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WarriorFish's Legio Venator Blog

Space Marines DIY chapter WIP blog painting

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#176
WarriorFish

WarriorFish

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Time to return to my Marines, a few updates for Kill Team. Combi-plasma bit for the Marine and a couple of Scouts:

 

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I have a lot of projects on the go (as always) I want to finish the Cataphractii soon too but the priority is to get my KT ready smile.png


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Painting Oaths Completed:
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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Cataphractii | IG Stormtroopers | CSM Chaos Rhino | =][= Hospitaller | AM Armigers | DE [Repaint]

#177
WarriorFish

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Good to be painting some Marines again, my Kill Team is now ready smile.png

 

gallery_30308_10604_63377.jpg


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Painting Oaths Completed:
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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Cataphractii | IG Stormtroopers | CSM Chaos Rhino | =][= Hospitaller | AM Armigers | DE [Repaint]

#178
WarriorFish

WarriorFish

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Finally making good on the Cataphractii laugh.png

 

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I'll keep the other four simple, combi-bolter with lightning claw and a power sword on the Sergeant - heavy flamer is probably a bit of a miss on such a slow unit plus this keeps points down smile.png


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Painting Oaths Completed:
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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Cataphractii | IG Stormtroopers | CSM Chaos Rhino | =][= Hospitaller | AM Armigers | DE [Repaint]

#179
Bjorn Firewalker

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The Terminator's colors seem contradictory. Olive drab armor does not go well with gold trim, as one color is meant for camouflage (hard to see, doesn't draw attention), while the other is meant for decorations (easy to see, draws attention). Either have olive drab armor with black trim, or jade green armor with gold trim.

Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#180
Arkaniss

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Nah, you're wrong there Bjorn. The 'olive drab' as you call it is just the chapters colour - it's not camo. Also you're wrong about the colour scheme as it looks great yes.gif

 

He is nice and chunky and as always a neat and tidy paint job :tu: When can we see some squad mates for him?


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#181
WarriorFish

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I don't see how green is meant for camouflage, or anything really it's just a colour. I'm not sure how well camouflaging a Cataphractii Terminator would work anyway given their size :P The others haven't progressed further than the legs from before but I'm aiming to finish them soon, along with getting a decent picture as the above didn't turn out so great.


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Painting Oaths Completed:
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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Cataphractii | IG Stormtroopers | CSM Chaos Rhino | =][= Hospitaller | AM Armigers | DE [Repaint]

#182
WarriorFish

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Quick bit of action from Kill Team, getting my two newly repainted models on the table top :) We went for a simple start as nobody knew what they were doing, so nothing fancy going on like Scouting or Command Points just the mission - Terror Tactics where you get 2 VPs for getting a model off your opponent's table edge.

 

The Legio is up against the perfidious Eldar; it has been some time since I last faced them but I was fairly aware of all the tricks they can pull. First turn wasn't too eventful, my opponent got the initiative and moved up keeping the Dire Avengers within the 5++ bubble and snipers wound my sniper.

 

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I move up my flamer and bolter Marines, but otherwise hold to try and do what I can in shooting:

 

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Which isn't too much unfortunately. A Dire Avenger pops but otherwise they're mostly unharmed.

 

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This is followed up by another not terribly exciting turn as both sides exchange fire but are generally unable to achieve anything for it. The bolter Marine takes a would, and the Exarch takes two but doesn't go down.

 

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My Missile Launcher is disappointing, as despite his vantage point and the Comms from the sniper he keeps failing to do anything. Things would be quite different if he managed to pull off some damage when the Dire Avengers clustered sad.png He somewhat redeems himself by putting a load of wounds on a Ranger taking him out, but it's too little too late. A Dire Avenger managed to sneak off the table and I lose the bolter and heavy bolter Marines (the latter doing nothing).

 

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The game ends on turn 4, giving my opponent the win. Another turn would probably have changed that as my combat Scout and flamer were about to get some good work done. Not bad for a first game and I learned a lot. Firstly not to forget my hidden combat Scout for the first turn - could have got a draw! laugh.png Camo cloaks are rather nice at long range so poor rolls aside the Scout tag team had a lot going for them.

 

Flamer was excellent, and to think I put him in because I didn't know what else to take! He reliably dished out wounds as a dangerous threat smile.png Kill Team is a lot of fun so looking forward to getting some more in... also maybe some more sniper Scouts msn-wink.gif


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Painting Oaths Completed:
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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Cataphractii | IG Stormtroopers | CSM Chaos Rhino | =][= Hospitaller | AM Armigers | DE [Repaint]

#183
hushrong

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Nice batrep! I'm loving kill team and I've played quite a few games where it felt like we were shooting cap guns and blanks for a few turns. So I know how that feels. Then there are games where things died and most of those games involved the flamer. Those things are absolutely brutal in KT. I seriously wish I could be like the TS and just have everyone take one.


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Dornian Heresy: Iron Hands Raiders

Black Legion: The Fire Rises

Emperor's Children: Cult of Golden Tears

Alpha Legion: The Heads of the Hydra Strike


#184
WarriorFish

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I wasn't expecting the flamer to do so well, but in hindsight I should have as a lot of KT reduces the chance to hit. From the flamer's perspective it gets to ignore cover again tongue.png The Exarch was a pain as he kept passing saves, had enough wounds put in him to take him out at least twice! I do like the injury mechanic though, makes things less clear cut as a model can hold on a bit longer if he's lucky (very lucky in the Exarch's case).

 

It does lead to some situations where things take a dramatic turn or the tide turns which is good, keeps you on your toes. For example in another game (batrep still to come) my Guard took on some 'nids and we had a situation where multiple charges happened and they mostly only inflicted injuries which stunted my opponent's momentum and let me snatch some initiative (though not literally, which is another story!).

 

Anyway, the flamer's performance did make me think of my Thousand Sons as I've been planning to use KT to get them on the table top and an AP-2 flamer sounds pretty tasty. For my Marines this is the motivation I need to finally repaint my Scout snipers, and I'll piggle away on the long standing Cataphractii project too tongue.png


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Painting Oaths Completed:
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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Cataphractii | IG Stormtroopers | CSM Chaos Rhino | =][= Hospitaller | AM Armigers | DE [Repaint]

#185
hushrong

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Yeah, my buddy runs for rubrics with flamers and I think his asp. sorcerer had a the pisol variant. Anyways, the rubrics advance, they can shoot with the warpflamer since its assault, and its D6 auto hits. The ap -2 just makes it hurt more. So they are literally running up the field trying to start fires. And if you charge...d6 autohits coming at you.

 

The injury mechanic is nice. There is a chance that your model may get to stay in game for a bit longer instead of just being wiped out. You just have to suffer the -1 stuff from fleshwounds. Unless you have transhuman physiology where that is ignored on the first one. The changing momentum of the game is also pretty fun, it definitely keeps it entertaining.


Dornian Heresy: Iron Hands Raiders

Black Legion: The Fire Rises

Emperor's Children: Cult of Golden Tears

Alpha Legion: The Heads of the Hydra Strike






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