See! It just took another week to squeeze some inspiration out of (into?) you all.
And I’m very glad I did give the theme another week as this
week’s fortnight’s entries were excellent, though it is regretful that none of the AdMech forum had entries for us.
Nevertheless, the stalwarts of the Chaos forums delivered...
Carrack told us a tale of his namesake calling upon the Banelord titan Quemar Mutilaro of Legio Vulpa in order to assault Kasr Woolten on Cadia in no less than the 13th Black Crusade. What I really liked about this story was that it was told from the point of view of an artist, Vensominair, who viewed the events in nightmares in an earlier age, the tale being his account of these dreams in his journal.
Thedarkprincesnun gave us The Death of Fortress 911 part 1 (with the promise of Part 2 to come), with the Word Bearers summoning the dark mechanicus’ Death Bringer to their aid.
Warsmith Aznable gave us a rip-roaring battle within the heavily defended city of Cazarahlia. After the description of the extensive defences outside the city and the advancing Iron Warrior tanks I fully expected traitor titans to march out of the night and trample over the carefully constructed defences...only for him to drop a bastard engine in the middle of the city and cut straight to its battle with the loyalist titans! That you chose to have the Chaos engine an unknown pattern, repugnant to the crews of the loyalist machines, was a great touch (and helped to make it believable that one titan could combat multiple others). The scale of the fighting built and built, bringing to mind Kong, Godzilla and Pacific Rim.
And the response of the citizens and guard, running out, panicked, into their own minefields and the Iron Warrior lines...glorious.
I also liked the final scene with the dark mechanicus magos of Legio Nefandum and the IV legion master of the forge.
EesiOh gave us `The Last Laugh`: inquisition lead Imperial Guard facing renegade Astartes and their summoned daemonic allies. I liked that the initial daemon attack was actually just a probe to test the Guard’s forces. So often we just see daemons charging madly at the enemy. This was a nice detail and very Tzeentchian. And the twist at the end with the aid from an unexpected quarter. Lovely.
I gave you a story of titan crews corrupted by a Chaos cult and the destructive revealing of their heresy and the sole(?) surviving loyal engine’s pursuit of the traitor engines(?).
Our winner this week? I should say `winners`...
Ghosts in the Machine was Scourged’s entry this time. The torment of two souls trapped within the confines of a titan: Deus Paenitus, the warlord’s machine spirit; and Kul’erak’folzhhhl’zhee, the Lord of Change summoned to inhabit the great war machine and corrupt it. Telling of its corruption and the resident machine spirit’s resistance, its longing for the loyal, sadly long-dead princeps and its hatred for the traitor crew was excellent. I don’t think any of the rest of us touched on the...for want of a better word...`feelings` of the machine spirit. That the Lord of Change felt equally tormented and trapped was excellent.
And, in with an 11th hour entry, Teetengee with The End of all Things. Calliah sure has come a long way in the three(?) stories we’ve seen her in, hasn’t she? As others have commented, the details in your entry were excellent and, without telling us every minutiae, you managed to show the corruption that had happened to the once-great Omnia Mors, and how Calliah had changed since we last saw her. The background to the Imperator titan was interesting, particularly that the Astartes storyteller may have been embellishing the tale. And when the machine spirit itself spoke to Calliah it brought to mind an infernal version of HAL 9000.
Step forward Scourged and Teetengee to claim your rewards!
And here begins our next challenge...
The icons carried by worshippers of the Dark Gods act as magnets for the power of the Empyrean.
- Chaos Space Marine Codex, 6th edition
The Icon of Wrath, its red-hot curses, the very voice of the Blood God, resounding in the minds of those in the shadow of this icon, driving them to greater and greater acts of bloodshed.
The Icon of Flame, swathing the bolts of these marines in roiling warp fire.
The Icon of Despair, surrounded by a miasma of disease and hopelessness, driving thoughts of woe into the enemy’s minds and turning those of weak will from the battle.
The Icon of Excess, exuding a cloying, tempting musk, deadening those who carry it to all but the most agonizing and destructive of wounds.
The Icon of Vengeance, a totem of Chaos Undivided, strengthening the will of those under it with the faith of the true gods.
...or perhaps your unit bears not an Icon of Wrath but rather is joined by an apothecary who administers Frenzon, Stimm, Onslaught or Satrophine to his squad mates, or a junior dark apostle (a dark acolyte?) whose sermons drive his squad mates into bloody frenzies?
No Icon of Flame but a gunsmith, an apprentice warpsmith, is imbedded within the unit, passing out experimental munitions to the other marines. Or perhaps a minor sorcerer, enchanting the gunfire of his brethren.
A hideous mutant, spawn or possessed marine whose banshee-like screams or horrific visage strike fear into the enemy rather than an Icon of Despair hefted above the helms of the squad, or perhaps another minor sorcerer accompanying the unit, specializing in conjuring nightmaresque imagery within the minds of his foe.
Rather than an Icon of Excess, the unit’s apothecary injects his comrades periodically with measured doses of meta-curare or kalma.
Again a dark apostle could drive fear from the hearts of his fellow marines (or put the fear of the gods into them...) in the same way as an Icon of Vengeance.
No matter what form your icon takes, tell us about it (or them).
The challenge runs until December 18th and will be our final challenge of 2015.
You have one week.
Let us be inspired...
And a reminder that the bonus (Objectives) challenge will end on December 20th (as will the linked Daemon Forge). Let’s see some entries for that too!