Hello, everyone! I wanted to share my current (and ONLY) project I am working on, in the hopes that I may be able to get some assistance on certain things, and perhaps inspire others to do something similar.
Here's a basic summary of the project, from the Introduction section of the campaign book I'm trying to write:
"This is meant to be the start of a long-term series that continually develops the story of a series of subfactions that I created, though not without the help and guidance of others.
I wanted to create a unique experience, different from any other campaign or narrative out there. In every other campaign book I’ve seen, the battles are treated as separate entities, where despite supposedly telling a larger story the outcome of the battle does not influence the gameplay in the subsequent scenarios. That is one area where this series will differ.
The outcome of each mission will give the players some advantage or disadvantage in the mission afterwards, making every battle important to securing victory. Each won battle gives that player an edge, making it easier to win subsequent battles, so don’t let yourself slip up or you may find yourself in deep trouble real quick!
The narrative itself is written based on the results of each mission as was played through—the first few campaigns have outcomes that were predetermined, as they are simply meant to grow the Tyranid faction to a size at which it presents a significant threat to the Imperium. However, after that, the mission scenarios are only written once the result of the previous scenario has been decided—the narrative is truly dynamic and is dictated by the game itself.
Another thing that I feel will set this campaign series apart is that it brings the “sci” back into the “sci-fi” setting of the Warhammer 40,000 universe. Using my knowledge of planetary science, astronomy, physics, and the like, I have made sure that the environment in which the battles take place affect gameplay in an interesting and realistic way. Even the terrain will be created based on what those environments would be like, albeit with some artistic license and educated guessing. For example, the environment of the moon Jana is heavily based on that of Saturn’s moon Titan, but with far more liquid methane, ethane, and other hydrocarbons flowing on the surface. The idea of methanogenic life existing on such a world as actually been hypothesized, though it certainly has not been proven to exist. Still, it’s not beyond the realm of possibility!
I hope that this, along with the dynamic and fun narrative that these campaigns so unique, will encourage players to try out these interesting scenarios and perhaps act as inspiration for them to come up with their own!"
Another of my big goals is to create campaign books in the style of Imperial Armour, with art, narrative segments, and all of that stuff. Unfortunately I do not have the drawing skills and whatnot to do those myself, so if anyone would be potentially interested in helping out in that area feel free to let me know!
However, the main reason I'm posting this thread is to get help creating the Imperium forces that will be included in these campaigns - I am exclusively a Tyranid player, so I do not really have enough knowledge of the Imperium's organization and whatnot to make the best decisions in that regard (though I have read as much fluff as I can).
Right now, the main thing I need to figure out is exactly what forces the Imperium should have on the second and third worlds in the series. I've included a pdf version of the campaign book so far, the planetary surveys for these two worlds are on page 16 and 17, respectively. Thanks in advance, I'm already really loving this forum! Sorry for this miniature novel of a post, I hope it isn't too annoying to read through!