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Sure, but it would have to be a sort of informal in-legion thing since others from outside forces are only ever likely to just address them as "Captain"

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Therskites


 


Comparison Base: Centurion (50 points)


 


Attributes


 


  • N/A

 


Total: 0 points


 


Wargear


 


  • Cataphractii Terminator: 35 points
  • Combi-plasma: 7 points
  • Wave Blade: 15 points
  • Grenade Harness: 10 points

Total: 67 points


 


Special Rules


  • Terminator Attack: 25 points

 


Total: 25 points


 


Total cost: 92 points


 


Recommend overall cost: 142 points


 


Notes: 


 


 


  • Why does this character have Troop Terminators?
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Diomes


 


Comparison Base: Centurion (50 points)


 


Attributes


 


  • N/A

 


Total: 0 points


 


Wargear


 


  • Artificer Armour: 10 points
  • Volkite charger: 10 points
  • Wave Blade: 30 points
  • Boarding Shield: 10 points

Total: 60 points


 


Special Rules


  • Gabion Defence: 10 points

 


Total: 10 points


 


Total cost: 70 points


 


Recommend overall cost: 120 points


 


Notes: 


 


 


  • N/A
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  • 2 months later...

“We of the Legion embody a certain duality; one not easily grasped, not really as unthinkable as some imagine it. A man of medicine knows what it means to hold a life in his hands, and what it means for a heart to still. He knows when a patient lies beyond his powers to restore. Feral world healers carry nightshade and hemlock, and so too are my Narthecia designed to administer the Emperors’s Peace when necessary.

 

The Galaxy is wracked with diseases of its own. Mutation, the alien, idolatry, all poxes of a thousand strains. In some instances we may cure, but for most we must cut out what is infected and purify, for nothing can be left to resurge and spread its disease again. Confronting the foulest and most virulent cankers, we must strip entire worlds to naked rock, as feudal worlders respond to a rampant plague by burning hovels.

 

In conclusion, the Scions Hospitalier are not a contradiction of the surgeon’s purpose. We are a logical conclusion.”

 

Second Captain Metis Odyssalas

Edited by bluntblade
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  • 5 months later...
  • 2 weeks later...

BL Fluff Segment (12k words)


Anthology: 30% - Incomplete? - (Not sure how much is written given Blunt's involvement)


FW Fluff Segment (10k? words)


History: 15% - Complete


Organization: 15% - Complete 


Exemplary Battles: 15% - Complete


Crunch


Legiones Astartes & Unique Wargear: 5% - Complete


Rites of War: 5% - Complete


Unique Units: 5% - Complete


Unique Characters: 5% - Incomplete - (Don't think Diomes ever got his banner)


Primarch: 5% - Complete


 


Total - 65%


 


Banners and words, again.


Edited by simison
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  • 1 month later...
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Therskites 142 Points

Captain of the Thirty-First Company, Nautarch Gamma

 Having served for two decades as a Divemaster, Therskites ascended to command of his company - also known as Nauton Gamma, as a Depthstrider company - in the second year of the Qarith War. An exemplary line officer, he regularly served under Darius Mytakis, leading the Fifth Brotherhood’s entire force of Depthstriders when his commander was busy elsewhere. On Untara, he would once again serve in Mytakis’ stead, marshalling the rearguard in a last stand that would allow Mytakis to deliver the wounded Pionus to safety.

Edited by bluntblade
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Pionus Santor 445 points

Master of the XIXth Legion, the Hunter of the Depths, the Surgeon

  From one ocean to another, Pionus fell from the Sea of Souls onto the Seas of Iona. Beneath the waves of this world, he became a fearsome warrior who applied his talents with unerring, scientific precision. Adopted by a man of science, the young Primarch would come to sharpen his mind to a preternatural degree. When he was found and given his command, Pionus applied the same principles to the deeply flawed Legion he found. War itself became another experiment to the him, and he approached it with cool reason. 

 

  Yet this was no callous warlord who spent the lives of his sons as though pieces on a game board. As instilled him from his childhood, Pionus’ objective was always the improvement of life. From Ionan to common Imperial citizen, the Ocean Walker continued his research of genetics in a constant battle to improve the lives of the average man, no matter the environment. Although he viewed the battlefield as another laboratory, the Lord of the XIXth sought to preserve the lives of his sons as he transformed his Legion from quixotic braggarts to attentive professionals, masters of mobility and medicine. In time, the Scions Hospitalier would become renowned as men of both learning and war. 

