Wow these models look amazing and I cannot wait to see how the Marauder turns out.
Thank you very much! I'm excited about the Marauder as well.
Welcome to the Guard.
I am in shock and awe at your models. Excellent work.
Thank you for the warm welcome!
If a Guard model is painted it needs presenting to the commissariat for review. Get those Valkyries posted soldier
The Valkyries will be posted and...well I was weak today, so as if in answer to your wish, I am currently building a Hellhammer to branch off the Cadian Hostile Environment suit miniatures too. Expect Super Heavy Armour in my camo scheme as soon as I can knock it out!
Looking very good. Thumbs up from me
ridiculously awesome paint job...they complement the models' paint scheme well enough, but I can't help feeling that the infantry bases would get very low marks in tournament paint judging. My own bases are routinely graded along the lines of "just one kind of flock/gravel in a single color," when the arid soil is actually bi-tone (three paints, actually, but I wouldn't expect them to notice more than two) with sparse clumps (1-3 per base) of mossy vegetation:
I guess if it's not a lush jungle, it's not based properly...
Yeah the only issue with the bases is I pictured them in a barren wasteland of hollowed out cities and radiation/biological contaminants everywhere. Think Mad Max but with more radiation. So the dry baked earth on their bases really fits the theme and it's also why the bushes/trees on the larger model bases are colored as if they are dried out and dead. I'm fine with it but I appreciate the heads up on the tournament rating procedure!
That being said on to the...
Spave Wolves vs Militarum Tempestus and an Oathsworn Imperial Knight Crusader
Turn 1 - Imperial Knight Hide and Dakka
Well this was the major worry going into the battle for me, I was highly concerned about the Imperial Knight Crusader being left out on his own for an extended period of time. As you can see there was quite a bit openly out to get him from start, which I turned over to my opponent primarily so I could position my Knight in the safest possible way. That ended up being fruitless as the large building you can see in the picture to his left, which I intended to use as cover, had two fast moving Landspeeders with meltas onboard that I did not feel like tangoing with immediately.
I made it through his shooting phase taking two hull points, which in the grand scheme of things wasn't half bad considering the fusillade of fire directed at him, and returned fire without great effect.
As my opponent was starting turns, I found myself faced with the Stormfang coming into battle and trying to knock down the Knight. My Knight wasn't having it though and once again he shrugged off the incoming fire. One of the rhinos became immobilized on the trench line as well when attempting to cross it.
Which brings us too...
Turn 2 - Part Deux - When Valkyries Ride
I'll be the first to admit that my placement of the scions dropping out of the Valkyries did not go as intended. I ended up stranding my commander, due to the sheer size of the planes making it difficult to position them where I had intended. That being said the two plasma squads punched out on the right side of the board and promptly cut through the assault marines, leaving only 3 of them present, and I was able to damage the razorback with my second teams plasma guns as well. The assault marines would break and run but unfortunately would return later to haunt the remaining scions with their flamers.
The Valkyries were able to fire to some effect but cover saves caused the their kill shots to be cut off.
My Imperial Knight also decided to turn and move at the Landspeeders which were making an attempt to sneak up on him. He tore through the first one and manage to blow the meltagun off of the second Landspeeder while damaging it.
Turn 3 opened up with my Lord Commissar and his Meltagun bodyguard in an awkward position, caught between the disgorged troops from the Rhino and a pack of angry bikers. The sound of bolters filled their ears and suddenly only the Vox Communication tech and the Lord Commissar were standing...with 5 wounds waiting to be applied. The Vox Communication tech wins the Most Unlikely Hero of the game for me, as he shouted Look Out Sir! and saved 4 of the wounds before being felled by the 5th. This left the Lord Commissar in a bit of a conundrum as he certainly was not going to shoot his way out.
At this point the Lord Commissar knew he had to make his move and assaulted the immobilized Rhino from the rear and Tom Hanks style slapped a Melta Bomb onto the Rhino blowing it up. I misspoke earlier because I forgot that despite the Rhino blowing up and killing two marines, it did not kill the Lord Commissar. He was still standing in the trench line with one wound left.
One of the Valkyries also circled the large wall with the intent to drop in behind the objective and unleash the fury.
One of my Scion teams attempted to hold on to the objective point and for a short moment things were looking good for them. That is until you realize there is a heavy flamer still left on the Landspeeder that got away and it's pointing right at their clustered formation.
The Imperial Knight also snuck up behind the bikers and killed all but the Warlord himself in one terrible alpha strike. If you look closely you can see his base in the door way. Be very wary when Imperial Knights can sneak up on fast moving bikers!
Here we see the Space Wolf Warlord attempting to melta bomb my Knight in glorious battle. He was promptly stepped on. Armor of Fenris won't save you now good wolf!
The above picture is at the end of Turn 4 as I will admit, after playing for almost 3 hours with the large lense camera dangling around my neck, I took it off for a bit. Once again the Stormfang attempted to engage my Knight and was disregarded. To make matters worse my Knight would end up blowing up the primary gun on the Stormfang, neutering the primary weapon. Meanwhile my Valkyries released more Rocket Pod excitement on the objective building killing the heavy weapons marines on top, who had been firing anti-air missiles at them all game, and wiping out all but three marines in a squad hiding in the base of the building as well.
The Imperial Knight also reached out with his Gatling Gun and cut the Razorback in two from rear to front...well just because!
Sadly, the bottom right of the picture tells the tale of the Scions holding the objective as they were cut down to a man leaving me with 3 Valkyries and the Imperial Knight standing.
Turn 5/6 - End Game
We were both pretty worn out at this point and at a stale mate so we ended the game after this turn 6, as not much changed between 5 and 6. I managed to kill off the last three marines in the objective tower but magically could not kill off the marines on the objective with my Knight due to the Mysterious Objective bonus giving a cover save of +1 and the fact they had gone to ground. It was like rooting out ticks but I just didn't have the time to do so. That left him with First Blood, Warlord, and the Objective while I had his Warlord but no Objectives.
It was a damn fun game and thank you to my opponent who was patient as this was my first time running Scions and only my second game since 2nd Edition. Sorry if I rambled a bit doing the report, I just enjoy playing things out in my head over recalling exact rolls!
Edited by Audemus, 29 August 2015 - 04:17 AM.