td;dr - I present unfinished, less orthodox, more 'low level' techguard-style skitarii. Also: what's a good way to kitbash electropriests?
9-2-Pi Maniple - combat sufficiency achieved
9-2-Pi Maniple - Genoguard Alphas
9-2-Pi Maniple - Pre-deployment Reclaimator and Genoguards (inc. alpha)
9-2-Pi Maniple - Magos
9-2-Pi Maniple - First active source rad carbine
9-2-Pi Maniple - Second active source rad carbine
It occurred to me, early on, in speculating about what I wanted to do with an Adeptus Mechanicus forces, that whilst I like the view and power and very notion of Forge Worlds and their forces, I wanted something that was fundamentally more personal.
I know, heresy in the world of Hard Data. Nevertheless.
To that end, I'd vaguely themed some of my Harlequins, designs around a Tzeentchian cultist forces, my Salamanders of the Burning Skies (under Captain Dac'tyr), and a hodge-podge Astra Militarum force around the world of Levilnor IV.
It seemed abundantly clear that even notionally tying them into the same theme would be satisfying (for myself) and also allow me an easy departure from the work of almost everyone else to-date on Mechanicus forces.
Plainly, from the above, you'll notice a fierce lack of 'Martian Red'.
Similarly, harking back to my oldest work on the Adeptus Mechanicus (ignore the xenos [cref: demiurg] in the middle...), I had in mind a relatively sombre but, to my mind, agreeable colour scheme - that of space janitors (e.g. lots of browns with some cream for flavour).
Add to that the idea that these 'Skitarii' are often barely known as Skitarii at all. Radtroopers was the one that caught my eye, but in one of the short stories I saw the electropriests 'mistaken' for mere elderly tech-pilgrims. Similarly, the Sicarians were noted in the Codex as being colloquially known as 'shivs'. It set into my heart then - I could reject the strictures and nomenclature of Mars!
Now, I don't want to style the force as a series heretic (err, heretek) force, nor as even any sort of terrible deviant cult or whatnot - simply that they're wayward when compared to the ultra-orthodoxy of the Forge Worlds.
Instead, I wanted to evoke the idea of your 'day to day techguard' - composed of radtroopers and reclaimators and shivs and pilgrims, no corpuscarii and vanguard skitarii and whatnot.
Add to that, I also wanted a suggestion that whilst they are ultra-effective killers and soldiers, they're not being utilised as that all the time. Instead, I wanted to present the idea that this might be the sort of 'show of force' that a Magos might bring along as a bodyguard when doing some archaeotech work in the mid-hives - something to scare off trouble-makers and cow the local population, whilst also not being too much of a stuck-up, snooty, overly elaborate force.
In short, I wanted private security mixed with space janitors mixed with apocalyptic weaponry. In that last regard, I put a lot of worry into whether I could seriously pull off the 'yellow weapons'. I wanted a sort of hazard-suit feel to the devices, but also a 'long forgotten' and also a 'wielded by people who simply do not care about it looking anything other than a half-arsed warning'. My Astra Militarum have standard-issue red weapons (harking back to the Red Era of the 80s/90s), but as the colour scheme was similar to my Guard, I wanted to give a nice visual cue that these are very different.
Finally, I've never quite cared for the really clean, 'beautiful' paint work that my betters are able to achieve. (*insecurity klaxon!*!) That is - emulating it never seemed a great goal for me. My Salamanders always looked too bright when I try to do that, and if not that, then my models look far too crisp and/or busy for the vision I have in my head.
That brought me into the world of washes. You'll notice that I've gone slightly... overboard.
- I'm tempted to go ahead with extra (very-bright) blue highlight on all the weapons and packs. Whilst I'm fond of the Temple Guard Blue, it's still slightly one-dimensional and whilst I don't like my 'paint splattered' source lighting with it on the two I have added this highlight to (the "active source" ones, above), I think the effect on the blue itself is markedly better. I'm open to revision on it though.
- Work on mould-lines/joins with any attentiveness at all.
- Devise a method of neatly highlighting these that won't lead them to become too crisp and lovely.
- Lots of bits are still unpainted or unfinished (notably - eyes, lamp-packs), so these are by no means 'finished', just at a passable 'good enough' standard that I could get away with them on the table-top.
- For my Magos I'm still undecided - will she get a full oiling like the rest of the force, or do I want to keep her clean and crisp, with a proper round of shading and highlights to have her stand apart?
- Devise a colour-scheme for a plan to have 5 units of Sicarians (inc. 'Children of Atom' - priestly infiltrators carrying the Pater Radium)
- Devise a kitbash to allow some electro-priests, but aligning more with Fantasy's flagellants than 'just' the electropriests. (Another idea was to use electro-priest arms on Skitarii bodies - has anyone tried it? Would it work?)
- Worry about how I'll modify this paint-job for use on servitors, dunecrawlers and kastellans.
Comments, criticisms, suggestions very welcome.
Edited by Xisor, 19 September 2017 - 06:46 PM.