This Thread is dedicated to the lost XIth Legion, the Wardens of Light, if you are here for the Truscale Tartaros Tutorial, go look on page 15, or follow this direct link http://www.bolterand...rial/?p=4677077
DISCLAIMER:
This first post in under construction, and will change as time progresses, and as ideas are set in stone. You're free to suggest any and all to help in the creation of this Legion, but the basis and final integration as solid fluff will be determined by myself.
Let's all have some lengthy and interesting discussion.
Thank you for reading, and enjoy!
Truescale Tartaros Terminator Tutorial on Page 15
1AVE DOMINUS LUX
Speed & maneuveribilty
"Join us brothers. Join us in the shadows where we stand vigilant. Join us as we carry out the duty that cannot be forsworn. And should you perish, know that your sacrifice will not be forgotten. And that one day, we shall join you."
"All children should be forced to walk on a battlefield and see the broken bodies. That way they would not grow up with thoughts of glory in war"
Gwalchavad after the Battle for Udernus
"No matter where; of comfort no man speak: Let's talk of graves, of worms, and epitaphs;
Make dust our paper and with rainy eyes write sorrow on the bosom of the earth"
So here we go.
Legion Name before the Réunion: Apostles of War
Legion Symbol before the Réunion: A Winged Hand, Holding a sword.
Legion Colors: Unadorned grey with Blue Rims and white shoulderpads, where the Legion Symbol is drawn on.
Legion tactics before the Réunion: Massive heavy weapon support. Advancement with Tanks and lots of Terminator armour. Usage of clublike big swords, who weren't easy to handle. Slow close combat weapon, which were able to kill with one hit. "Smash the Enemy"
Legionmaster before the Réunion: Guaire Amalasan
Duelist: Arngrim Valten the legend aka the Blade Master aka Death Wanderer.
Breathing, spirit, discipline
Focus the mind, cleanse the soul, keep sight of your target
Concentrate
Focus
Be prepared for the unexpected
Concentrate, mind and body as one
Achieve tranquility through movement
Integrate spirit and flesh
Channel the powers
Focus the mind
Cleanse the soul
Release that which is negative!
Separate darkness and light
Mind and body as one
Give birth to yourself
Oneness through knowledge
Define your existence
Oneness through emotions
Create your definition
Oneness with the heavens
From strength, learn gentleness
Through gentleness, strength will prevail!
Be prepared for the unexpected
Mind and body as one
Be prepared for the unexpected
What do you see beyond your blade?
Our Fate.
Legion Symbol after the Réunion: A rising sun, which defies the darkness
Legion Banner the Réunion:
Warden of Light Standard Tactical Marine after the Réunion:
Warden of Light Assault Marine after the Réunion:
Gwalchavads personal Symbol
A new project is on the rising. Inspired by Athrawes unbelievable work and after the experiences with my fallen I decided to create the XI Legion. I have an asian especially korean, south east asian and chinese theme in mind. First the primarch which is very early work in progress, but as the primarch defines the entire legion, I thought to start right off with him. Had him in my mind for a decade, but as my modelling skills aren't thst great, I waited for the right ground modell. Thanks to forgeworld. They released an amazing nighthaunter, which is the ideal starting point, but see for yourselves
The road so far:
Here I post the actual finished content to keep all information easy accessible.
Gwalchavad - Primarch of the Wardens of Light. The Blank/ Pariah, The Ghost King,, He who is not there, The vagrant. The Avatar of Light
He resembles the compassion aspect of the emperor even towards xenos. Violence is only the last means for him. He struggles eith his nature as weapon and tries to overcome it to seek enlightment and true peace. Dies, when the wolfs are sent by the emperor together with the ultramarines for showing too often compassion for xenos and refuses to fight them off. Together with Malcador the Primarch of the Ultramarines develops a plan to thin the Wardens out and get the main force set up on a remote xenos planet. When the signal occurs, all over the galaxy the wardens of light units get erased by the imperial forces on behalf of the emperor. The wardens on the xenos world get attacked by the main fleet of the ultramarine who destroys the wardens fleet, while the Space Wolf under the lead from Leman Russ himself make planetfall and wipe the Wardens from the world. Although the Wardens fight bravely back, they have no chance of survival. When it comes to the battle between the two brothers, Leman Russ, who underestimated his peace seeking brother, is beaten, but instead of delivering the killing blow, Gwalchavad denies the fatal strike out of compassion and because the day has seen enough blood between brothers.
