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DBH Brigrade! 2k list


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#51
SnorriSnorrison

SnorriSnorrison

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I could take the storm bolters off the preds, and swords off the sergeants which is 18 points combined. Substituting the lieutenant would give me the 85ish points I need for a jump pack priest.

The regular space marine bikers are a good option too. Melta, grav, or plasma are all solid options. Bikers are > Assault marines with the same load out by 2 fold in my opinion.

 

Yep, also possible! Many ways to skin a cat.

 

And yeah, many things changed in this edition for sure. Scoutbikers and bikers in general became a lot better than in the previous editions even with the loss of jink saves.
Bit of a shame about the RAS, actually. Used to be our bread-and-butter units, now mostly on the sidelines if at all.

 

Snorri


My 2nd Company Blood Angels
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#52
The Unseen

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Your list is a lot more shooty than choppy, other than the Guard who have a massive bullesye over their head.
I'd say you'd get more out of your preds and devs rerolls 1s to wound all game than than maybe getting to rez 1 guard before they die.

And DC do 2 things I've found DBH.
They aren't durable at all as you mentioned, the 6+++ is mostly a joke, though they hit pretty hard, but what they have in spades is *disruption*.

Forlorn Fury a squad up if you go first is absolutely insane most games.
My list runs 1 for that, kept cheap with chainswords and hand flamers, purely to gum up the works of my opponents plans and either kill a bunch of infantry screen, or tie up shooting units.
But that idea works because I also have ccw scout squads doing the same, along with aggressively moved scout and attack bikes, and a libby dread with wings, all putting pressure on the opponent and keeping him from getting out of his deployment zone.

The 2nd thing DC excel at is using Descent of Angels with Lemartes backing them up.
I run a unit of 8 with 3 hammers, rest chainswords and bolters.
Turn 2 they drop in and kill something very reliably, and try to tri lock something to avoid the return fire, while my smash captain usually also nukes something turn 2 after he spent turn 1 screened behind all the scouts and bikes.

So they can do a lot of work, but if you just try to jump them up the board they die way to easy.
They're basically a smash captain, but in unit form, a 1 and done missile
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"For the Emperor and Sanguinius! Death! DEATH!"

 

 


#53
Lynnean

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Forlorn Fury a squad up if you go first is absolutely insane most games.
My list runs 1 for that, kept cheap with chainswords and hand flamers, purely to gum up the works of my opponents plans and either kill a bunch of infantry screen, or tie up shooting units.
But that idea works because I also have ccw scout squads doing the same, along with aggressively moved scout and attack bikes, and a libby dread with wings, all putting pressure on the opponent and keeping him from getting out of his deployment zone.


Why the handflamers though? They are out of range after forlorn fury and it's not likely they either get charged or survive long enough to make use of them. Isn't that a bit of a points waste?

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#54
The Unseen

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Forlorn Fury a squad up if you go first is absolutely insane most games.
My list runs 1 for that, kept cheap with chainswords and hand flamers, purely to gum up the works of my opponents plans and either kill a bunch of infantry screen, or tie up shooting units.
But that idea works because I also have ccw scout squads doing the same, along with aggressively moved scout and attack bikes, and a libby dread with wings, all putting pressure on the opponent and keeping him from getting out of his deployment zone.

Why the handflamers though? They are out of range after forlorn fury and it's not likely they either get charged or survive long enough to make use of them. Isn't that a bit of a points waste?

They aren't out of range?
Forlorn Fury let's them move before the game begins, and then you move them on your turn?
So you get to move 24"+d6 (since you can advance with the Fury move, and because it happens before the game, you don't suffer the penalties)

And then you get to shoot the flamers and then charge.

Your probably thinking of Descent of Angels, (roll 3d6 charge after deep strike)
which what the squad with bolters does.

"For the Emperor and Sanguinius! Death! DEATH!"

 

 


#55
Dont-Be-Haten

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With the BoB release there's a few older lists I'm thinking about taking a look at.

Unsure if I want to try my three tiered army again since it feels perfect with combat doctrines.

