traffic away to a third party location) without using the caps though, is there any middle ground you can think of?

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I think I remember hearing about the prologue before on a site, it sounded like such a great way to do a roleplay. I'll get onto reading through the rest at some point!

 

Yea our GM is still smug about that marathon zerg-fest. Even if the rest of the stories are quite excellent, from a GM perspective that's his crowning glory.

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I've only read the first couple of them, but my god they sound awesome!

 

I'll be so stealing that style of gm'ing for any future campaigns (dark heresy or otherwise) I do, stops players getting too attached to characters and whiny then they die :)

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I've only read the first couple of them, but my god they sound awesome!

 

I'll be so stealing that style of gm'ing for any future campaigns (dark heresy or otherwise) I do, stops players getting too attached to characters and whiny then they die :smile.:

 

Glad you liked the stories and I hope you have fun running those future campaigns.

 

Hopefully you keep reading, I'm rather embarrassed about the quality of the early stuff.

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Having GMed a dark heresy / rogue trader campaign on and off again for 5 years I appreciate your write up of the campaigns.

Sounds like you have a good group and I only got up to the beginning of the inquisition campaigns.

My players were supposed to be stealth ops for an inquisitor gone rogue (of course they didn't know that at the time).

However, my players interpretation of "stealth" left a bit to be desired. They claimed if no one was left alive to identify them, it was as good as not being seen in the first place.

I definitely look forward to reading the rest of your stories

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Have jsut finished reading it all, its great write ups and I'm sorry, but some of those ideas are being heavily ripped off when I next have to gm.

 

Did it end there or is there more to come about the latest interregator?

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Having GMed a dark heresy / rogue trader campaign on and off again for 5 years I appreciate your write up of the campaigns.

Sounds like you have a good group and I only got up to the beginning of the inquisition campaigns.

My players were supposed to be stealth ops for an inquisitor gone rogue (of course they didn't know that at the time).

However, my players interpretation of "stealth" left a bit to be desired. They claimed if no one was left alive to identify them, it was as good as not being seen in the first place.

I definitely look forward to reading the rest of your stories

 

I think our GM has occasionally been frustrated by our take on stealth too. He just sort of glared at us the first few times we insisted on carrying lasguns while in civilian clothing or decided to disguise ourselves as guardsmen.

 

 

Have jsut finished reading it all, its great write ups and I'm sorry, but some of those ideas are being heavily ripped off when I next have to gm.

 

Did it end there or is there more to come about the latest interregator?

 

Both myself and my GM would be honored if you ripped off our stuff. It's pretty much the best form of flattery you can get as a tabletop player.

 

The stories will be continuing after the holidays, hopefully on the 9th or 10th. I won't be disappearing without notice.

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I also have a cuople of quick questions if you dont mind. With regards to the slaughter of characters in the first chapter... did you all just roll stats and come up with a few lines to give them a flavour of background or properly flesh out them with equip, starting creds, etc etc etc? Jsut logistically rolling up that many in depth characters would take our group a seriously long time so was wondering how this was handled.

 

Presumably when you guys leveled up, any characters who died and were replaced, the replacement came in at same exp level as you guys? or did you do indivual leveling up?

 

I'm sure there were other questions but my mind has taking a vacation atm so might ask them later :)

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Most of the characters in the deathzerg were standard role-templates with a line or two of descriptive text. We very rarely got away from standard issue kit and stats, so there wasn't much agonizing over what skills or gear to buy. It was just a matter of grabbing a sheet, penciling in a name and basic background/motivations, then using the 5-10 minute breather before each battle to expand a little. The longer a character survived the more flavor they got.

 

As for leveling, we didn't advance during combat or the battles at all and surviving characters were saved away and not played again. At the start of the battle all the templates were bumped up by something like 300 points (we ended up at the start of armsman level in DH I think). So there wasn't much dithering about what to buy, you couldn't really afford much and it was rare to get anything outside of standard kit.

 

Also, no comrades and no esoteric characters like psykers or full on tech-priests. There wasn't time to keep track of the fiddly little rules (and he was prepping us for DH where the comrades wouldn't be a thing). It all worked out though, our GM put a lot of effort into streamlining the process.

 

He tends to answer questions about how he runs things on reddit when he posts the stories there. You can ask him things or see some of his past explanations there if you want: http://www.reddit.com/user/Failer10/

 

Here's an excerpt on setting up a game like that first one:

 

 

As a sort of warning, please be careful. I've known my players for a long time and I was sure they'd bear with me, but they were getting a little burnt out from all the PC deaths. Just keep in mind that while it's a cool concept it can be hard on the players, make sure they don't pour their hearts into and characters.

My main tools for the macro level were:

* A flowchart for each battle, sort of like this: http://imgur.com/pHPPMlI where each node is a PC battle and branches are based on Failure, Success, or Crit Sucess. Crit goes up, Sucess stays level and failure goes down.

* A map for each battle with startegic positions that change based on the nodes in the flowchart sort of like these: http://imgur.com/a/WfYFE

* A battle grid (just a blowup of the section of the large map usually) for each node, a base objective (like defend for x waves or take x point), and a bonus objective (like take point in y turns or take less than y casualties)

* A big stack of blank template sheets for every role

* A box of guardsmen figures or plastic army men

 

A lot of the prep was wasted since they only hit like half your nodes, but it lets them see the results of their work so it's very cool.

 

On the micro level my basic theories were:

* Put squads on their flanks but don't roll for NPC soldiers, use averages or simplified rules. Keep them around so it feels like a major battle and the players can help or get help from their trenchmates.

* Consider putting resupply points in the battles so new characters can come in and ammo can be refilled

* Adjust the rules a little so cover gives aim+ROF benefits and suppression decreased speed and taking fire reduces speed and accuracy.

* Let them call for strikes and stuff, just don't always give it to them

* Tank / Arty / Jet missions can be good intermediate chapters that don't need to affect the overall flow, just relieve tension

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Thats all very useful, and thanks for the links! You have possibly jsut made me into the most hated gm in our group for a while, but I reckon I'll be nice and warn them to jsut write up like 5 characters in brief before we begin so the shock isn't such a draining loss.

 

And serious kudos to your gm for the work he must put in!

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  • 4 weeks later...

This is a great read so far. Best part so far is you hiding out from the Interrogator trying to hire you. Induction into the Astartes, hah! It'd be great to see the Interrogator's face when he got that answer.

 

I suggest you change the subtitle to "So no :censored: there we were". :biggrin.:

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