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What do people consider a solid build? I'm thinking of a foot slogging list (tank support of course) so 2 units of 20 Breachers with 9 power swords and Sergeant alongside the rest of the army.

 

Idaho, if you would like some sigs and such he's to represent team B, let me know. Happy to provide some signs of Fraternity :D

That could be a good idea in the future. I'll discuss it with the Admins.

Do people think Breaching charges are worthwhile?

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Breaching Charges? Unless in ZM, helllll no! The potential to scatter back onto your own boys with an S8 Ap3 blast is not worth it.

 

Its only good in ZM vs Auto-hit doors since there is no real scatter-back potential.

 

For UM, having power sword options does make them better at assautl but I wouldnt give half the squad swords. Maybe 5 with 4 special weapons at most.

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That's what I was talking about, Hesh. See, Team Breacher is all about knowledge!

 

Anywho, when I start getting my Troops section fleshed-out, Breachers will form a keystone to my Tacticals. I love the idea of a shieldwall. Right now on paper I've got twenty Tacticals to ten Breachers (it is a footslogging army). Everyone moves up together as the Medusas let loose their charges. Found an objective? Park those Breachers there and continue to move up.

 

That's what I've gotten so far and it's all theoretical at this point.

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What do people consider a solid build? I'm thinking of a foot slogging list (tank support of course) so 2 units of 20 Breachers with 9 power swords and Sergeant alongside the rest of the army.

 

 

Idaho, if you would like some sigs and such he's to represent team B, let me know. Happy to provide some signs of Fraternity :D

That could be a good idea in the future. I'll discuss it with the Admins.

Do people think Breaching charges are worthwhile?

I made one on the previous page - happy to update it to mod approved specification though :)

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Breachers have awesome models. But gaming wise they are expensive. I will try out a unit of ten with dual flamers in a Dreadclaw. Putting them right into the opponents face, is maybe a way to distract fire and put some pressure off the rest of my army. 20 in Storm Eagle or Spartan probably do well also, but will be damn expensive. In general Breachers seem good at tying up dedicated CC-units, maybe primarchs. I'll see.

 

And I am very jealous of Ultramarines Breachers with Power weapons. Their price is extreme, but their style is boss!

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They're 5pts a model which ain't terrible though at 1 attack each perhaps they should be 3pts.

 

I'm thinking with the Ultramarines Rite of War, we can totally make Breachers hard to deal with. Counter attack or charge - either way an extra attack.

 

20 men but only 5 power swords? Doesn't feel like enough attacks. What do people think on this?

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I'd say ten power weapon attacks (assuming Ultras with counter attack) against anything with a 3+ will average about 2-3 kills before anything else strikes. So not bad!

 

Works great as you have defensive grenades and a chance(s) to save against AP 3 with Shields and FNP.

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It depends, really.

 

5 Power Swords means that you aren't slicing-and-dicing through other tac squads meaning staying in combat for longer, potentially, which means a lower likelyhood of nasty shooting coming their way.

 

With a 5++ in CC, Ap2/3 doesn't scare you as much as it scares Tac Squads and with Defensive Grenades, squads charging you gain no benefit.

 

20man Breacher with 10 Power Swords vs 20 Tacs pretty much ends in a win on the Breacher side every time if they're in CC with the Breacher Sarge having a higher chance of surviving the Ap2 Power Fist combat that is ubiquitous to the 30k Setting due to having an Invulnerable save.

 

But, with 5 Swords instead, you can keep them tied up for that much longer but still have victory pretty much assured. Meaning that once the combat does end, it might be little-too-late for your opponent to nuke them off an Objective.

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They're still only a 3+ Model. Spend more, and you're not only risking losing too many to shooting, and at the same time, you're spending more points on a unit which as you've already noted as not being particularly threatening. I'd say 7 might be a better choice. Many units have a 1 per 3 option, and I think that is a good ratio to apply here.

 

That said, they're a decent dump of spare points, when you're left with around 20 to 25 pts left at the end of a list building exercise. 

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Its also an expensive unit that doesn't really have much of a CC Punch outside of punting Tac or Assault Squads.

 

Legion Dedicated Assault Units will still rip through them for cheaper or for roughly the same amount but with an Assault Transport included.