 

  These achievements would prove the source of Pionus’ greatest triumphs and trials, and cruel betrayal was the reward for his loyalty to the Emperor. Through glory and disaster, the Hunter of the Depths would face and suffer all the tumult that the Insurrection had to offer. Before its close, he would emerge far removed from the man he had once been.

 

Opalescent Ward

The Opalescent Ward was perhaps the most advanced of Pionus’ suits of power armour at the time of the Insurrection’s beginning, designed to protect against pressure on the seafloor as readily as it did against enemy fire and blades. It also boasted powerful grav-compensators to make the armour essentially weightless even in the depths of the ocean, as well as providing Pionus with a lethal, esoteric weapon. This has the added effect of greatly improving the Primarch’s mobility represented by his classification as Jump Infantry.

 

Ultima Narthecium Array

Fashioned by Pionus himself, the Ultima Array was the intended prototype for a new generation of Narthecia, more sophisticated than any designed before.

 

Beacon of Salvation

Pionus is an inspirational presence, who has anchored many a formation by his sheer presence in the face of fell hordes of enemies.

 

Crashing Wave

With little fondness for grinding, attritional warfare, it was Pionus’ favoured method to strike an enemy line with overwhelming force, hitting with all the force of the Ionan sea.

 


Leviathan

A trident of unmatched splendour, Leviathan was forged for Pionus by his brother Daer’dd soon after he was found. It served him unerringly through innumerable conflicts, its fearsome teeth and disruptor field accounting for dozens of mighty foes. 


 

Posis 

While known at times to hurl his trident and impale distant foes, Pionus employed several potent firearms for ranged combat. Most favoured of these was Posis, constructed from an archeotech lasgun recovered in the vaults of Mars and fashioned into a pistol in Magma City.

Edited by bluntblade
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  • 4 weeks later...
Exemplary Battle: The Qarith Reckoning

  The martial record of the Scions Hospitalier is one of the best known of any Legion, stretching from the conquest of Argynguilla to the frantic Evacuation of Deusurga. Besides the aquatic environments they often fought in, the main change in the XIXth's wars was the shedding of the exceptionalism which had marked the Phantoms. From Yamatar onwards, the Scions fought as the core of a great martial host, and never more so than in the Qarith Crusade.

 

The Empire of Abomination

   It is for good reason that the battle against the Qarith has gained such significance among the campaigns of the Great Crusade. The aliens were a menace to rival any other, and all the more abhorrent for their origins. For just as Medusa, Huron and Madrigal were found in the few surviving records of Old Night, so too was Qarith Prime famous as a paragon of human civilisation. As the Age of Strife descended, however, some combination of uninhibited gene-manipulation and outright mutation twisted the Qarith people so profoundly that they could no longer even be called abhuman. When their true nature was discovered, one senior Adept of the Magos Biologis remarked that the Qarith had undergone in five millennia a degree of degeneration that ought to have taken aeons.

 

   The creatures which came forth with the end of those storms were so utterly alien that their connection to Man was unguessed, hulking beasts both reptilian and insectile in aspect. They butchered their way across a vast swathe west of the Galactic core, preying on baseline humanity for fresh stock and amassing frightful arsenals as they constructed their empire. Even Ork hordes and Mechanicum Forge Worlds fell under their attacks in the centuries before contact with the Imperium. Indeed, several Ork Waaaghs! have since been linked to the Qarith, driven out of their own territory and seeking either to flee or amass the strength to retaliate. 

 

  At the time, however, their appearance was utterly unexpected, and the Imperium would pay dearly for its failure to foresee them. It is reckoned by many historians and military scholars that, had the Emperor’s armies not been bolstered by the fruits of conquest and tempered by nearly two centuries of war, they might have suffered even more than they did in the Rangdan Xenocides. Perhaps they might even have fallen to the abominations, and all the hopes of humanity with them.

