Battle-brother of the Second Company, first squad
The Emerald Avengers Space Marines Chapter
The Emerald Avengers chapter was created during an unknown founding, and with a forgotten progenitor, but with clear purpose. Founded to protect the relatively isolated and calm Segmentum Pacificus, the Emerald Avengers have sworn to defend it from xenos and traitor alike. For the many millennia of their existence, they have operated as ghosts, myths and legends across the segmentum, thankless and solidary. The Emerald Avengers will never taste the honor or spoils that the more famous Astartes will experience, yet they pride themselves on the fact that they have held a front on the already battered and surrounded Imperium. Very few records detail their wars, their sacrifice, or even their existence. This fact that has led many would-be conquerors suddenly and utterly destroyed in a segmentum that appears seemingly defenseless.
The Emerald Avengers are a fleet-based chapter who fight primarily in the Segmentum Pacificus, and have no homeworld. Akin to spectres, their ships appear out of nowhere to deploy battle-brothers on worlds on the verge of being overrun. For much of the chapters history, they have operated in relative isolation from other Imperial forces, appearing either before or much after other Imperial forces.
It is unknown why the chapter does not have a homeworld, and the Emerald Avengers are silent. Some speculate that this is because of a great heretical or treasonous action was done, and they were forced into a penitent crusade. Others say they merely prefer greater mobility. Whatever the cause, their current Fortress Monastery is on the battle barge Hope’s Remnant, a vessel so ancient that the chapter claims is from the Great Crusade. However it is not uncommon for individual companies or their strike cruisers to separate from the majority of the chapter, returning years later after great campaigns or crusade. Truly their only home is their vessels and the cosmos themselves.
The chapter favors mass deployments of battle brothers, with a mixture of drop-pods, teleportation and air-launches. These lightning tactics are designed to decimate enemy forces with a mixture of surprise and overwhelming force to cripple the more numerous enemy before it can act. Emerald Avengers tend to engage the most numerous and dangerous of targets, frequently without support from other Imperial forces. It is not uncommon that the chapter will deploy in the hundreds via drop pod if deemed sufficient to totally annihilate a foe at once. They favor these types of conflicts over surgical operations carried out by other chapters. The chapter know that such operations are delicate to success and failure, and they do not have the luxury of other forces should they fail. Better to strike quickly and take out the the enemy at once before things escalate out of control.
Companies are often deployed in halves called Scythes. Such divisions are always temporary and are utilised when the chapter uses a flanking or pincer strike, and are frequently reorganised following battles. A typical assault will be initiated with the first Scythe engaging the enemy, and the second Scythe deployed shortly after in the enemies’ flank when the initial element of surprise has faded. Speed is essential to their strategy; they have to to destroy the enemy before their targets can regroup or gather reinforcements. As such drop pods, Thunderhawks and recently Storm Ravens are favored by the chapter over slower elements. Their enemies are routed mere moments after the landing of a dozen drop pods and jump troops.
Individual companies are capable of being very independent and almost autonomous. Due to a need to be available everywhere in the Segmentum Pacificus, it is common that companies will operate on campaigns without contact with the rest of the chapter for years on end. Due to their possible isolation from each other, all companies maintain a mixture of tacticals, assault, devastator, scout and veteran marines; veteran, scout and reserve companies do not exist among the chapter. Marines are assigned to a company for life; Scouts are divided among the companies, and if a marine is promoted to veterancy he will remain in his company as a paragon to aspire to. A company will rely on their own allocated pool of scouts to replace casualties taken during their wars. Recruits are gathered at a companies’ whim on any world they might visit, but are also allocated when they return to the main body of their chapter. A ‘death council’ is often assembled during periods of long solitude from the rest of the chapter. A death council always contains a captain, a chaplain and a command squad, but may also include apothecaries, librarians, techmarines and other veterans to better act according to the chapter’s wishes.
Librarians are both relatively rare and revered by the chapter. They are called Reapers, both for their abilities to deal death, the ceremonial black armor that they wear and their role in culling the unworthy from the chapter’s proving grounds. When the Emerald Avengers test potential neophytes, after being checked for physical compatibility with the chapter’s geneseed by an apothecary, a Reaper engages in a psychic battle of will with the candidate. The Reaper floods their minds with visions of death, destruction and other dark, terrible thoughts. If the subject is able to endure the test with their sanity intact and their will their own the recruit continues to further training. Those with their minds broken are never heard from again. Emerald Avengers believe that mental strength is the most valuable aspect of a true Astartes, and look down on chapters that recruit purely on the merits of physical traits.
Dreadnoughts are less common than in other chapters. An eternity of dulled nightmares is never particularly appealing to members of the chapter, and to rob a brother's earned death is unholy. As such dreadnoughts are rare and only interned during less than ideal circumstances.
Sergeants have a green stripe going through the center of their helmet. Veterancy is shown with a black helmet. Company differentiation is indicated by a number on their right knee pad, and squad on their left.
The Emerald Avengers believe that only through death can the Imperium continue to live. They admire the Imperial Guard, the Sisters of Battle and their own battle-brothers for their willingness to die and martyr themselves on the field of battle. Most of all, they admire the Emperor, whose interment into the Golden Throne is the form of ultimate death. His continuing pain whilst on it has held the Imperium together for ten millennia. Likewise, they honor members of the chapter who slaughter many foes before succumbing themselves. Only worthy deaths are praised however, suicidal attacks or the squandering of men’s lives are looked down upon. They praise the Primarchs and other heroes, such as Sanguinius, for dealing great damage to their enemies before being ‘rewarded’ with an eternal and satisfying death. They loathe those who attack innocent civilians, for they had no chance to redeem themselves through a final battle.
Their heraldry also shows their beliefs .White is the purity of their purpose, black is death that they have or will deal, and green the lifeforce of the chapter forged through sacrifice.
Perhaps the most unusual organ in the Emerald Avenger’s geneseed is the Omophagea, or the Remembrancer. The Omophagea behaves strangely, sending visions of death and loss through the marine’s mind. Members of the chapter will see dark and brooding flashes that resemble memories. Often they include the slaughter of many fellow battle-brothers, the triumph of hated enemies and even the constant psychic fracturing of the Emperor’s soul. The visions are worst among recruits new to the chapter, and become less frequent as he matures, but never truly fade away. Even if a space marine eats little, he will on occasion still be flooded with these terrible nightmares. It is believed that the Catalepsean node also has to do something with this, but it is difficult to determine.
These nightmares are further amplified among neophytes with the psyker gene, for many would be librarians the visions are so powerful that they are driven mad. This means comparatively few librarians are produced by the chapter, but those that do are amongst the strongest warriors the Imperium produces. Other than these the geneseed is surprisingly stable and has not developed further mutations.
Death for life! Life for death!
((suggestions, advice and critism is welcome))
Edited by Delta E.T, 09 March 2015 - 07:15 AM.