Now I have some shiny new Bullgryns it was time to test them out!
750pts vs Dark Angels
This was my opponent's first game for some time, and due to the somewhat hap-hazarded arrangement the game was intended more to be a learning experience so he could get up to speed with 8th and all that has changed since. So while I would be helping out it's still a game, and the 144th's first against DA so there was pride to play for
I had my list of lots of infantry to avoid having to take larger vehicles though it still filled the carry case It also meant deployment was "interesting" as it was a smaller table set up
The Bullgryns ready for battle:
Firionel with his command squad and support staff:
With the -1 to first turn and failing to seize the DA had first turn. It proved a fairly uneventful one in some regards - the Librarian rolled well to Smite the Ratlings off the board but to counter that the Deathwing utterly whiffed on arrival despite the Stratagem to let them shoot twice over one turn! A Scout Sentinel goes down and a squad takes 5 casualties but otherwise nothing of great note.
In return I don't achieve a great deal either, with weapons fire mostly failing to amount to anything. A few Marines go down but crucially a Terminator is shot down by plasma and another finished off by Firionel himself. That lets my Bullgryns close for the charge, taking a wound on overwatch:
The mauls manage to get three on the dot through which is enough to wipe the squad. A good result, so the weapons fire poured in earlier was not entirely in vain as I'm sure a couple of Terminators swinging back wouldn't have been fun. That's a fair chunk of points so things are looking good for the Guard:
My Primaris Psyker doesn't do a great deal, but he does keep rolling 11s which is great for Deny the Witch both avoiding and inflicting. Firionel's orders do ok but the Marines prove quite resilient. Even so they are being whittled down slowly but surely.
The game goes fairly predictably from here. The DA advance with effective weapons fire but the Guard hold strong. The Vindicator wakes up a bit but it's the Marines doing the main fighting - and crucially dying. The tables are turned when the smaller Tactical squad encounters the Bullgryns (it doesn't end well for them) and the other squad doing well engaged in combat get my Primaris's Smite to get wiped - revenge for the poor Ratlings!
The Vindie having moved up now looks vulnerable as the sudden exit of the Tacticals exposes the Librarian to command squad plasmas. However as if to prove all the doubters wrong the tank starts doing the improbable... and maybe impossible? It takes out the Sentinel on the charge, and endures the surviving Bullgryn's assault. Moving back, it then over watches the Bullgryn when he attempts to charge again, leading to this:
That's a couple of turns before the end too; the Guardsmen ended up just beyond the centre ruins in their advance! The Vindicator can do little damage and certainly can't stop the advance, but it proves enviably durable. Two overcharged plasma shots that should have ended it bounce off armour, autocannons clearly feel they've contributed enough and more. I'm not sure what turn we actually played to in the end to see how it all panned out, perhaps 8 or 9? I wish my Vindictators could do so well
It was good fun, and much more importantly a good introduction to the various ways of 8th Edition Next time we'll have a bit more time so can have a more proper game. It was a good first outing for the Bullgryns, I can see why everyone enjoys them so much. Aside from being a good combat unit generally it's a huge difference for a Guard commander to know he has something tough and pretty killy he can send into combat