 

  The Qarith certainly exacted a murderous toll, overrunning dozens of Imperial worlds and laying waste to Legiones Astartes Chapters, Imperial Army regiments and Titan Legios. Elements of ten Legions ultimately participated in the fighting, which raged for six years. The Steel Legion were the first to engage the Qarith, and swiftly became embroiled in savage combat over several systems. The conflict soon drew in the Crimson Lions and Predators, and Hectarion went so far as to summon almost his entire Legion to the theatre. Elements of the Halcyon Wardens and Lightning Bearers, their Primarchs and main strength embroiled in the Koloss Syntheticide, set forth. Even a small detachment of Grave Stalkers took a hand, and a last-ditch attack by the Qarith on Imperial space would be interdicted by the Iron Bears. The most reliable records put the number of Army troops who served during the conflict in the region of fifty billion.

 

  But the Qarith’s aptitude for thriving on Water Worlds and other, similarly inhospitable planets, ensured that two Legions above all would prove vital to breaking them. The Drowned arrived, fleet by fleet, over six months. The Scions Hospitalier, however, assembled a vast host in the Katorz system, and announced their entrance into the war with the capture of nine systems in a single month. Before long Pionus Santor had assumed overall command of the campaign. He was by some way the earliest found of the Primarchs in this theatre and the most experienced in interstellar warfare, and neither Sorrosworn Morro nor Hectarion Mycenor would countenance deferring to one another.

 

  For two years the Imperial advance was a slow, grinding affair, fought across hundreds of worlds, and several times it was necessary to repulse Qarith incursions into Imperial territory as well as press the attack. Pionus had assembled over three quarters of his Legion, and seven of the Scions’ senior Déka echelon served directly under him. This force he dispersed widely among the Imperial forces, keeping between a third and half of them at his side throughout. Along with their fellows in the XVIth Legion, the Scions prioritised the ocean worlds where the Qarith abounded, and in these uniquely unforgiving warzones they crossed blades with the xenos again and again. Alchem-weapons normally held in reserve were unleashed dozens of times in the urge to extirpate the Qarith. Whether on land, sea or in the void, the fighting had a truly existential ferocity to it.

 

  When First Captain Antonidas discovered the once-human origins of the Qarith, and confirmed the existence of psychic “queen” organisms, the Imperials gained the advantage they needed to cripple Qarith forces. In every battle, the destruction of these abominations was prioritised as much as the warleader subtypes. The offensive gained momentum, though the Emperor’s soldiers still bled for every inch of soil, and three years later Imperial vessels tore free of the Warp, and into the Qarith home system.

 

The Pretender’s Throne

   The Scions, Crimson Lions and Drowned led the attack. Nomus Sarduk, though his Steel Legion had been ravaged in the early part of the war, nonetheless brought 30,000 of his warriors to see the end of the conflict. Also present were supporting elements of Lightning Bearers, Halcyon Wardens, several Titan Legions and hundreds of millions of mortal soldiers. Of all the participant Legions, only the Predators, Eagle Warriors and Grave Stalkers were absent, engaged in other systems. 

 

  Battles still raged in nineteen other systems, and Pionus had found it expedient to blockade several points along Warp routes to the system, but this was still a flotilla capable of breaking worlds with ease. Five Gloriana-class battleships moved within this fleet, five of the mightiest vessels ever to sail the stars. Around them the Imperials formed spearheads, and carved through the fleets and defence stations in their path. Over a thousand ships came with the queens of void war, smaller formations moving around the Astartes’ spearheads. From the bridge of the Hell’s Heart, Pionus oversaw all.

 

  The Qarith system boasted six planets, each with a number of moons and all heavily fortified, and detachments peeled off to assault them as they progressed. Some were broken open with cyclonic torpedoes or massed bombardments, followed by swift deployments of Space Marines. Others required prolonged attacks, with Mechanicum and Army troops, but all fell within three days of the attack’s start. Qarith Prime, however, would clearly prove a far harder prize to take.

 

  Pionus and his brothers might have simply blasted the world to atoms, if not for the Emperor’s instructions. Qarith Prime was too important as a symbol for such a fate. In conquest, this rival to Terra must become a monument to the inexorable advance of Mankind. Moreover, the Qarith were also inheritors of Man’s technological legacy; the might of their weapons and machines had greatly contributed to the threat they posed, with warships that rivalled even Imperial battleships. With the revelation of their origins, it had become imperative to wrest such precious technology from them, to be purified and added to the Imperium's haul of conquest.

