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The Legion For You: Part Two, Electric Boogaloo!


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TheStatusJoe done got a good one, the Thosuand Sons definitely can work even with stealthy (man, I wanna say it was Archidamus put up a good Thousand Son squad that looked all proper stealthy in the last ETL*) So I wouldn't count them out of the traditional stealth role so quick.  

 

Aside from that, Alpha Legion totally works, Night Lords might not like the warp side of things (Sevetar indicated that they were uncomfortable and supressed, but that only means it wasn't standard operations) and I don't think sanctioned them for use even in Thramas, but splinter warbands and 'edgy' Commanders might well use them. Splinter Emperor's Children might very well do the same thing given their eccentricities. 

 

The other options are Word Bearers of course (who start to look less manic and 'eeeeevil' for the sake of evil, plus have a ton of variety after some of their novels and novellas like Purge).  But the other option, at the risk of it sounding meme-able, is Luther's Dark Angels who had all of the above. 

 

*Did a quick check and yep, Archidamus made up the Ammitara Occult Cabal, which are Thousand Son recon and fast attack, espionage, behind-the-lines troopers.  

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Hi all,

 

Same deal as a lot of other members here! Bought the BaC box back when it was released, only just put together the contemptor on the weekend after twisting his torso to make it a bit more dynamic, and now at a cross-roads as to my legion of choice:

 

1. Do I wolf it up with pelts etc? Always liked the Rout, especially after Thousand Sons/Prospero Burns and definitely have enough bits to customise grey slayer packs and turn the cataphractii into varagyr. Only hurdle I see is the number of power/frost weapons required to kit out 2 slayer squads and a varagyr squad as well as HQs. Tactics/rules wise the idea I like both their rites and all the special rules. Big thing holding me back is having to invest in the forgeworld cataphractii power weapon kits and mk iii/iv power weapon kits. No issues painting wolves I've done some for 40k and I'll probably have less wolf bling on the heresy marines. Was thinking of Amdlodhi Skarsen's company, would try pick up the Geigor model to convert him.

 

2. Standard with the assault cannon and put some templar crosses on him for a son of Dorn? Again the fluff on the fists has been really great and just getting through Praetorian of Dorn. I've never really played properly but I find myself looking at 1d4chan and finding their special rules to be really appealing. A must have investment would be cata weapons and the vigil shields, but being able to deep strike them in I can save money on transports. I love the idea of a shield wall, so maybe breachers/phalanx warders a long way down the line. Have painted a couple of test models in 40k and the yellow is easier now, and would be easier with the spray, and I'd probably try weathering them. The yellow and black has never really been a favourite scheme of mine, but good to know that I can achieve it.

 

3. Multi-melta, paint some flames and Salamanders army. The bits I have read about the Salamanders I have really enjoyed, but I haven't really read a lot about them as a legion (open to suggestions). I envisage them a bit like Wakanda, cut off from the world/Imperium but far more advanced than anyone expects. I love the warrior/smithtribal idea as well, as a bit of a counter to the Fenrisian tribes. Rules-wise it always seems to be that Covenant of Fire is the way to go, but does that mean the only way to get a cata praetor and firedrake bodyguard around is via a spartan? I do like the idea of durable tanks, but just wondering if that is the only way to go (big $$$). The other must have investment is the firedrakes (love the shields), but I'm not sure on the pyroclasts. I feel like i should have some flamers in my army being Salamanders but thinking maybe a veteran squad with heavy and a combi? Again 1d4chan is spinning my head with rules, and the Salamanders look to be the "weakest" and while I won't necessarily be playing a lot, I don't want to be too gimped. Also have Brayarth Ashmantle un-assembled and the idea of the first legion master being part of the army is very cool. Happy with the paint scheme, like the idea of shiny gold with a dark green, and can try experimenting with flames on some larger panels.

 

The above 3 are my narrowed down list (had SoH and NL also but I think I'm a loyalist through and through). Let me know your thoughts/suggestions!

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  • 2 weeks later...

Evildood18, it’s hard to say. I think most of your initial thoughts are about right. The exception is needing to buy a lot of FW parts for Space Wolves - they do fine with 40k bits. Not everyone is happy about how similar they look to their M41 selves, but they are, so 40k bits sites on eBay can be your friend.

