Fibonacci Posted March 29, 2015 Share Posted March 29, 2015 Let me know if I am missing it, but it looks like daemons from the khorne codex don't have daemonic instability any more. Link to comment Share on other sites More sharing options...
Adra'Melek Posted March 29, 2015 Share Posted March 29, 2015 Nope, the carnage carried out by the mortal elements of a Daemonkin army strengthens their hold in the material realm. Nice little formation in Charnel Cohort for a daemon only army. Link to comment Share on other sites More sharing options...
Lucio Posted April 10, 2015 Share Posted April 10, 2015 Nope, the carnage carried out by the mortal elements of a Daemonkin army strengthens their hold in the material realm. Nice little formation in Charnel Cohort for a daemon only army. That said, given the formation bonuses to Deep Strike, it's also a great complement to a Slaughter Host. If you can keep your troops alive long enough,for the reserves to kick in, then you can drop them in with a decent degree of accuracy and the Flesh Hounds make for a great bodyguard for your Chaos Lord. Link to comment Share on other sites More sharing options...
old git Posted April 11, 2015 Share Posted April 11, 2015 It also allows for cross-over leaders, ie mortal characters in daemon units and vice versa. Some nice fluffy stuff to build on, for instance a mortal jugger lord having a bloodcrusher or flesh hound bodyguard/escort reward. Link to comment Share on other sites More sharing options...
ChaosRising Posted April 25, 2015 Share Posted April 25, 2015 World Eaters legion anyone? I see units of Rhino-mounted Berzerkers and Possessed, backed up by Raptors, Warp Talons, Bikes, Bloodcrushers, Flesh Hounds, and Land Raider-mounted Termies in my future.....plus a couple cultist squads to use as sacrifice units to generate Blood Tithe points quick and early. All led, of course, by a flying daemon prince named Angron... Link to comment Share on other sites More sharing options...
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