 

  To achieve these ends, the Astartes must make planetfall and scour the Qarith from every corner and crevice of the world. The world was, like Old Earth hundreds of aeons before, covered with water, save for a supercontinent to the planet’s south pole. The first blows would have to land here, to carve out a foothold from which the XIXth and XVIth could take to the seas, while their cousins completed the land conquest.

 

  The Qarith were as aware of this as the invaders; the landmass was forested from shore to shore with fortifications. Defence shields glimmered over their grotesque spires, and high walls and bunkers ran the length of the coastline. Submersibles lurked in the seas, laden with ordnance to be turned against descending aircraft. Missile silos which nestled among the fortifications undoubtedly held the atomic and alchem payloads that the Qarith had used so destructively before. Any first wave would be shattered within minutes of landing if the defences were allowed to stand. 

 

  The solution, Nomus reasoned, was to target not the landmass for the initial attack, but the oceans. The Primarch approved of this scheme, and as the fleet moved into orbit, its duel against the orbital batteries below masked their intent. Three ships taken from the enemy were dragged to high orbit and positioned to plummet into shallow regions of the sea fifty kilometres apart, close to the coast. Ranging from six to fourteen kilometres in length, the massive vessels struck with cataclysmic force. Submersibles close by were destroyed or scattered by the resulting tidal waves, and tectonic shocks laid waste to the coastal defences. 

 

The Breaking Wave

  Into the shallow water of the breaches, drop-pods and gunships descended while bombers launched pinpoint attacks on the silos beyond. At one, the Drowned led the way, supported by the Predators. At the second, Hectarion led his warriors from the front, covered by the Steel Legion’s superlative gunnery. But the largest was assaulted by the Scions Hospitalier, accompanied by the Lightning Bearers and Halcyon Wardens.

 

  The Vth Legion contingent was especially important to Pionus’ plans, owing to their prowess in phalanx warfare, while the Scions made little use of breacher units. Backed up by heavy support squads and gunship fire, these carved out an initial foothold which was swiftly expanded by the arrival of regular companies. The Qarith were already responding, directing hundreds of thousands of warriors to the breaches. Pionus made landfall at the heart of the crater with all five Depthstrider companies, the first time this elite body had brought its full power to bear in one place, and hundreds more Terminators in an unstoppable block of armour.

 

  On either side of the command force, the Déka captains led their troops into contact. Each had been assigned a taskforce consisting of several Brotherhoods. On the left flank Cassandros lured his enemies forward before striking their positions with Deathstorm drop-pods, while Odyssalas broke the Qarith line at his location with a spearhead of Cybernetica robots and dreadnoughts. As the machines carved their way through the infantry, his veteran companies struck at the xenos' exposed flanks, matched every step of the way by the Lightning Bearers under Sentinel Empyon. 

 

  Meanwhile on the right flank, Bepheros had his breacher squads form up and advance behind a wall of ceramite and adamantium. With him came Legate Sauhan and his Halcyon Wardens, whose phalanx marched beside Bepheros’ and lashed out with a torrent of bolter fire. This force alone could break any one of a thousand lesser worlds, and the ground shook beneath their boots.

 

  Nonetheless, their progress was resisted tenaciously as the enemy responded. Gunfire rained down from passages built into the ravaged walls, and beyond these were several kilometres of bunkers, depots and hangars, all fortified and well-garrisoned. Qarith walkers, foul insectoid contraptions, were already taking to the field in response to the dreadnoughts and automata. To counter this, Devastator squads were brought forward, guarded by breachers and veterans, turning heavy weapons against the enemy line-breakers. Others turned their guns to the sea, from which the Qarith emerged to strike at the invaders' rear.

 

  The Astartes paid in blood for every stride they took, with thousands falling wounded or slain at each escalade. The initial hours of the battle were to prove among the costliest of the Great Crusade. Power armour and breacher shields could only weather so much. Astartes were mutilated by shot and blade, and energy weapons and explosives simply obliterated many warriors and vehicles. But steep as the price was, they inflicted worse upon the xenos. Bombers scoured guns from the vast walls, and as fighter wings clashed and siege tanks brought down still more of the fortifications, the balance shifted steadily in favour of the Astartes. 

