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IHF's Archive: Sketching the Heresy - Alpha Legion overview

Artwork Mechanicum Legions Knights

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#576
Doctor Perils

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Could also look at other Landsknecht weapons, like the Katzbalger ("renowned for its sturdy build" according to Wikipedia)
sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#577
Iron Hands Fanatic

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So a while back I floated the idea of a Legion "Imperator" unit, representing enhanced humans from a Primarch's homeworld who were too old to become a full Legionary/ outside of the typical Legionary selection criteria (e.g the Dark Angels' Saulus Maegon, Mistress of the Angelicasta) as a HQ choice, with a selection of statlines/ rules to represent advisors/ champions/ full commanders. 

 

As part of this, I've been pondering creating the option to have full units of 'demi-Legionaries' given that a few Primarchs seem to have uplifted entire bodies of warriors upon unification with their Legion (e.g the Knights of the Order, the Varagyr etc.) and I also figured that it might be a practice that returned during the Heresy due to the need for new recruits - e.g warriors who passed a Legion's trials but failed geneseed compatibility tests. This'd also hopefully be a really easy way to integrate women Legionaries without generating a wave of vitriol from certain parts of the fanbase.

 

*Anyway*, the basic idea was to allow any detachment that included a Legion Imperator HQ to field Legion Veteran squads as troops choices, with their Initiative and Toughness reduced to 3 and gaining the Support Unit special rule - I think this represents the elite nature of those warriors uplifted by their Primarch pretty nicely and non-compulsory troops vets with lower stats creates an interesting list option without being categorically worse than competing unit choices.


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#578
Iron Hands Fanatic

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Okay I've taken a break from working on the unit outlines for Legion specific stuff given I'll need to complete 3 Legion-agnostic supplements as foundational works before I can start on Legion specific stuff proper - those supplements being for Legion Line Units, Terminators & Skimmers respectively. However, the other day I did nail down my ideas for a Death Guard unit so thought I might as well share:

 

AKHLYS SIEGE SQUAD:

 

  • They're specialised breachers, which work as area-denial units and counter-assault troops to help anchor the Death Guard advance
  • Probably equipped with modified hardened MkIII, their shields will look pretty different to the standard boarding shield given their weapons & integrated tech so you can easily distinguish them from normal breachers  
  • Elites choice
  • 10-20 Akhlys Breachers, they all have Ld 9 & Hardened Power Armour, Bolt Pistols, Frag & Krak Grenades, Rotor Cannon with Bio-Corrosive Ammo & Akhlys Assault Shields 
  • The Rotor Cannon will be based off the current resin version which is a bit less unwieldy, with the rear section removed (presumably containing a battery to power the barrels) and the trigger hand grip moved up to where the other grip is and modified into an enclosed brace like the terminator heavy weapons - the ammo feed to the backpack will also incorporate a power cable for the rotary motor (ref below)
    Spoiler
  • The Akhlys Assault Shield has standard boarding shield rules but additionally makes any model assaulting the unit take a dangerous terrain test due to the chem-mist dispensers they incorporate that shroud the unit in toxic fog
  • 1 in 5 Akhyls Breachers can swap their Rotor Cannon for a Toxiferran Flamer/ Meltagun /Graviton Gun
  • The sergeant (Akhlys Stalwart?) can swap their Bolt Pistol for a Power Weapon/ Thunder Hammer/ Plasma Pistol/ Hand Flamer/ Volkite Serpenta, as well as being able to take Artificer Armour and a single Breaching Charge/ Phosphex Bomb
  • The whole squad has Implacable Advance & Relentless as well as Lumbering Advance (from Myrmidons - can't run or sweep)

Edited by Iron Hands Fanatic, 23 November 2020 - 05:59 PM.

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#579
bluntblade

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What's the naming convention there? Dig the unit, the name feels a bit unusual.


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#580
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Achlys/Akhlys is an ancient Greek goddess whose name literally means 'death-mist', associated with poisons & misery



#581
bluntblade

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Achlys/Akhlys is an ancient Greek goddess whose name literally means 'death-mist', associated with poisons & misery

Ah, I see. Neat, and Breachers make a ton of sense for the DG.

