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Rapier battery shooting query


v6v77

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Hey all

 

So i played an orks player the other night. He had an artillery battery unit (dont know what it was called) and said i only had to roll for scatter once for the battery not per gun.

 

I wasnt aware this was the case and cant find anywhere saying it is.

 

Am i missing something? Otherwise my quads just got alot more deadly.

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Pretty sure it is:

 

You roll the first shot of each gun with the scatter die and 2D6, then the second third and fourth shot using the Scatter die only based off the final scatter of the first shot. If you hit you may place the template freely as long as it touches the first template, if it scatters you flip the template end to end in the direction of the scatter arrow so that it is edge to edge with the first template.

 

For any additional guns in the battery you do the same again.

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Pretty sure it is:

 

You roll the first shot of each gun with the scatter die and 2D6, then the second third and fourth shot using the Scatter die only based off the final scatter of the first shot. If you hit you may place the template freely as long as it touches the first template, if it scatters you flip the template end to end in the direction of the scatter arrow so that it is edge to edge with the first template.

 

For any additional guns in the battery you do the same again.

Thats how i thought you did it.

 

He was abit hand wavy cheatsy on some rules hence why i was suspicious.

 

Rapiers are still awesome.

 

Many thanks

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I know some people who will often simply play one hit all hit/one miss all miss for the sheer sake of speeding things up, however this is coming from playing in games of 5K and up.

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Hey all

 

So i played an orks player the other night. He had an artillery battery unit (dont know what it was called) and said i only had to roll for scatter once for the battery not per gun.

 

I wasnt aware this was the case and cant find anywhere saying it is.

 

Am i missing something? Otherwise my quads just got alot more deadly.

In general, if you're unsure, ask the opponent to prove it.

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Barrage P160

Multiple Barrages
If a unit fires more than one shot with the Barrage special rule, they fire
together, as follows:
 

• The Barrage weapon closest to the target unit fires first. Place the blast
marker over the target, then roll for scatter as described earlier.
• Once the first marker is placed, roll a scatter dice for each other
Barrage weapon shot fired by the unit. If an arrow is rolled, place the marker
in the direction indicated so that it is next to and touching the edge of the
first marker placed (see diagram below).
• If a Hit! is rolled, the firing player places the marker so that it touches
any part of any marker in the group that has already been placed. Note that it
is perfectly fine if some markers are placed overlapping one another
(including being directly over the top of a previous marker).

So you roll scatter die + 2d6 once, then roll just the scatter die to determine flips for each barrage shot onwards.

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Agreed. I have 3 scatter dice- roll your first hit and deviation, then roll the other 3 dice to see where the pogs go. Speeds things up smile.png

The sequence matters though, especially when you start firing full strength batteries. Multiple hits can "walk" the barrage a considerable distance, 3" in the right direction from a previous scatter can make all the difference.

And the decision of where to place a marker would be very different if you knew you had more than one hit. For example, you might gamble on placing a hit in empty space if another hit will allow you to tag a second unit with a pinning blast. If you rolled all the dice together, that's not a gamble any more. You need to roll individually.

(We've often house-ruled hits to only allowing you to choose the direction from the original marker, avoiding all this mess, otherwise things like 12 shots from quad mortars take ages to resolve and require a stack of 3" blast markers like poker chips.)

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You cant walk the blasts though, they all link back to the original hit location I thought

 

Hits can touch (or overlap) with any blast that has already been placed, but flips come from the first marker. So you can walk them, but most people don't as the number of shots in a single barrage is rarely more than 3, and it can become difficult and tedious to try and keep track of where any blasts have been placed.

 

Multiple Barrages

If a Hit! is rolled, the firing player places the marker so that it touches

any part of any marker in the group that has already been placed.

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