 

  Qarith walkers, foul insectoid contraptions, were already taking to the field in response to the dreadnoughts and automata. To counter this, devastator squads were brought forward, their heavy weapons potent enough to destroy such vehicles. The gunships which had brought them down also returned to the fray, strafing the Qarith with volleys of gunfire and fending off counterattacks from enemy aircraft.

 

  With the enemy locked in combat with Bepheros and Sauhan’s warriors, Antonidas led a companies assault marines to capture the ridges that overlooked the battlefield, preventing the enemy from installing any field artillery. With more Qarith armour and war machines, roughly analogous to Titans, rapidly approaching, this was vital to the Scions’ offensive, enabling to deploy tanks and their own behemoths.

 

Teeth of the Sea

  The Scions paid heavily, but they were unfaltering in the advance and Antonidas was ever the finest warlord they possessed, save for Pionus himself. Under the First Captain’s leadership the Scions stormed the spires. His renowned Phantoms followed him into the most savage fighting, overcoming the foe through sheer speed and blademanship. Rapier guns and Thunderfire cannon were installed there and upon the walls, and with the beachhead secure Pionus could bring down the full might of his strike force as Bepheros' warriors enveloped Antonidas'. The next phase of the battle would belong to what the Scions called the Teeth of the Sea.

 

  The Knights of House Toho were the first to engage, emerging from their landers with battle-horns blaring and their guns already seeking out targets. With them came the first tanks and yet more Legion companies, followed by the full might of the Titan Legio Gojira. Existing breaches in the walls were widened by their guns, and new ones torn open. War machines and tanks that would have troubled the Scions' dreadnoughts and automata were little more than a nuisance to Gojira, and they set about the enemy Titan-analogues with their accustomed ferocity. The Nightguard Rex Monstra, the Legio's Primus, accounted for a dozen enemy machines in this phase of the battle alone.

 

  In dozens of places along the battlefront shield walls fragmented, disengaging swiftly. After so many engagements, the Qarith recognised the ruse and fell into retreat, but even so they were savaged by massed bolter fire and cut down in their thousands as Predators, Land Raiders and Sicaran battle tanks rumbled through gaps in the XIXth Legion formations. With the arrival of the second wave, the Scions discarded the phalanx, falling seamlessly into the next phase of their attack as the first regrouped and moved out in their wake. Behind them came the proud cohorts of the Solar Auxilia and war maniples from other Titan Legions. By the time the Qarith had mustered their second counterattack, the armies had swollen to millions of troops and contested hundred of kilometres. Cassandros splintered a Qarith horde of twenty thousand warriors, throwing their counterattack into disarray, and again the way was open to the Imperials.

 

Into the Darkness

 Moving inland, the Scions formed up around the Knights and Titans, bringing in Legion and Army aircraft to support the advance. Over two days of constant fighting the Imperial juggernaut forced its way seventy kilometres into the interior, deploying more men and machines every hour. This was but the start; Qarith Prime was a war in its own right, the advance a month-long slaughter. Deeds were accomplished which hundreds of regiments would count among their highest honours, from the Medusan Steelshod to the Volpine Guards, but to list these would occupy an entire tome in its own right.

 

  Through it all, the Primarchs were on the front lines, relentless and unstoppable. Pionus led his sons on, even when they had to force their way over mounds of corpses, both metal and flesh. The scenes captured in picts and helm-feeds strain credulity with their sheer scale and violence. Rad-clouds and dust plunged the world into darkness, with even the bulk of hives swallowed up in the gloom.

 

  Beneath these tortured skies the Emperor's armies laid waste the despicable works of the Qarith, but never without cost. The Imperium marked its progress with a trail of its own dead and wreckage as well as that of the xenos. Even Knights and Titans fell, locked in battle with their counterparts on the Qarith side  Nor were the command cadre exempt from these losses, On the seventeenth day Cassandros was slain by a horde of elite Qarith warriors, and his companies only saved from destruction by Antonidas and Legate Sauhan of the Vth Legion. The scales of war, however, could not be tipped against the Imperium now. 

