Things have been a little quiet on the SM front, my focus is on my ETL Knight for the moment. That's not the case for games though, getting a game in against BA again last week:
Cloak and Shadows
Hunter Legion vs Blood Angels 1750pts
My first turn deployment, pod units and Termies all reserves. The rest is ready to meet the enemy head on! I roll the rending warlord trait but didn't want that, so used my re-roll to get Imperium's Sword! Furious Charge will be great for my Captain and Honour Guard.
Blood Angels deploy lightly with just a Tac and librarian holding an objective.
With little to go with, my units move up. The Ironclad pods in well and takes a good toll on the Tac squad, hopefully he can keep them busy enough to buy my army time to arrive.
With the BA pod coming in things might not go so well, I'll need to get into combat as the only protection against the melta and multimelta!
Drop pod fight!
Some power is cast for an invulnerable save, but the Emperor grants His chosen reprieve with all three charges nullified Sadly my luck ends there, as a snap firing multimelta takes out the Ironclad Not a very good start...
All but the Honour Guard and Captain arrive which is nice, the Stormtalon races in to lend a hand and Termies scatter only a little onto an objective. I wanted to bring them closer and use the Locator Beacon but too many plasma weapons nearby. Otherwise my army moves up, but Scouts are wary of the Eversor.
The Stormtalon picks off most of the melta combat squad, Deathwind and Leviathan HKs drop the Tac squad well - no more plasma!
Return fire takes its toll:
In return BA jump troops arrive in number, DC taking an objective behind my Tacs and AM squad and Libby drop in opposite near my main forces. Vanguard land next to my pod thanks to the enemy Locator Beacon.
Death Company arrive:
plus some Assault Marines and Libby:
Inferno pistol destroys my pod, AM run and Blood Boil 3 Tacs from my combat squad. DC fire ineffectually at another Tac combat squad. The other BA forces shoot at my Termies killing 2 (TDA proves to be relatively useless this game). Not too worried about the AMs as my force is more than enough to deal with them, depends how much damage they and the Eversor can do.
Bye bye drop pod
No HG and Cap... not good. Time to do what I can and move up. Scouts and Tacs move towards the AM, along with the Leviathan. Stormtalon zooms up along with the Termies who split up to try and tackle both combat squads. Chaplain should be enough to deal with or keep the 2 Marines busy. My reserve Tac combat squads move up to delay the DC as best they can.
Press on, support will come:
Turns out they do well, thanks to shooting and not running they're prime for the flamer and along with bolter and multimelta fire we drop four - great results! Elsewhere melta fails to get through the Eversor's save but the Lascannon does! Excellent, this leaves the Leviathan free to shoot and charge the AM - scrapping the roll through thanks to Move Through Cover. Chaplain gets in after shooting one of the Marines down but the Termies fail their charge. Not good At least the Stormtalon killed a couple of Vanguard including the inferno pistol.
The Tacticals make their presence felt:
Enemy Scouts move to capture the roof objective, and their Termies arrive - Locator beaconing on top of the Skyfire objective. Uh oh. Vanguard move up to help against the Chaplain, and the multimelta combat squad backs off from my Termies. Not looking too good right now, I might lose my vanguard forces. However some jinking saves the Stormtalon from two penetrating hits hits and the Chaplain survives albeit on one wound. The Leviathan does what he does and cuts down more BA, but takes a hull point from the Sgt PF.
Enemy Terminators arrive to take the Skyfire Nexus...
HG arrive near where the Termies did and hop out. I must get them into combat, as with Furious Charge they'll hit like a brick and are not cheap so have been costing me with their failure to arrive. Tacs move up with the Scouts, and my free reserve combat squad wastes no time getting away from the DC who are currently stuck against two Tacs who refuse to die. Heroes! Stormtalon drops to hover and zips back to hide a bit and try and deal with their Scouts.
Pressing to make an advantage:
Getting stuck in:
HG fire is ineffective, but their Drop Pod kills a Termie (see previous TDA comment). The snap firing Lascannon also drops another - usually he sucks but he's the man right now! Stormtalon also does great with shooting and kills the Scouts to a man, made of paper but he knows how to dish it out I feel like I'm in with a shot now my HG have arrived. Termies move in to help the Chaplain and cut the Vanguard down but they're badly outnumbered and need support. Leviathan kills all but the PF Sgt and Librarian and his meltabombs.
The Blood Angels pour in to the assault with little else to shoot. Combat goes quite well, with a Terminator loss each. The DC finally kill the remaining two Marines but they've bought more than enough time to negate the DC. The Leviathan finishes his job and consolidates up...
My forces move up to help as fast as they can. Stormtalon does its thing and kills all but one of the multimelta combat squad and the HG fail their charge to help the Termies. Kind of feeling their waste in points... My escaping reserve combat squad charges the Drop Pod to everyone's confusion but I wanted to get the extra movement as far from the DC as possible. A krak even glances it, for further vindication
All units move up:
My Termie Sgt issues a challenge, met by his opposing number. Victory to the Hunter Legion, as expected as I knew my opponent wouldn't want his Librarian punked by a TH. In the opposing turn the DC move up but again little else but the combat, which is slowly resolving. Chaplain finishes off the lone Marine finally at least.
Press the numerical advantage!
With this I really need another turn to make the difference count ideally two to reliably secure victory but a one is rolled for a draw in objectives. I was disappointed by the performance of my elite units, I was lucky to get the draw. The HG and Captain did nothing (their drop pod had more impact..!). The Terminators mostly just died and kept things busy, taking a while to start killing in return - their failed charge could have changed that.
As usual my Tacs and Scouts availed themselves well, and the Leviathan was nails as you'd hope for the cost. Stormtalon is becoming a favourite, but I'm forever wary of how weedy it is with AV11 and 2HP. I think I tried to play too differently, I'm just not going to be able to compete in combat so I need to stick to shooting more. Perhaps some more Dreads are needed - and one thing's for sure a lot less in reserve!
Maybe it's time for some fresh blood. I'll see what kits I can put on the work desk after my Knight is done