Sideline Mission Idea.
They're All Around Us!
Since receiving alerts from planets already under attack from the Tyranids, the planets are increasing security. This falls to the Astra Militarum forces to provide regular patrols in all sorts of terrain. Nervous about what is coming, and who is in the field with them, the guardsmen, professional as they are, are getting jumpy. Patrols go missing. Corpses turn up half eaten. Civilians go missing from their homes, with no explanation.
This is a patrol mission. The AM forces are expecting to run into Tyranid organisms, and they have just been informed there may be friendlies in the area. Shooting first is good for survival, but will they always hit Tyranids?
2"x4" board. Terrain as you see fit, the denser the better.
Deployment: The AM forces deploy at one end of the board no more than 6" onto the table. The Tyranid Lictor deploys no more than 12" onto the table, at the opposite end.
Tokens: You need a token for all bar 1 squad of Guardsmen. Each token represents either a Tyranid creature brood, or an Astra Militarum squad. Tokens are shuffled together, and each player, with looking at it, places a token in a concealed piece of terrain with no clear line of sight to the AM squad or sentinel. The Lictor cannot reveal tokens.
Points: 500 per side.
AM compulsory 1 Sentinel armed with lascannon 1 Astra Militarum 10 man guardsman squad.
Optional remainder of points on either extra guardsmen squads, veterans, conscripts squads led by commissar, special weapon squad.
Tyranid Compulsory 1 Lictor
Optional Hormagaunts, Termagants, Genestealers, Ripper Swarms, 0-1 Tyranid Warrior broods
Variable Game Length (5 turn minimum)
Force Organisation restrictions are lifted.
Synapse rules are lifted
Tokens - Each token that is encountered is automatically fired upon by the Guardsman squad. Roll to hit as normal, then reveal what the token is to roll to wound. This can cause friendly fire incidents, and represents the nervous nature of the guardsmen on patrol.
Victory Conditions: Victory Points as standard
Tyranid Player earns +1 victory point above the usual if the AM player wipes out AM forces after they are revealed, +1 if Lictor survives mission, +1 if lictor slays any model with the (character) description in a challenge.
AM player receives +1 victory points if the first token fired upon is a Tyranid token, and +1 if that token is wiped out in the first round of shooting, +1 if Sentinel survives the mission.
I'm glad I can help. It's actually helping me keep some pain under control at the moment, as I really have to think about what I'm typing. The pain is part of the reason I'm not tucked up in bed currently.
Edited by Damo1701, 11 January 2016 - 02:48 AM.