 

Space Wolves are also pretty flexible (other than in the HQ slots) because Grey Slayers can be kitted out to do so many different tasks. They can even footslog, which is not generally recommended, due to their run bonus. The Counter-Attack special rule works well with Breachers too, though they can only be taken with the Support rule.

 

Imperial Fists (and Thousand Sons and Space Wolves) make Breachers work. They might work well (too well?) with the upcoming new consul type that boosts heavy bolter fire. The FAQ allowed Tartaros Terminators to buy those shields, if you want. The Hammerfall Rite of War is not highly regarded (I’ve seen it called the worst), Phalanx Warders need improving, and teleporting Terminators can be a bit of a trap. But they’re otherwise fine and they can expect attention for the next 10+ years since they’re at Terra.

 

Salamanders are a little more difficult to use. Drop Pod-based armies are one way to get around their low speed; the Kharybdis is the alternative to a Spartan. (Or the Caestus but it can take too long to deliver its contents). You’re right about Pyroclasts; if you like the models, use them as Tactical Support Marines with flamers. Flamers also work best out of a Drop Pod; when used out of a Rhino, you’ll get too many marines blocking each others’ line of sight. If you’re interested in them, get in touch with Jake at the Covenant of Fire podcast.

 

Salamanders are rare so I’d be tempted to try to make them work. The Rout’s flexibility (in army style and modeling makes them a more logical choice, perhaps.

 

===

 

Daemon Prince Marbas - they’re very strong, especially Veterans, Justaerin, and anyone coming out of a Drop Pod.

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  • 3 weeks later...

Iron Warriors are good at standing around and getting shot. They’re one of the few legions that can pull off footslogging, because they have Terminators with long-ranged weapons that can sit among the other long-ranged units and defend them in assault (e.g. from Deep Striking units). You still need a mobile element for taking objectives and not making your battles really boring, but at least you don’t have to put every Tactical squad in a Rhino.

 

The Ironfire rite of war isn’t as popular as Hammer of Olympia, but it can be fun. It’s highly dependent on fast units for ranging. Attack Bikes are great for that.

 

===

 

Gederas, Dark Angels are more assault-oriented than in 40k. They hit well in close combat (themed as being good at sword duels), their sergeants can take +1S swords, independent characters can take a greatsword that’s wonderful against monstruous creatures/automata, and have wide access to wargear that debuffs WS and Initiative. All of that works really well with the recently-improved Destroyers. I guess that means they’d do well with lots of Assault Marines, but varied squads in Rhinos work too.

 

They also get special heavy bolter ammo that’s very popular on jetbikes.

 

The tradeoff is a rule that encourages you to take more small units and keep them alive. A lot of people think it’s too harsh (-D3 victory points if you have fewer units at the end of the battle). Personally, I think their bonuses are strong enough to justify it.

 

Right now, I’d use a generic rite of war, if any, and wait for the rest to come out in book 9 next year. They have two right now, one tank-heavy (Ironwing), one bike-heavy (Ravenwing). The latter’s stronger, but I think it’s too specialized to be a great way to start.

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Gederas, Dark Angels are more assault-oriented than in 40k. They hit well in close combat (themed as being good at sword duels), their sergeants can take +1S swords, independent characters can take a greatsword that’s wonderful against monstruous creatures/automata, and have wide access to wargear that debuffs WS and Initiative. All of that works really well with the recently-improved Destroyers. I guess that means they’d do well with lots of Assault Marines, but varied squads in Rhinos work too.

 

They also get special heavy bolter ammo that’s very popular on jetbikes.

 

The tradeoff is a rule that encourages you to take more small units and keep them alive. A lot of people think it’s too harsh (-D3 victory points if you have fewer units at the end of the battle). Personally, I think their bonuses are strong enough to justify it.

 

Right now, I’d use a generic rite of war, if any, and wait for the rest to come out in book 9 next year. They have two right now, one tank-heavy (Ironwing), one bike-heavy (Ravenwing). The latter’s stronger, but I think it’s too specialized to be a great way to start.

Hmmm.... Okay. That all sounds interesting.

 

And yeah, I'm most likely waiting for Book 9 to wait before I start anything major for the 30k forces. Well, aside from things I look at and just want (like a Glaive. Because.... CHOOM.... and also because the Glaive is a cool model and I want to paint one). And is Ravenwing too specialized? I'm familiar with Ravenwing in 40k at the least....

