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  • 2 weeks later...

Hey guys!!

I'm wanting to make a mechanicum list base around thallax as i think they're super cool models and like their fluff but I'm not sure what else to include.

I want a shock force of heretek hunters.

 

I want an ordinator with photon thruster, thinking to make this guy a prime with paragon blade and power fist (basically a chain fist!!) and a jet pack to acompany a unit of photon thallax (possibly icarian for the sky fire)

Was also thinking of teaming them with a magos reductor (potential for a tank hunting armourbane photon thruster shot or two!!) and then sit back with an escort of tech priests with conversion beamers OR a myrmidax with two photon thrusters to plink out artificer armour in squads or try and bop some terminators. Is it worth taking two magos types or trying to keep it cheaper on the HQ's i know they get pretty expensive!!

from there i want to have some  deep striking plasma &/or melta thallax and a squad of secutarii to hold back/mid field objectives and provide some rate of fire. also i think they fit the shock troop theme quite well.

For heavy support i was thinking a krios venator or two.

 

I'm yet to purchase the models yet but would this be a viable concept?

Help!:teehee:

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  • 3 weeks later...

What are your thoughts on super-heavy tanks like Shadowsword wtc. in mechanicum army? Have you tryed any? I am thinking about buying one, but I am not sure which variant is best. 

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  • 2 weeks later...
  • 2 weeks later...

Has anyone tried knight armigers? 

 

I am quite tempted by the autocannon loadout, S7 AP3 ignores cover 64" range is decent for backfield fire support, plus the models look great!

i ve used them, they are great at shooting, the incendiary shells make alpha legion sooo sad.  they are an auto include for me.  

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Are they worrg including instead of Krios? The fact that a Krios has a better gun, better defences if played correctly and are cheaper really put me off the Armigers.

i feel like they fill diffrent rolls.  i use the Krios as a tank hunter and my armigers as anti infantry.  

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2 Krios are cheaper with the same amount of better shots, they aren't as good against 3+ infantry in cover, but the ability to punch through terminator armour and heavier vehicles is so much better.

 

I have two myself, but I don't know if they are worth the points compared to the Krios though.

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So the MOLE is finally out.

 

Rules are available on the FW site and like most big transports it feels rather pointy for what it brings.

 

However, not much else can transport 40 models in relative safety to the heart of your opponent (including up to 3 battle-automata).

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It's just very mediocre tbh you pay it's near 800 points if you dont deepstike it cannot put out any meaningful firepower. If you do deepstike you've paid for an 800 point drop pod that honestly doesnt hold that much. All 3 types of bots you can put in take up 8 each with a maximum of 3 bots do that's not very viable. Otherwise the blast is cool if you deepstike but you lose all the other rules you are paying for. I just dont really get it you pay 800 to move some part of your army up 24 inches really but you are mechanicum you like to shoot and you have very tanky much cheaper transports available including another drop pod equivalent (the termite). It looks cool but that's basically where the upsides stop.
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It's really bad. The rules should have been something like a slightly better kharybdis. It's got a page of weird rules that aren't even that interesting. Missed opportunity. Edited by Brofist
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  • 6 months later...
  • 2 months later...
  • 4 weeks later...

What are peoples preferred myrmidon loadouts for both secutors and destructors?

 

Realised this went unanswered! You might've moved on from this, I've been really tempted to build a Myrmidon Cult Mech list, because I think it'd be something totally different. Until the Grav rules changes, this was something I was really keen on - but now you're probably looking at any of the other heavy weapons for the Destructors - Photons or the Conversion Beamers are likely to be good options, or Volkite if you're playing lots of Marine-heavy armies (although, that's so meta contextual now!). Secutors, possibly Plasma or potentially the Irad with a particular build geared around lowering Toughness in multiple ways? I'd be really keen to see any list builds of this!

 

Does anyone have any ideas as to what would be good in a 1000pt zone mortalis list?

 

It is really hard to fit stuff in! I normally filled up with Tech Thralls for core and holding (in the usual build), and then worked with Thallax with some weapon upgrades. I tried Ursurax, and that's really going to be contingent on who they come up against, especially in small numbers (a bad experience with a Dread is notable...). I think if you could work with a really cool Vorax build potentially too - because they are pretty adaptable, especially against the sort of things you're likely to face at that point level (and especially because you'll really struggle to build a Legio Cybernetica list that fits that total). Again, be good to see some possible lists and builds - a Myrmidon Cult might be another cool option here too.

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  • 2 weeks later...

Okay, this has played on my mind again over the last couple of weeks, to try and craft a Myrmidon Cult list... so my initial thoughts are:

 

HQ: Tooled Myrmidax Magos - presumably to amble with Secutors.

Elites: Two Secutor Squads (5/6 strong) - potentially with Gravs, in a Triaros each.

Troops: Tech Thralls, standard loadout! (Although, I'd be tempted for either Thallax or Secutarii?)

Heavy Support: Three Destructor squads - probably one in a Triaros with Grav, and then potentially either Gravs again, or go with Conversion Beamers/Photon Thrusters for range for the other two?

 

This'll come in at 3k, although it's quite thin on the ground, you've got some really nasty units there. I think it'd be an interesting one to play with - three Triaros (Triarii? Triaroses?) would be hard to crack, and mean I'd be pretty confident of getting those units close and doing some damage - but an individual Myrmidon isn't say as survivable as a Castellax...  There are likely to be 30 of them (give or take) at least.