Humble scrivener - alternate Episode IX attempt now complete!

 

Caretaker of the Lightning Bearers and member of the Broken Throne alt-Heresy project


#582
Iron Hands Fanatic

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Turns out I never actually posted the fully-formated knight yeomanry concepts so * gestures vaguely *

 

gallery_53779_12611_1164443.jpg


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#583
Lucerne

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Okay I've taken a break from working on the unit outlines for Legion specific stuff given I'll need to complete 3 Legion-agnostic supplements as foundational works before I can start on Legion specific stuff proper - those supplements being for Legion Line Units, Terminators & Skimmers respectively. However, the other day I did nail down my ideas for a Death Guard unit so thought I might as well share:

 

AKHLYS SIEGE SQUAD:

 

  • They're specialised breachers, which work as area-denial units and counter-assault troops to help anchor the Death Guard advance
  • Probably equipped with modified hardened MkIII, their shields will look pretty different to the standard boarding shield given their weapons & integrated tech so you can easily distinguish them from normal breachers  
  • Elites choice
  • 10-20 Akhlys Breachers, they all have Ld 9 & Hardened Power Armour, Bolt Pistols, Frag & Krak Grenades, Rotor Cannon with Bio-Corrosive Ammo & Akhlys Assault Shields 
  • The Rotor Cannon will be based off the current resin version which is a bit less unwieldy, with the rear section removed (presumably containing a battery to power the barrels) and the trigger hand grip moved up to where the other grip is and modified into an enclosed brace like the terminator heavy weapons - the ammo feed to the backpack will also incorporate a power cable for the rotary motor (ref below)
    Spoiler
  • The Akhlys Assault Shield has standard boarding shield rules but additionally makes any model assaulting the unit take a dangerous terrain test due to the chem-mist dispensers they incorporate that shroud the unit in toxic fog
  • 1 in 5 Akhyls Breachers can swap their Rotor Cannon for a Toxiferran Flamer/ Meltagun /Graviton Gun
  • The sergeant (Akhlys Stalwart?) can swap their Bolt Pistol for a Power Weapon/ Thunder Hammer/ Plasma Pistol/ Hand Flamer/ Volkite Serpenta, as well as being able to take Artificer Armour and a single Breaching Charge/ Phosphex Bomb
  • The whole squad has Implacable Advance & Relentless as well as Lumbering Advance (from Myrmidons - can't run or sweep)

 

Would that brace look like the grey knight strike squad psilencer?


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"The Alpha Legion has- in spirit if not in body- remained much the same since its creation."

 

"Agents of stealth and misrule they may be, but when the Alpha Legion unleash their martial might, worlds shake at their tread."


#584
bluntblade

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Have you thought about doing any rules for the Catulan Reavers in particular? I seem to recall them being jump infantry in Horus Rising and haven't seen many SoH jumpers.


Humble scrivener - alternate Episode IX attempt now complete!

 

Caretaker of the Lightning Bearers and member of the Broken Throne alt-Heresy project


#585
Iron Hands Fanatic

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Okay I've taken a break from working on the unit outlines for Legion specific stuff given I'll need to complete 3 Legion-agnostic supplements as foundational works before I can start on Legion specific stuff proper - those supplements being for Legion Line Units, Terminators & Skimmers respectively. However, the other day I did nail down my ideas for a Death Guard unit so thought I might as well share:

 

AKHLYS SIEGE SQUAD:

 