Edited by Gederas
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Dammt, with a plastic Horus coming out soon, anyone has advice as to where I should start a new XVIth army? I still have an untouched BaC set I could use, but very little beyond that... Edited by Spinsanity
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Gederas, Ravenwing means no tanks. Your only troops choices are bikes (assault-oriented) and jetbikes (shooty), and the rest of your army has to be flyers, skimmers (speeders), or infantry transported in flyers.

 

Ironwing, on the other hand, looks more like a regular 30k ground-based army. Tank squadrons and Dreadnoughts get bonuses, but it’s hard to work a lot of Dreads into the list (or bikes, or jump pack infantry) because half the units need to have the Tank type.

 

Word of warning, I’m not sure the Glaive is that great, ruleswise. Any opposing player that knows how it works will position his units to minimize the incoming damage.

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Gederas, Ravenwing means no tanks. Your only troops choices are bikes (assault-oriented) and jetbikes (shooty), and the rest of your army has to be flyers, skimmers (speeders), or infantry transported in flyers.

 

Ironwing, on the other hand, looks more like a regular 30k ground-based army. Tank squadrons and Dreadnoughts get bonuses, but it’s hard to work a lot of Dreads into the list (or bikes, or jump pack infantry) because half the units need to have the Tank type.

 

Word of warning, I’m not sure the Glaive is that great, ruleswise. Any opposing player that knows how it works will position his units to minimize the incoming damage.

I meant I wanted the Glaive because I wanted the Glaive, not that I'd use it with the Ravenwing :lol:

 

But Bikes, Jetbikes and Flyers, Skimmers? Yes please. :lol:

 

And I see. Interesting.

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You are aware the Horus Heresy is all about war, brother vs. brother, system vs. system, traitor vs. loyalist ?

 

Also, it's a wargame for a reason. And you mostly win by shooting things. It's not kill-team scale skirmish.

 

If you're only going to rely on small unit ambush tactics, recon legionnaires etc, you'll be in for a really rough ride and will probably lose interest quickly as you'll be losing a lot of games at first. Just take a look at the Legion Recon Company RoW and you'll see what I mean ...

 

I'd suggest trying Night Lords or Alpha Legion if you want a Legion army (which is recommendable as a first army).

Play some test games first before painting your forces and settling on a Legion and RoW for your initial list.

 

Or work something out using the Imperialis Militia & Cults list, which is a rougher challenge.

 

 

EDIT:  Also, maybe ask questions that are a bit more elaborate as opposed to one-liners ;-)

Of course one can go for stealthy SoH or stealthy whatevers, since at the core every Legion is using the same army list.

It's about your choice of background and fluff, units and specialisations, Legion rules and different RoW in the end, forming a neat list.

Edited by Unknown Legionnaire
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  • 4 months later...

Hi guys, I need a bit help from you :)

 

I can't really decide which legion I should choose :)

 

Actually played at our store are:

Iron Warriors

Imperial Fists

Sons of Horus

World Eaters

 

Me in the middle cause I can't decide...

In the past I normally was the bad guy, I played in 40k always Chaos Space Marines

fiest Iron Warriors, after that Word Bearers but now I dont like 40k and so I sold all my stuff.

I like Terminators, Dreadnoughts, the Leviathan, Contemptor Dreads. all which makes 30k to 30k.

 

From the Fluff and the models, the Destroyer Squads

 

I would like to play fluffy, and a game plan like shooting with Arty like the Scorpius, basilisks and then going in the infight with terminator and dreads.

 

I also like Pertutabo cause he is like me, in the fluff he is an character which is switching positions, a fickle character like me, but we already have IW :(

 

Greetings

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Iron Hands love dreadnoughts and use terminators as well. They also play mechanised a lot, so Medusa/Basilisks and Scorpius are viable.

 

Death Guard favour artillery and massed terminators, they make use of Destroyers and chemical weapons as well (take a look at Grave Wardens)

 

Obviously, if you absolutely love Iron Warriors, feel free to go with them, they do fit what you're looking for. Consider Golg for Terminator troops in any RoW if you go Traitors, or Kyr Valen if you go Loyalists because he's Kyr Valen.

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