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The Delegatus - 30k Lists for Smaller Games and Starters


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Slipstreams, I think you should have text for the links to different lists such as:

Generic:

Kitwulfen - Zone Mortalis - 750pts

It'll make finding specific types of lists easier, or lists from particular people.

(I'm coming back with an Iron Hands ZM one in a bit...)

I could...if I weren't inept at such things tongue.png!

But I did it anyways. >_>

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I brainstormed up a Raven Guard ZM list for each FOC:
 
Attacker

Legiones Astartes: Crusade Army List Zone Mortalis Attacker

  • HQ
    • Legion Centurion
      Artificer Armor, Combat Shield, Combi-plas, Power Axe
      • Consul
        Delegatus: Decapitation Strike
    • Moritat-Prime Kaedes Nex
  • Elites
    • Contemptor Dreadnought Talon
      • Legion Contemptor Dreadnought
        Dreadnought Close Combat Weapon with inbuilt twin-linked Bolter
    • Mor Deythan Strike Squad
      5x Combi-plas, Melta Bombs, 4x Mor Deythan
       
    • Mor Deythan Strike Squad
      5x Combi-plas, Melta Bombs, 4x Mor Deythan
  • Fast Attack
    • Legion Seeker Squad
      4x Combi-plas, 4x Legion Seeker Space Marines
      • Legion Strike Leader
        Power Axe

 

 

 

This list is all about offense. Decapitation Strike increases the odds of going first. Mor Deythan infiltrate and scout to get closer to demolition targets or in optimal positions to FATAL STRIKE. Seekers infiltrate or outflank to target command/elite elements. Contemptor is vanguard or escorts a unit to back them up. Delegatus goes with whichever squad he can benefit the most by being in.
 
Kaedes Nex is the star of this show. His Relentless Stalker rule allows him to be placed anywhere within 18" of his Chosen Prey so long as he is out of LoS. Pretty easy in ZM, plus it bypasses Djinn Sight and Augery Scanners. And in the void he rends on a 5+. Plus it's a chance to net an additional victory point form The Raven's Vengeance should he wound his prey in the same phase something else kills them or finish them off personally.
 
For the Mor Deythan's combi-weapons, it really depends on if there's poisoned air or void warfare, type of battlefield(A rubble filled ZM board or clean with open hallways etc), and type of opponent as to which may be preferable. Fatal Strikes rending is improved to 5+ in the void/poison so a combi-flamer, which gets psuedo-shred from twinlinking a template, wounds on a 4+ against T4 and rends on a 5+. All while ignoring cover. Plus you can assault afterwords to finish off whatevers left. Where as plasma is good for sometimes long, narrow, and open hallways where cover is at a premium. Stealth and Shroud bombs help mitigate any spite after they blast something.
 
Defender

 

Legiones Astartes: Crusade Army List ((Zone Mortalis) Defender)
  • HQ
    • Legion Centurion

      Artificer Armour, Boarding Shield, Cameleoline, Combi-plas, Melta Bombs, Thunder Hammer

      • Consul

        Delegatus: Decapitation Strike

    • Moritat-Prime Kaedes Nex
  • Elites
    • Apothecarion Detachment
      • Legion Apothecary

        Combi-plas

      • Legion Apothecary

        Augury Scanner, Power Sword

  • Troops
    • Legion Tactical Squad

      14x Legion Tactical Space Marines, Legion Vexilla

      • Legion Tactical Sergeant

        Artificer Armour, Power axe

  • Fast Attack
    • Legion Seeker Squad

      9x Combi-plas, 9x Legion Seeker Space Marines

      • Legion Strike Leader

        Artificer Armour, Power axe

 

 

 

This list is more of an ambush than strike force like the attacker. Delegatus goes with the Tacs to buff them with Stealth and Defensive Grenades. Augery Apoth goes in with the tacs as well to counter any shenanigans. They are the anchor and tactical pivot. The other Apoth helps out the Seekers. Nex does what he does best; murder everything. Seekers infiltrate/outflank to hunt down the elites the attacker brought.
 
Combatant

 

 

Legiones Astartes: Crusade Army List ((Zone Mortalis) Combatant)
  • HQ
    • Legion Centurion

      Artificer Armour, Combat Shield, Power axe

      • Consul

        Delegatus: Decapitation Strike

    • Moritat-Prime Kaedes Nex
  • Elites
    • Contemptor Dreadnought Talon
      • Legion Contemptor Dreadnought

        Chainfist with inbuilt twin-linked Bolter, Dreadnought Close Combat Weapon with inbuilt twin-linked Bolter, 2x Melta Gun

    • Mor Deythan Strike Squad

      10x Combi-plas, 9x Mor Deythan

  • Troops
    • Legion Tactical Squad

      14x Legion Tactical Space Marines, Legion Vexilla

      • Legion Tactical Sergeant

        Artificer Armour, Power axe

 

 

 

This one is a balance between the two. A solid backbone of tacticals with three different offensive units which are pointed in the direction they need to go and let loose.