 

The Cleansing of the Seas

  With ever more Army regiments landing to consolidate their gains and link the Space Marine forces, Pionus left the ground war to his brothers and took to the sea. Morro did likewise, and the Scions and Drowned began their campaign of extermination with all the tenacity it required. Above and below the water, infrastructure was made the first priority for destruction. Without power, defence systems fell silent, sustenance became harder to replenish and the failure of waste filtration spread disease throughout Qarith populations. Then the Emperor’s soldiers would turn their guns upon the factories and spawning hives.

 

  Fought over four months, the battles beneath the waves took many forms. Amphibious gunships and fighters harried vast Qarith submersibles, Phantom squads descended into hives to loose sudden carnage, and armies of space marines and their Cybernetica allies gave battle on the ocean floor, fighting in the monstrous shadows of Toho and Gojira. The great hives of the aliens were broken open and purged of life. For all their might, they had been constructed with the expectation that any enemy would want to take them. If an invader decided to simply destroy them, the pressure of the sea could be used to do much of the work in tearing them down.

 

  When the Astartes came to the final fortress, it was with little of the bombast that had accompanied planetfall. The Qarith had built it into a huge crevasse, pulling all their remaining forces back to it for a last stand. Pionus, however, saw no reason to indulge them, and the majority of the armies which had assaulted the world were already moving on to new campaigns when the last phase began. Automata were equipped to tunnel deep into the crust, carving out tunnels which were filled with explosives. Detonated from afar, these opened voids that were swiftly filled by the water, tearing loose whole districts of the fortress and sending them to the bottom of the trench. The Scions and Drowned followed, Titans and Knights reducing stone to molten slag while the Astartes delved into the tunnels, using rad-weaponry and flesh-eater alchem weapons to ensure that no trace of the xenos remained. The kill-teams prowled the ruins for four days until Pionus was satisfied that the last of the Qarth were slain. 

 

  Setting a course for Laeran, he left Qarith Prime to the Mechanicum, who would shape it in preparation for the epochal Triumph. The explosion in remembrancer works depicting the war for Qarith Prime testifies to the importance men had already begun to ascribe to the campaign, as a turning point in the Great Crusade. Yet the immensity of the conquest would be overshadowed within a year by the victory parade, which would change the destiny of Mankind perhaps more profoundly than any battle fought in the Crusade.

Edited by bluntblade
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Legiones Astartes (The Scions Hospitalier)

The Space Marines of the Emperor’s Legions are genetically engineered, psycho-indoctrinated warriors with superhuman abilities and minds and souls tempered for war. In addition each individual legion has its own idiosyncrasies and character - the product of their gene-seed and unique warrior culture.
 
The Scions Hospitalier make war much as their Primarch and his companions hunted on Iona, seeking the cleanest victories and using their out-sized Apothecarion to limit casualties. This extends to their determination to avoid civilian casualties where possible, and indeed many Scions follow their Primarch’s example of research in the fields of medicine and genetics, seeking ways to guide humanity’s progress as a species and prevent any degradation that alien worlds might inflict on its genome.
 
The Scions are the masters of fighting in hostile environments, and above all beneath the waves. They are slayers of beasts, bringing down their foes with blows of the utmost precision. This made them vital against such foes as the Qarith and Laer, scouring the xenos from the oceans they laid claim to. In order to defeat the enemy, they seek to understand it, and discover the most effective ways to slay the xenos they abhor above all else.
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I'd thought the Phaeton-pattern Stormeagle was the Obscura-pattern - now, can I propose that we rename it to that? It makes more sense for it to be designed there.

Sure, I guess. I don't see why not.

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Cool :smile.: Did I run the fluff for the senior captain by you already? That'll be the chap who gets an IHF sketch.

I think you have, yes. So yeah, should be a-ok :tu:

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sweet :smile.: Do you have idea ideas for markings to distinguish a senior captain?

Honestly, no.  Maybe just more red livery.

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I'd thought the Phaeton-pattern Stormeagle was the Obscura-pattern - now, can I propose that we rename it to that? It makes more sense for it to be designed there.

Sure, I guess. I don't see why not.

I thought Obscura-pattern referred to the special underwater-working Jump Pack the Scions used?

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