Next Indy question:
-Crimson Paladins: much maligned, these weird fellas are. That being said, any experiences and/or if you had to run them, how would you use them?
To be fully clear, my Paladins haven’t seen the table since I take forever to paint something, but I’m planning on making my into a heavy anti enemy Elite unit.
I started taking off the swords and replacing them with power axes. First I have to take off the right hand off which is a pain because it comes attached to the arm, and then I have to take a right handed Cataphractii Terminator thunder hammer, cut off the upper half of the thunder hammer, cut off the upper half of a left handed Cataphractii Power Axe, mate that top half to the bottom half of the right thunder hammer hand, and then mate that hand to the right arm of a Paladin.
Here's a pic of one of them
...yeah, it’s a lot of work. The swords look cool, the rending they have is awesome and the fact that they strike at initiative is great, but I’m sorry, I just couldn’t resist that AP2.
There’s also the fact that I really want to run them with a Cataphractii Primus Medicae, you know that one (kinda ugly) model that they released for like one day a few years back. I’m happy Iv kept him all this time because now I get to attach them to this squad of Paladins. This will give the Paladins his standard 5+ FnP
whenever, and I don’t have to worry about having to be in CC for it to go off, AND now I can actually use that FnP
in close combat against Power fists and chain fists because due to the Paladin’s shields they’re striking at S7, meaning they’re not doubling out so no insta-death.
Park them in some sort of delivery system and you have a hard hitting and hard to crack Anti Elite unit that’s pretty points efficient.
Edited by m0nolith, 24 September 2019 - 11:00 AM.