 

Still, this might be a bit of fun - and I'd certainly welcome any thoughts on this!

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After the grav nerf, not sure I'd take those on all your units :smile.:

 

 

This was my general thinking - although it's still not bad (just not as good!) - and at least, given the price-point, it can basically be swapped out for any other weapon. I'd probably be leaning towards Beamers in the backfield, and Photons for those further up, and the Secutors utilising either Grav/Plasma as appropriate. 

 

Any thoughts about the rest of the list?

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After the grav nerf, not sure I'd take those on all your units :smile.:

 

 

This was my general thinking - although it's still not bad (just not as good!) - and at least, given the price-point, it can basically be swapped out for any other weapon. I'd probably be leaning towards Beamers in the backfield, and Photons for those further up, and the Secutors utilising either Grav/Plasma as appropriate. 

 

Any thoughts about the rest of the list?

 

Overall, you've got yourself a list that's fluffy and sticking to the theme in your head. Making sure you're happy with that is the most important thing :smile.:

 

This all said, what you've got is a typical Myrmidon list. It's a sledgehammer, but its pretty predictable and not that flexible. At 3000pts, you're also likely going up against some high intensity lists. Your biggest issue is dealing with heavy armor at a distance, catching things that are fast, and having flexibility on the tabletop. Here are some considerations for how you might approach tweaking your list while keeping the core fluffy.

  • As mentioned before, Destructors with grav are a trap choice now. If not grav, then you're probably looking at thrusters. If you do that, then you might not need a Triaros for all the squads. A defense line or other fortification would give stationary backfield Destructors some additional utility. I might go as far as suggesting that you drop one of the three squads entirely to open up points to round your list.
  • If you drop one of the Destructor units, a single or pair of Krios Venators would shore up your ranged anti tank
  • Thralls are amazing, but they're useless without a plan. If you grab a defense line then that purpose could be a tarpit. If not, give them a ride (expensive!) or drop them in favor of some Thallax or Secutarii.
  • Secutarii are a very good option, because they have lots of bodies and are cheap. They aren't compulsory troops, which helps balance them out, but a unit with rad carbines in a ride will melt things due to volume of fire. Or give them hammershot and keep them in your rear lines. Pairs well with a Cyber Occularis.
  • Regarding your HQ, its viable to drop him into a tank with some Myrm boyfriends. Another option, though it makes him more vulnerable to blast weapons, is putting him into a squad of Thallax with a jetpack. Give the unit tankhunters to give you some help with armor and enjoy blasting away at whatever targets you want with added mobility and flexibility in your list (you can deepstrike these guys).
  • Speaking of your HQ, the upgrade that lets him buff the BS of friendly unit is worthy of note. More important than that are Cyber Occularis. Especially if you have a rear guard unit, taking a few of these and keeping them around units will grant them all interceptor which is really really handy for more static lists.
I think with a few of these tweaks that add tricks to your list, you'd have almost as many Myrm's, but would have more flexibility on the table . Hope this helps! Edited by Brofist
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After the grav nerf, not sure I'd take those on all your units :smile.:

 

 

This was my general thinking - although it's still not bad (just not as good!) - and at least, given the price-point, it can basically be swapped out for any other weapon. I'd probably be leaning towards Beamers in the backfield, and Photons for those further up, and the Secutors utilising either Grav/Plasma as appropriate. 

 

Any thoughts about the rest of the list?

 

Overall, you've got yourself a list that's fluffy and sticking to the theme in your head. Making sure you're happy with that is the most important thing :smile.:

 

Thanks for the thoughts Brofist! I think it's good that it does what it sets out to do in many ways - it's a proper Myrmidon Cult, maximising them (with some Thralls), so whilst I do genuinely like a lot of the other suggestions for their flexibility, it does somewhat detract from the overall theme. That said, things like Venators etc. do fill an obvious gap and aren't so far removed from Myrmidons that perhaps that's acceptable... 

 

Certainly, food for thought - especially with regard to weaponry on them (if Thrusters are the new best option!), so I think it'll be something to work towards, and then naturally vary depending on the need for Secutarii or similar, perhaps to make more competitive. Any other armament or general thoughts welcome too!

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  • 5 months later...
  • 3 weeks later...

I haven’t got any - or seen them used, but have had a quick reflection on their profiles and they are definitely intriguing. I’m wondering where I would fit them in - ahead of the usual Thanatars, and how would I utilise them? I’m not sure what role they’d fill personally, but I do think they add an interesting extra dimension if you gave them a specific role. Be similarly interested to hear how others have got on - and how you get on too!

 

I’m still thinking on my full Myrmidon Cult idea... I might pull a ZM list together and start from there.

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The Moirax look super cool imo, but the rules leave a lot of be desired. For 10 points ontop of Armiger, they loose the ability to run 12", but gain a rad furnace and some construct shields. So, they want to be in melee... but they don't get saves in melee, they don't have anything to help get them into melee, they don't have any interesting melee options, and they have at most 3 base attacks. For 185 points? A contemptor or terminators will clown on them. That leaves shooting, which other things in the list do better. A pair of lightning locks or a pair of grav pulsar is what I'd consider if I went with one.

 

Strickily speaking an armiger is probably a better way to spend 200 points, so getting a Moirax model and running it as an Armiger might be another option.

Edited by Brofist
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  • 10 months later...

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