Guaire Amalasan, a terran born Warden, who was the leader of the Legion in the absence of their Primarch was involved in the plans of Malcador and Guilliman backstabbes bis father and his fellow terran conspirators stab their surprised primarch until Guiare with his fiery blade delivers the last and deadly blow, which ends the life of Gwalchavad, Primarch of the Wardens of Light.
The conspirators help then to destroy the remaining wardens and join later the ranks of the Ultramarines. But they were forgotten over the millenia.
All knowledge of the 11th Legion was erased on the behalf of the emperor and any memory forgotten cause this was one of the darkest hours in imperial history.
Mícheál - Prince of the Northern Sky. The Scorpion.
Llwch Llenlleawg - Lord of the Western Sea
Gwalcmai - Son of the Southern Woods
Bedwyr- Head of the Eastern Isles
Guaire Amalasan - The Terran born. Praetor of the Wardens of Light.
Arngrim Valten, the Legend - Blade Master (Terran Born)
Gwalchavad, the forgotten son. Avatar of Light and sire to the XIth Legion "The Wardens of Light"
GWALCHAVAD 499 POINTS
THE BLANK, THE AVATAR OF LIGHT
WS BS S T W I A Ld Sv
Gwalchavad 7 5 6 6 6 5 6 10 2+
Unit Composition
- 1 (Unique)
Unit Type
- Jump Infantry (Character)
Wargear
- Mask "mwgwd ddi-rym"
- Tonfas/Ellbowblades "Grandfather" & "Peacekeeper"
- Armor of Light "trealamh gréine"
- Hidden Blade
- Jump Pack
- Frag grenades
Special Rules
- Primarch (Independent Character, Eternal Warrior, Fear, Adamantium Will, Fleet, Fearless, It Will Not Die, Master of the Legion)
- Sire of the Wardens of Light
- Wisdom of Ages
- Very Bulky
- Battle Meditation "The Eight Gates" (Na hOcht Gàidhlig )
- Battle Meditation "Whirlwind from Beyond"(cuaifeach ó thar)
- Battle Meditation "Dance of Death" (rince na marbh)
- "Speed of Light"
SPECIAL RULES
Sire of the Wardens of Light
- All models with the Legion Astartes: Wardens of Light (LA:WoL) special rule gain +1 Ld (to a maximum of 10).
- Any unit with the LA:WoL special rule gain +1 to their Combat resolution results as long as they are within line of sight of Gwalchavad.
Wisdom of Ages
Gwalchavad always allows his foes to strike first, in order to better judge their fighting ability and see their true intent.
Gwalchavad gains +1 I per Round. This effect starts in Round 3. And cannot increase over a max of I 9 in Round 6.
So he has in round 1,2 I5->Round 3 : I6->Round 4: I7 ->in Round 5 I 8 and finally in Round 6 I 9.
Battle Meditation "The Eight Gates" (Na hOcht Gàidhlig)
If Gwalchavad is severely hurt, he performs the Battle Meditation "Eight Gates Form" (Na hOcht Gàidhlig). He focus entirely on the battle and releases the hidden powers which sleep deep within.
Gwalchavad gains additional Statbonusses for every 2 Wounds he receives. So if he gets down to 4 Wounds he gets WS + 1 and if he drops down to 2 Wounds he gets WS + 2 and S +1 If he heals a wound and rises above 2 Or 4 Wounds, then his Stats are reduced in line to his remaining wounds.