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As I'm trying to figure out my Night Lords siege company I'm trying to figure out a way to incorporate them into my army. I absolutely love their helmets along with the shield. From a rules stand point I'm not sure if they can fit in. I could maybe run a 2 20 man squads to take advantage of talent for murder? From a modeling perspective, I'm gonna have a field day with them.

 

For shields do you guys think that the dark elves shields from fantasy will work, or will they be too tiny? I'm thinking about shields with grisly trophies all over them, like heads, and the shield made with flayed flesh and of course with a bat theme. I'm thinking that these will be shock troopers, meant the to scare the crap out of any of the defenders of a trench and make them flee.

 

How's that sound?

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Talent for murder works better when you can combined charge IMHO. 10 in a Pod with Flamers, Chargers or Meltas can make a mess of a few units. Spending 375pts on a unit simply to get +1 to wound, meaning you're spending 100pts on a unit to get +1 attack, as opposed to spending say an additional 80-100pts to get a unit of Night Raptors with a pair of Chainglaives for the same effect is a little bit disappointing.

 

That it's also a 20 model unit, which struggles to get anywhere (without spending another 85pts+ to get the Scout special rule from a Vigilator, or even more if it gets put in a Spartan or Kharybdis) makes it hard to use.

 

The extra hundred points you can put into this unit can be put into a Dreadclaw to pod onto the target - which combines with the assault factions of the army. Breachers are quite a good unit with the Night Lords (and Emperor's Children, and Sons of Horus, for that point), as it allows your fragile elite assault units getting gibbed by return shooting as the Destroyers bubble wrap after deleting the unit. As an assault army, if you're killing units, you want to make sure that they get destroyed. With Legiones Astartes providing a Ld8-9 rally even at 25%, you're going to want to ensure that the unit dies. You don't want to lose your bonus to outnumber if at all possible (generally; there can be exceptions) - so by getting rear charged on an already fragile 3+ Save unit ain't pretty.

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Me? I'm definitely a breacher bro:

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Squad%200.jpg

 

 

Love the models and they are a centerpiece for my army. These guys fought through hell and still held the line, so I wanted my models reflect that as best as possible:

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%201.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2026.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2028.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2030.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2031.jpg 

 

I prefer MK3 with later MK torsos as it give them better proportions. Same with the later MK backpacks (I like to think that the IWs would constantly tweak their armor to make it better at the job):

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%206.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%207.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%208.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%209.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2010.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2012.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2013.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2014.jpg 

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2021.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2023.jpg

 

http://www.powerfisted.com/public/content/P14/Iron%20Warrior%20Breacher%20Conversion%2017.jpg

 

Our league amended the LACAL prices for breachers to be 200 points, gave them move-through-cover, and changed hardened armor to allow re-rolls for both invulnerable and regular saves caused by templates. Especially since I play using Iron Hands rules, these guys are a regular in my army. I usually don't take more than a single unit, but their resistance and ability to tarpit makes them good for clogging up a midfield objective. I typically run them with a chaplain, navigator, and apothacary. They die slow and are almost always standing on the table at the end of the game, holding the line despite the odds:

 

http://powerfisted.com/public/content/p16/Pre-Heresy-Iron-Warriors-vs-Space-Wolves-Battle-Report-28.jpg

 

http://powerfisted.com/public/content/p16/Pre-Heresy-Iron-Warriors-vs-Space-Wolves-Battle-Report-32.jpg

 

http://powerfisted.com/public/content/p16/Pre-Heresy-Iron-Warriors-vs-Space-Wolves-Battle-Report-33.jpg 

 

(more pictures here)

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The suspense is killing me...

 

Anyhow, this is the only Breacher-related model I have. He's supposed to be a Sergeant for that Breacher squad I don't have. Honestly, I love the Praevian model and figured he'd be a good fit for the role, but I'm kinda iffy on the shield. I think the pigment reacted badly with the crackle effect or something.

 

http://i64.photobucket.com/albums/h169/DuskRaiderXIV/Mobile%20Uploads/IMG_20151123_010822113_zpswb6pabkz.jpg

http://i64.photobucket.com/albums/h169/DuskRaiderXIV/Mobile%20Uploads/IMG_20151123_010829002_zpssnkhyzlq.jpg

http://i64.photobucket.com/albums/h169/DuskRaiderXIV/Mobile%20Uploads/IMG_20151123_010836057_HDR_zpsm7edttae.jpg

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