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Dark Angels Tactics


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#1001
Metaliptica

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Quick question : anyone knows what happens when your opponent drops to Initiative 0 ? I just realised that the companion's shield and stasis grenades can stack !



#1002
Astartes Consul

Astartes Consul

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Just from reading through the rules, Deathwing Companions in terminator armour look like a much better value proposition than any of their other load outs?

#1003
Erren

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So, this is what I’ve come up with so far for a Stormwing force. It’s designed for Centurion/Deception format, where hopefully blasts don’t immediately destroy it. Around here that usually means 1500 points, but it would be super easy to grow this to 2000. Those big units eat up points quickly. First thing I’d probably do would be to swap a 10-man Tactical squad to Assault, add another Centurion, and add a second Javelin. Does anyone see any obvious improvements? I’m assuming that Apothecary detachments count towards your limitations for non-Tactical/Assault units, otherwise I’d drop a 10-man Tac squad and spread those points around.

+++ 1500 I Legion Deception Stormwing (Warhammer 30,000 - The Horus Heresy) [1,500pts] +++

++ Crusade (Legiones Astartes: Age of Darkness Army List) [1,500pts] ++

+ HQ +

Praetor, Legion [235pts]: Artificer Armour, Bolt Pistol, Digital Lasers, Iron Halo, Jump Pack, Mastercraft a Single Weapon, Melta Bombs, Stormwing, Terranic Greatsword, Warlord
. Combi-weapon
. . Combi-Weapon: Grenade Launcher: Stasis Shells (grenade launcher)

+ Elites +

Apothecarion Detachment [110pts]
. Apothecary, Legion: Jump Pack, Power Armour
. . Chainsword or Combat Blade: Chainswords/Combat Blades
. Apothecary, Legion: Augury Scanner, None (Infantry, Power Armour), Power Armour
. . Chainsword or Combat Blade: Chainswords/Combat Blades

+ Troops +

Assault Squad, Legion (Compulsory) [400pts]: 19x Assault Space Marines, Legion
. Additional Wargear: 4x Power Axe
. Assault Sergeant, Legion: Artificer Armour, Bolt Pistol, Melta Bombs, Power Fist, Stormwing
. Standard Wargear
. . Chainsword or Combat Blade: Chainswords/Combat Blades

Tactical Squad, Legion [150pts]: Bolters, 9x Tactical Space Marines, Legion
. Additional Wargear: Vexilla, Legion
. Tactical Sergeant, Legion: Artificer Armour, Bolter, Melta Bombs

Tactical Squad, Legion [150pts]: Bolters, 9x Tactical Space Marines, Legion
. Additional Wargear: Vexilla, Legion
. Tactical Sergeant, Legion: Artificer Armour, Bolter, Melta Bombs

Tactical Squad, Legion (Compulsory) [380pts]: Bolters, 19x Tactical Space Marines, Legion
. Additional Wargear: Vexilla, Legion
. Centurion: Artificer Armour, Bolt Pistol, Melta Bombs, On Foot, Refractor Field, Terranic Greatsword
. . Consul: Centurion, Legion
. Tactical Sergeant, Legion: Artificer Armour, Melta Bombs, Power Fist, Stormwing

+ Fast Attack +

Javelin Attack Speeder Squadron, Legion [75pts]
. Javelin Attack Speeder, Legion: 2x Hunter-killer Missile, Multi-melta, Twin-linked Cyclone missile launcher

+ Allegiance +

Legion and Allegiance: I: Dark Angels, Loyalist

Rite of War: The Storm of War

+ Use Playtest Rules +

Use Playtest Rules Errata 1.0 (From FAQ 1.1 Feb/2019): Playtest Rules Errata 1.0 On

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#1004
ShadowCore67

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Quick question : anyone knows what happens when your opponent drops to Initiative 0 ? I just realised that the companion's shield and stasis grenades can stack !


Initiative can't be dropped below 1. Page 14 of the BRB.

Unfortunately this makes the shields half useless unless you completely wiff your stasis shot or are in combat for more than one round.
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#1005
Metaliptica

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Quick question : anyone knows what happens when your opponent drops to Initiative 0 ? I just realised that the companion's shield and stasis grenades can stack !


Initiative can't be dropped below 1. Page 14 of the BRB.

Unfortunately this makes the shields half useless unless you completely wiff your stasis shot or are in combat for more than one round.

 

My bad then ty for your help :)






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