Another batrep, again against traitors but no training game so the Legio will show no quarter!
Legio vs Alpha Legion @ 1000pts
List as above
Alpha Legion are a pesky lot, hiding with their -1 to hit... for adding problems the mission had an inbuilt -1 to hit over 18" as well. Bad times Fortunately neither my list nor my opponent's were particularly geared for long ranged slug fests so at least it wouldn't be too painful.
I position my forces ready to move up, with rear elements holding to act as reserves and keep the Termies from deep striking behind my lines. My opponent sets up to close the distance - I'll need to do my best to soften then up before they do arrive so my Chapter Master positions himself to grant the most aid he can before the advance. The Helbrute with TLLC and ML hiding in the Bastion will be a particular pain so he'll be the first target...
Fortunately for me my opponent's fire power fails to achieve much, but then neither does mine... both sides advancing their vanguard elements is the main play. The game is clearly going to be a clash in the centre! I'm confident that my Dreads can do some heavy lifting if they can close, but the AL have plenty of tricks up their sleeve.
The -2 to hit in most cases is a real pain, but I can advance close enough to inflict some damage on the ensconced Helbrute but only a little. Things fair a bit better as I can clear out the advancing CSM squad thanks to some poor saving rolls - a good start, but the enemy are advancing and the Termies are yet to arrive... The Maelstrom draws are kind of bad so neither side are getting much luck on Victory Points so far so things hang in the balance.
Now both sides are closing things start to ramp up. My main elements advancing around the building start taking hits but endure with Techmarine support. Equally so does the encamped Helbrute that refuses to die! Things don't fare quite so well for the AL Marines who with only small squad sizes can't hope to survive the attention thrown their way.
The Termies arrive and struggle to achieve much when they do, but help take out a Dread as the nearby Tactical squad piles in to help.
With my vanguard very much in ascendancy the game shifts in my favour, especially as the Termies struggle with the Tacs enabling the Venerable to freem his counterpart and charge to finish the job. The other Helbrute finally dies after holding on despite all the odds! With my Chapter Master and the Scouts to assist the Contemptor is lost but the other Dread endures to squish both enemy characters.
With the Cultists pushed back badly by the advancing Tactical squad fresh from their victory, and more Alpha Legion units being shot down the game is over with a convincing victory to the Emperor's finest!
It's always a pleasure to play against such a fine army and opponent, but the difference in codex age made an increasing difference as the game went on. It was fortunate my list was built to close as that 18" accuracy reduction was a real hindrance otherwise, were it not for the Chapter Master's bonuses the game would have been quite different so it was annoying enough..!
The Tacticals did good service, chattering bolters with AP-1 are always nice to see (and I seem to roll quite well with bolters normally) and work well with Dreads Shock Assault makes them quite nasty on the charge, further consolidating my preference for gun/cc builds so it's great to see them do some serious damage. The problem is often surviving to get there, the 5++ on the Contemptor really helped in this regard especially as he gets a lot of attention.
Another two batreps still to come