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Which Baneblade?


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I was wondering which baneblade variant is the most versatile. When I get one, I was thinking of one of the transport versions, but which one?

 

I eventually want 2 of the chassis, so I can field the proper tanks and then field the destroyers. 

 

For the first one, though, I want to do the destroyers (fixed gun versions). Which is the most versatile?

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The most versatile is the Baneblade. Has a weapon for most occasions - all short of aircraft really. Not the most exciting no but that's because it does lots of things quite well but it's always the specialists that have all the attention. For the transport ones I think it comes down to what spin you'd like on it. For example the mega bolter is cool, but not really much to write home about for a SH weapon.

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For the fixed gun variant, I'd say a Shadowsword, as well. Really, Wulfgar beat me to the reasoning behind it. For the regular variants, I'm with the Lord Commissar in saying a regular 'ol Baneblade. If something's not wrong, don't fix it.

 

Speaking of which, my Bishop needs a Baneblade...

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Maybe I'll do the baneblade/hellhammer first. and then do the specialist/transports. That might actually be better for the armored force I have in mind. I would also be taking it as a lord of war with my Stormtrooper CAD. With a small steel host formation to start.

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Honestly, I'm of the mind that a Knight or two would be better for my personal play style. Tanks and myself don't get on together that well. It would be nice to have a Baneblade for some games but, really, I'd rather just have a Knight Warden and Knight Paladin. They'd be the Butch Cassidy and Sundance Kid of my old gaming group. Or Rooster Cogburn and that little girl...wait, that's not right.

 

Anyway, think about magnetizing the two differing kits for the most options. Maybe you were already thinking about it, and now that I look at your previous post I'm almost positive you were.

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I have an armored force in mind and Superheavy tanks would go great in that. I do want a Knight Warden to go with my Paladin, and then I'd like a crusader so I can field the Detachment. But I've wanted a baneblade chassis since the were released.

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Personaly i love the shadowsword and the ye old baneblade. But if you really want one with transport capasity, id say take the vulcan mega bolter one and then stick 20 heavy weapon squads in the back. Drive a little closer and let lose the dogs of war :)

Nothing says suprise suprise more than a hidden 40autocanon shots (for example). ;)

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Indeed, that's why I got the second one and aimed to build it as a Shadowsword (before the magnets giving me all variants!) because if you want the specialist it's hard to pass up Strength D... Though having a super tough transport throwing out countless heavy weapon shots is also cool. Speaking of which I should double check the rules for transporting in a SH to see how their shooting works.

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Y'all have been a great help. I plan on expanding my forces into a second combined arms detachment, featuring a whole new set of infantry and all of my tanks. For now I'll be working on getting a Squadron of Russes to plop into my open heavy slots, then the baneblade, eventually I'll have an entire armored force, and I'll use my MT CAD's open LoW slot to field the SH transport.

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stick 20 heavy weapons squads in the back

Erm...that'd be 20 heavy weapons teams...which would be 6 and 2/3 heavy weapons squads, since you can't take individual teams...and that means you're down to 18 teams, 36 autocannon shots...just saying.  Also, there's a tradeoff involved in that you can't cast prescience on them.  It's too bad you can't put 40 conscripts and one priest back there...30 conscripts and a priest would fit, but anything less than 40 fails to impress!

 

/edit/

 

I, too, prefer the shadowsword.  You have to keep in mind that the gun isn't turreted, and you'll never actually roll that holy grail six to deny all saves, but the threat of the ranged D weapon, combined with 5 TLHB and 4 lascannons...it's beastly!  I mainly prefer it for the rule of cool, though.  Other superheavies hunt conventional forces...this one hunts other superheavies!

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I have a Baneblade currently in service, and am working on a second Baneblade and a Shadowsword to round out my superheavy tank company. That Apoc blast on the Baneblade is amazing, and great for wiping out swathes of infantry, while adding sponsons gives it enough guns to do damage to just about anyone on the board. The Shadowsword, though... gotta love a Panzerjager writ large, and that's what I plan to use it for: hunting superheavies and tanks. I'm planning on using the targeters on the sponsons rather than lascannons, as that BS3 is just too low for my tastes in making sure that I kill whatever it is I'm trying to hit.

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 I'm planning on using the targeters on the sponsons rather than lascannons, as that BS3 is just too low for my tastes in making sure that I kill whatever it is I'm trying to hit.

That's fluffy...but it doesn't make sense on the tabletop.  One inch less scatter on the D-plate isn't really going to matter very often at all, center it on the tank and you need a scatter greater than 3"+2.5"+half the width of the tank or more to miss...scatter's usually not going to be perfectly perpendicular to the centerline of the tank, so you're usually going to need a scatter of like 9-10 to miss (remembering that 1/3 of your shots don't scatter at all) a tank-sized target.  Bumping that by an inch increases your chance to hit by a ridiculously small margin, it's like twinlinking BS5.

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