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Legiones Astartes (Iron Hands) 1000pts - Zone Mortalis with the Head of the Gorgon RoW
 

HQ
Legion Delegatus + Artificer armour, Boarding Shield, Combi-plasma, Thunder hammer

Head of the Gorgon Rite of War
(130pts)

Troops
Legion breacher siege squad; 10 men + 2 meltaguns
Sergeant - Power Fist, Artificer armour

(280pts)
 

Legion breacher siege squad; 10 men + 2 meltaguns
Sergeant - Power Fist, Artificer armour

(280pts)

 

Elites
Vorax class battle-automata; 1 robot + frag grenades, Irad cleanser

(90pts)

 

Vorax class battle-automata; 1 robot + frag grenades, Irad cleanser

(90pts)

 

Apothecarion Detachment; 2 apothecaries + Combi-plasma, Artificer armour

(130pts)

 

Total 1000 points on the dot

 

Not an army list I would field in anything other than a Zone Mortalis game, as it is not well equipped for taking on the enemy at either range or in heavy armour. However, it is intended to relentlessly push forwards into the enemy position whilst harrying the flanks

This list can be fielded as a ZM Attacker, Defender, or Combatant FoC with the caveat that for the charts with just two Fast Attack choices you must merge the Vorax into one unit.

The Breachers are there to take punishment. They can wade through a full 10-man rapid fire of plasma weaponry and still have men on their feet. The Apothecaries and Delegatus both bring some extra Terminator killing firepower to the mix, whilst the squads are equipped to take on doors and dreadnoughts. I know that a Breaching shield on the Centurion isn’t the best option, but it feels so right.

My favourite part of the list is the Vorax Battle-automata. Not something I’d normally consider with their mediocre save, but whack an Irad Cleanser on and Outflank them into close quarters fighting and I think they’ll shine. I’d like to have had a pack of two and a third with Paragon of Metal on its own for fluff overload, but I went with Apothecaries instead. These guys’ sole mission is to stalk the flanks of the enemy and if able, pick off small units. I would keep them well clear of any heavy firepower or Dreadnoughts as these’ll just eat them alive.

-----

An alternative take:

For added firepower, drop the apothecaries and you can fit in a pair of Rapier platforms with Laser Destroyers as well as an extra couple of Breachers.

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Would like to know how you got the Vorax in there, I don't see any Mechanicum or RoW in your list that lets you take them :P

  

Legiones Astartes (Iron Hands) 1000pts - Zone Mortalis with the Head of the Gorgon RoW

 

He did mention HotG in his post's "title"...
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No harm done. I've modified the post to make it more clear.

I love me some robots biggrin.png.

Best thing is, with the Praevian Consul, you can have HQ robots, Heavy Support robots (cortex controller) & Elites robots (Head of the Gorgon RoW)

devil.gif

We're trying to get people into the Heresy, IHF, not scare them away with Super-Robots, the HQ ones being LA:IH because rules shenanigans (albeit intentional) :p

MOAR LISTS PEEPS! Lots of loyalists have yet to actually get representation!

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No harm done. I've modified the post to make it more clear.

I love me some robots biggrin.png.

Best thing is, with the Praevian Consul, you can have HQ robots, Heavy Support robots (cortex controller) & Elites robots (Head of the Gorgon RoW)

devil.gif

You mean you can spend all your points on playing Castellax with a very heavy points tax instead of just playing AdMech? XD.

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No harm done. I've modified the post to make it more clear.

I love me some robots biggrin.png.

Best thing is, with the Praevian Consul, you can have HQ robots, Heavy Support robots (cortex controller) & Elites robots (Head of the Gorgon RoW)

devil.gif

We're trying to get people into the Heresy, IHF, not scare them away with Super-Robots, the HQ ones being LA:IH because rules shenanigans (albeit intentional) tongue.png

MOAR LISTS PEEPS! Lots of loyalists have yet to actually get representation!

Sorry Slips, I'll try and be good :P

No harm done. I've modified the post to make it more clear.

I love me some robots biggrin.png.

Best thing is, with the Praevian Consul, you can have HQ robots, Heavy Support robots (cortex controller) & Elites robots (Head of the Gorgon RoW)

devil.gif

You mean you can spend all your points on playing Castellax with a very heavy points tax instead of just playing AdMech? XD.

What is this 'points'? Fluff is all whistlingW.gif

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No harm done. I've modified the post to make it more clear.

