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DIY Chapter Blog - Marines Defiant


Mogsam

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"They are our protectors. They watched over us from above when we were weak, bloodied and devoured by those bugs, when they should have sailed straight on by. That is why we honour them, we give them our all, our loyalty and when needs be, our lives. That is our debt and we pay it gladly." - Commander Paskov, Lord Paramount of the Fifty Third Defiant Auxiliary regiment - 'The Steady Foxes'.

 

Welcome to a Marines Defiant blog! A DIY chapter based from an agri world deep in the East the Marines Defiant rule indirectly over their people - taking the best children to serve in their auxiliary regiments or their scout companies. The bases will be redone at the same time as the IG that will be the other side of the army - blog of which can be found at - http://www.bolterandchainsword.com/topic/304383-ig-auxiliary-army/ - so that they match. Which also requires doing the board to go with them both!

 

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Nice striking colour scheme and a half-decent name, too. Good work.

High praise! laugh.png I thought the name was OK. It's not too cheesy and hopefully not too close to Marines Malevolent! Thank you all or the nice comments! Very morale boosting!

I've just discovered that the Red Scorpion chapter have traits that allow me to take sergeants that are apothecaries so there's my DIY chapter trait sorted! The army will have lots of drop pods as well, even considering a devastator squad in one! laugh.png The Red Scorpions also seem to have odd gene seed, almost like they're Emperors Children successors, which I rather like the idea of.

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No, they won't know who they come from. It's just a coincidence that they use so many apothecaries! Indeed it's similar to the iron hands chapter tactics anyway! In fact the iron hands one is probably better.

 

I always thought that there would be loads of apothacaries in space marine armies. If there are only 1000 warriors and they die as fast as they actually do you'd hope that they'd be well looked after.

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An update! Still mostly just blocking in colours and doing basic highlights. I'm undecided as to whether or not I should weather them. They are going to be deployed from drop pod en mass so they would be relatively clean but can't help but think they'd look better weathered!

 

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My first scout squad. I hate the scout heads and have decided that they'd rather more sensibly wear helmets! I actually have plans for 3 scout units, 2 regular bolters and 1 sniper. 

 

http://i290.photobucket.com/albums/ll277/mogsam_moogle/IMG_0444.jpg

 

Full squad, needs the gun added to brother forgetfull who left his at home but it is mostly finished. The Apothecary is the Sergeant. 

http://i290.photobucket.com/albums/ll277/mogsam_moogle/IMG_0445.jpg

 

A quick image of one of the support auxiliary army transport and unit. The chapter are going to be big into lots of armed auxiliaries! 

 

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http://i290.photobucket.com/albums/ll277/mogsam_moogle/IMG_0449.jpg

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Update!

 

Lots of scouts now in the chapter and I kind of want more! I think I'll have to write a proliferation of scouts into the fluff! I'll also have to rethink the Red Scorpian chapter tactics with the camo cloaks! They can't have them!

 

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Some outlined background for the Marines Defiant! I'm hoping for some feedback as to whether it is a bit too far, it's probably a bit too detailed but I like the idea of a disrespectful Marine army holding people to ransom when they are getting low and in a bad way, only to come to respect the people they stood next too in a bad situation.

 

It also allows me to field guardsmen, marines and maybe one day an imperial knight in one glorious yellow army.

 

Cursed founding

 

- Sent out to the Eastern Fringes as a fleet based chapter. They recruit as they go ad hoc. 

 

- Get a reputation for being poor and disdainful allies to non marine armies and are incredibly arrogant. They are perfectionists and look poorly upon those they don't see as worthy compared to them.

 

- Gets chastised by another chapter for shelling retreating guardsmen in a joint campaign. When asked they point out that retreating guardsmen weren't worth saving as they had already failed their duty. 

 

- Their recruitment slows down with few worlds grateful for their effective help. Similarly replenishment becomes more difficult.

 

- Eventually ends up in their future home system. When arriving they find a tyranid wave assaulting multiple planets. The system is dominated by a manufacturing world, an already overtaken colonial world, a heavily populated mining world from which the raw materials are taken for production and a sparsely populated agri world which feeds them. 

 

- The mining world is taking the brunt of the assault, the cobbled together mix gender PDF having lost alot of ground and the marines aren't keen on defending the world, rather thinking about bombarding it to hell before finishing the tyranids off. The only plus is that the reluctant but desperate PDF are well stocked, but ill trained with gear made for the destroyed colonial world being re-appropriated and given to them.

 

- The manufacturing world is desperate not to have the world destroyed as it would cripple their output capabilities. The only way they can get the marines to fight to save the mines is to begrudgingly bribe them. In exchange for their help and future protection they would be allowed to settle in their system and provided with sorely needed equipment.

 

- Deploying all remaining marines to the system they commit the majority to the mines suffering increasing casualties. Whilst serving on the barricades they have a begrudging respect for the PDF as they are forced to fill the gaps with their allies troops. Several veterans are redeployed to drill and train the plucky people.

 

-  With the marine support the tyranid waves begin to loose momentum and the combined PDF and marines push them back, after years of constant warfare it becomes a rout and a clean up. The end casualty rate leaves the chapter at only three active companies. But the fleet remains intact and the gene seed stores are still significant.

 

- Taking their reward the marines declare rights over the agri world. A move that gives them free reign over the food supply to the sector and room to expand. To solve the population issue they take those of the PDF who are willing along with their families and volunteers to the planet ignoring the compliants of the factory world.

 

- The culture of their new homeworld is changed by the massive influx of now experienced soldiers. The chapter builds their new world into one devoted entirely to the pursuit of perfection in warfare. The humans are settled and a network of  military academies are formed, the population has mandatory service from early childhood and the best young men are chosen and inducted into the chapter. Those who are not good enough to be marines (or can't because of their gender) are put into the human auxiliaries, those who show little talent at all are sent to be farmhands. There are large numbers of female officers due to the best males being taken.

 

- The marines field the auxiliaries alongside their own troops as standard, armed with equipment from the factories. Failure in battle is met with harsh judgement from their marine overlords but the quality of their infantry can't be denied.

 

- When they are fielded outside of their home system both the humans and marines are both extremely arrogant as a result of their worlds new culture, even the guard are deemed unreliable, but are outside of the guard command structure.

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I think the back story is good. I have a question about the tyranids. Do the waves just eventually stop if you fight them long enough? Or has that part of the universe now become an official invasion point that will just get worse?
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Thanks! 

 

If you kill enough of them and they don't absorb genetic material then they will eventually get wiped out or lose synapse and be mindless and useless. They don't know if it will happen again, it could do in 10 years or 100 years, or never! It's not guaranteed, could have been a tendril or the advance of an entire fleet of Tyranids! 

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