  • They're specialised breachers, which work as area-denial units and counter-assault troops to help anchor the Death Guard advance
  • Probably equipped with modified hardened MkIII, their shields will look pretty different to the standard boarding shield given their weapons & integrated tech so you can easily distinguish them from normal breachers  
  • Elites choice
  • 10-20 Akhlys Breachers, they all have Ld 9 & Hardened Power Armour, Bolt Pistols, Frag & Krak Grenades, Rotor Cannon with Bio-Corrosive Ammo & Akhlys Assault Shields 
  • The Rotor Cannon will be based off the current resin version which is a bit less unwieldy, with the rear section removed (presumably containing a battery to power the barrels) and the trigger hand grip moved up to where the other grip is and modified into an enclosed brace like the terminator heavy weapons - the ammo feed to the backpack will also incorporate a power cable for the rotary motor (ref below)
    Spoiler
  • The Akhlys Assault Shield has standard boarding shield rules but additionally makes any model assaulting the unit take a dangerous terrain test due to the chem-mist dispensers they incorporate that shroud the unit in toxic fog
  • 1 in 5 Akhyls Breachers can swap their Rotor Cannon for a Toxiferran Flamer/ Meltagun /Graviton Gun
  • The sergeant (Akhlys Stalwart?) can swap their Bolt Pistol for a Power Weapon/ Thunder Hammer/ Plasma Pistol/ Hand Flamer/ Volkite Serpenta, as well as being able to take Artificer Armour and a single Breaching Charge/ Phosphex Bomb
  • The whole squad has Implacable Advance & Relentless as well as Lumbering Advance (from Myrmidons - can't run or sweep)

 

Would that brace look like the grey knight strike squad psilencer?

 

 

Yeah, pretty much!

 

Have you thought about doing any rules for the Catulan Reavers in particular? I seem to recall them being jump infantry in Horus Rising and haven't seen many SoH jumpers.

 

SoH Reaver squads already have rules, including the ability to take jump packs?



#586
bluntblade

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Have you thought about doing any rules for the Catulan Reavers in particular? I seem to recall them being jump infantry in Horus Rising and haven't seen many SoH jumpers.

 

SoH Reaver squads already have rules, including the ability to take jump packs?

 

Ah, I missed the jump-packs detail. Daft me.


Humble scrivener - alternate Episode IX attempt now complete!

 

Caretaker of the Lightning Bearers and member of the Broken Throne alt-Heresy project


#587
Iron Hands Fanatic

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some of the belter tattoo designs from The Expanse got me in the mindset to design some more Iron Hands circuitry-styled tattoos so I chucked together some Clan Brannsar command legionary studies:

 

gallery_53779_9225_1200639.png


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#588
malika666

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I love those!!!


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Bits Blitz - the place to be for all your bits needs!


Troll Forged Miniatures

 

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#589
Iron Hands Fanatic

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Okay so the revived chat about Contekar vs Atramentar rules got me thinking about ways to represent certain Legion Terminator formations outside of special units, specifically in the context of the Morlocks being pretty much wiped out in the 2nd battle of the Heresy, and I think I've figured out a way to add some neat rules without encroaching on the territory of the Gorgon Terminators:

 

Morlock Blades:

 

Any character or Independent Character with the Legiones Astartes: Iron Hands special rule equipped with Terminator Armour (of any type) may exchange a single Lightning Claw for Morlock Blades for +7 points, or a Pair of Lightning Claws for Paired Morlock Blades for +10 points. In an Army that includes Ferrus Manus, this option extends to any model with Legiones Astartes: Iron Hands wearing Terminator Armour, not just characters and Independent Characters.

 

Morlock Blades: 

Range: -, S: +1, AP: 3, Type: Melee, Deflagrate, Rending, Specialist Weapon

Paired Morlock Blades: 

Range: -, S: +1, AP: 3, Type: Melee, Deflagrate, Rending, Specialist Weapon, Paired Weapons

 

 

The idea behind this is that it can be used to represent the handful of surviving Morlocks as squad leaders and HQs, as well as the idea that disparate Iron Hands forces raided their reserve arsenals in the aftermath of the Dropsite Massacre, with the  background for the weapons being that they utilise more powerful but less stable disruption fields that require the larger power plant of terminator armour to function.

 

 

I love those!!!

 

Thank you! It was a cool lil' exercise


Edited by Iron Hands Fanatic, 13 January 2021 - 03:38 PM.

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