Battle Meditation :„ cuaifeach ó thar (Whirlwind from Beyond)“:
Instead of making normal attacks, Gwalchavad can instead choose to whirl himself around in spinning dance of death. If he does so, Gwalchavad inflincts a single automatic hit on all enemy models in base contact. Declare whether or not if Gwalchavad will perform a „Whirlwind from beyond“ before any blows are struck.
Battle Meditation „rince na marbh ("dance of death")“:
Although he hates violence, Gwalchavad is an amazing fighter, trained for centuries in the art of close combat. If Gwalcahvad finds a hole in the defense of an enemy and wounds him, he instantly unleashes follow-up attacks and try to overwhelm his adversary with a barrage of attacks.
For every unsaved wound caused by his ellbowblades „Grandfather“ or „Peacekeeper“ in close combat, Gwalchavad immediately makes an additional attack. These extra attacks can generate further additional attacks in the same way, until no further unsaved wounds are caused, or all of the enemies are slain. Attacks conjured this way ignore any FNP-Special Rule.
WARGEAR
The Mask "mwgwd ddi-rym": Givien to him by the lady of the lake to let him control his pariah powers, this archaic device is capable of focusing Gwalchavad's powers into a coruscating blast of energy which rips apart the target at the atomic level resulting in complete disintegration.
It has the following profile:
Range Strength AP Rules
Mask 12" 1 2 Assault 1, Piercing Gaze, Life Drain, Aetheric Blast
Piercing Gaze: All shots with this weapon are precision shots.
Life Drain: When used against a Psyker this weapon gains the Instant Death special rule.
Aetheric Blast: This weapon has a to wound roll based upon the Mastery Level of the target hit. ML0: 4+ to wound, ML1: 3+ to wound and ML2+: 2+ to wound.
Finally Gwalchavad may unmask himself and let his nature run rampant. He may choose to unmask at the beginning of any of his turns at which point he may no longer make use of his mask as a ranged weapon, but gains the following benefits. These changes last until the end of the game:
- All fear checks caused by him are at -2 Ld
- He may re-roll any failed Deny the Witch rolls.
- Any attacks he makes in close combat cause Instant Death on a 5+ and gain the Soul Blaze special rule.
Weapons:
Ellbowblades "Grandfather and Peacekeeper":
Given to him by his brother primarch Daer'dd, Gwalchavad mastered the use of these in no time.These paired weapons are precisely balanced to enable Gwalchavad to unleash a barrage of strikes on his enemies, whilst protecting him from harm. Built inside is a H'rud entropic field which let Opponents who were hit age in mere seconds and reduce them to atomic dust.
Range Strength AP Rules
Tonfas - User 2 Melee, Rampage, Rending, Counter-attack, Two-handed, Blind, Murderous Strike
Armor:
"The Armor of Light" (trealamh gréine) : This artificial primarch Armour was given to Gwalchavad by his father to support him in his swift combat style.
The Armor grants Gwalchavad a 2+ save and Hit and Run
Speed of Light: Despite his size, he's too swift for some eyes to track.
Gwalchavad has a 4++ Invulnerable Save that can be re-rolled on a 5+.
Jump Pack: Hammer of Wrath (D3), Turbo-boost (12")
Hidden Blade: A model equipped with a hidden blade may make an additional single attack per turn as well as any they would normally be eligible to make. This is done using the weapon profile shown below:
Range S AP Rules
Hidden Blade - User -1 - Melee, Unexpected Strike
Unexpected Strike: This attack comes from an unexpected angle leaving opponents little chance to defend themselves. When rolling to hit for attacks with this special rule the target counts as having -1WS (to a minimum of 1).
The attack with the hidden blade doesn't count for the "dance of death" special rule.
Edited by MikhalLeNoir, 07 June 2021 - 12:52 PM.