 

I love me some robots :D.

 

Best thing is, with the Praevian Consul, you can have HQ robots, Heavy Support robots (cortex controller) & Elites robots (Head of the Gorgon RoW)

 

:devil:

We're trying to get people into the Heresy, IHF, not scare them away with Super-Robots, the HQ ones being LA:IH because rules shenanigans (albeit intentional) :p

 

MOAR LISTS PEEPS! Lots of loyalists have yet to actually get representation!

Not loyalist but I did just realize you can do my volkite death with night lords as well.

It also happens to be the most cost efficient by a long shot with the best rules for zone mortalis.

You have to take 25 more points per squad to essentially have a tactical support squad with chargers, and extra attack (two if you count it for having a close combat weapon and bolt pistol), fear, preferred enemy "infantry," infiltrate, and they fill compulsory troops slots. The ROW forces you to take three but that's not a problem really as maxing out these guys is the plan anyway.

 

Here we go:

 

Night Lords:

 

Hq:

Delagatus Consul: 110

Artificer armour,

Nostroman chain glave,

Volkite serpenta

Refractor field,

 

ROW: terror assault

 

Elites:

Apothecary detachment:

3x apothecaries

3x volkite chargers

 

Troops:

Terror squad 1: 245

8x Executioners, 1 Headsman

9x volkite chargers

Melta bombs

 

Terror squad 2: 245

8x Executioners, 1 Headsman

9x volkite chargers

Nostraman chainglave

Melta bombs

 

Terror squad 3: 245

8x Executioners, 1 Headsman

9x volkite chargers

Power Fist

 

This list puts out an impressive 30 chargers

Some alterations you could make would be to drop one squad down to 5, loose one apothecary, and add in a 5 man tactical support with volkite calivers to give you some range on longer hallways. I do feel that this is the best way to run this due to the awesome special rules you get for night lords and the squad special rules.

 

-the boater

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You could easily drop in a dread with volkite culvern instead of the apothecaries... And then bring the squads back up to 10 ea

That might not be bad and give you some range as well. My only concern is mobility. I've never played in zone mortalis, would a dread or contemptor dread get stuck anywhere trying to access any hallways or portals?

 

-the boater

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No harm done. I've modified the post to make it more clear.

 

I love me some robots :D.

 

 

Best thing is, with the Praevian Consul, you can have HQ robots, Heavy Support robots (cortex controller) & Elites robots (Head of the Gorgon RoW)

 

:devil:

At that point you might as well have an arch magos and take troops robots as well! ...oh wait :P

 

-The Boater

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No harm done. I've modified the post to make it more clear.

I love me some robots biggrin.png.

Best thing is, with the Praevian Consul, you can have HQ robots, Heavy Support robots (cortex controller) & Elites robots (Head of the Gorgon RoW)

devil.gif

At that point you might as well have an arch magos and take troops robots as well! ...oh wait tongue.png

-The Boater

Ahhh! But with Iron Hands, the Castellax accompanying the Praevian gain LA:IH so are effectively T8 and if you get Ferrus into the mix, they gain FNP 6+ for free.

...Also RG Castellax can Infiltrate and Scout if taken in the same manner.

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No harm done. I've modified the post to make it more clear.

I love me some robots biggrin.png.

Best thing is, with the Praevian Consul, you can have HQ robots, Heavy Support robots (cortex controller) & Elites robots (Head of the Gorgon RoW)

devil.gif

At that point you might as well have an arch magos and take troops robots as well! ...oh wait tongue.png

-The Boater

Ahhh! But with Iron Hands, the Castellax accompanying the Praevian gain LA:IH so are effectively T8 and if you get Ferrus into the mix, they gain FNP 6+ for free.

...Also RG Castellax can Infiltrate and Scout if taken in the same manner.

Infiltrating robots you say...

Can I have Infiltrating Vorax? That sounds awesome.

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...Also RG Castellax can Infiltrate and Scout if taken in the same manner.

Infiltrating robots you say...

 

Can I have Infiltrating Vorax? That sounds awesome.

 

 

 

Yes. Which then scout as well.

As said, as long as you're playing RG (or AL), you can have some of those infiltrating mantis-bots...
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...Also RG Castellax can Infiltrate and Scout if taken in the same manner.

Infiltrating robots you say...

 

Can I have Infiltrating Vorax? That sounds awesome.

 

 

 

Yes. Which then scout as well.

As said, as long as you're playing RG (or AL), you can have some of those infiltrating mantis-bots...

 

 

This could be a really cool component of a fluffy force - seekers, infiltrating vorax, recon marines, landspeeders & a moritat would make a really cool hunter-killer formation

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