Edited by Dont-Be-Haten, 12 December 2019 - 03:41 PM.

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#56
Dont-Be-Haten

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Here's my "Red Grail" list I've been tinkering around with. I think it could be a fairly strong brigade list.

Originally it had the Sanguinor in it, but I took him out. Some things I may do is swap out the melta guns for plasma/grav unsure yet. Let's look at getting this list better as I really like the core of it, and I have almost all of it.


++ Brigade Detachment +12CP (Imperium - Blood Angels) [139 PL, 14CP, 1,999pts] ++

+ No Force Org Slot +

**CHAPTER**: Blood Angels

Armoury of Baal [-1CP]: Additional Relics of Baal

Battle-forged CP [3CP]

Detachment CP [12CP]

+ HQ +

Captain [6 PL, 112pts]: 2. Artisan of War, Hero of The Chapter, Jump Pack, Power fist, Storm shield, The Angel's Wing (replaces jump pack)

Lemartes [7 PL, 100pts]: 4. Mantra of Strength, 6. Canticle of Hate, Litanies of Hate

Sanguinary Priest [5 PL, 70pts]: 3. Soulwarden, Bolt pistol, Chainsword, Jump Pack, Warlord

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Boltgun, Chainsword

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Tactical Squad [5 PL, 85pts]
. 3x Space Marine
. Space Marine (Heavy weapon): Lascannon
. Space Marine Sergeant: Boltgun, Chainsword

Tactical Squad [5 PL, 85pts]
. 3x Space Marine
. Space Marine (Heavy weapon): Lascannon
. Space Marine Sergeant: Boltgun, Chainsword

+ Elites +

Death Company [9 PL, 99pts]: Jump Pack
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company [9 PL, 99pts]: Jump Pack
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company [9 PL, 99pts]: Jump Pack
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Sanguinary Ancient [6 PL, 66pts]: Angelus boltgun, Death mask, Power fist, Standard of Sacrifice

Sanguinary Guard [20 PL, 199pts]
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword

+ Fast Attack +

Bike Squad [9 PL, 170pts]
. Biker Sergeant: Power sword, Twin boltgun
. Space Marine Biker: Meltagun, Twin boltgun
. Space Marine Biker: Meltagun, Twin boltgun
. Space Marine Biker: Chainsword, Twin boltgun
. Space Marine Biker: Chainsword, Twin boltgun
. Space Marine Biker: Chainsword, Twin boltgun

Bike Squad [9 PL, 170pts]
. Biker Sergeant: Power sword, Twin boltgun
. Space Marine Biker: Meltagun, Twin boltgun
. Space Marine Biker: Meltagun, Twin boltgun
. Space Marine Biker: Chainsword, Twin boltgun
. Space Marine Biker: Chainsword, Twin boltgun
. Space Marine Biker: Chainsword, Twin boltgun

Bike Squad [9 PL, 170pts]
. Biker Sergeant: Power sword, Twin boltgun
. Space Marine Biker: Meltagun, Twin boltgun
. Space Marine Biker: Meltagun, Twin boltgun
. Space Marine Biker: Chainsword, Twin boltgun
. Space Marine Biker: Chainsword, Twin boltgun
. Space Marine Biker: Chainsword, Twin boltgun

+ Heavy Support +

Whirlwind [5 PL, 85pts]: Whirlwind vengeance launcher

Whirlwind [5 PL, 85pts]: Whirlwind vengeance launcher

Whirlwind [5 PL, 85pts]: Whirlwind vengeance launcher

++ Total: [139 PL, 14CP, 1,999pts] ++

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#57
Dolchiate Remembrancer

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Hey DBH!
How has the red grail list handled?
I'm planning something similar but with less scouts and more lascanon wielding tacticals.

Segmentum Ultima::Dolchiate Sector ++Tales of Warfare in a Sector of the 41st Millennium++
IA: Crimson Sons of Vengeance(BA Successor) ++ IT: Thrallband Tusmah(TS Thrallband)

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#58
Dont-Be-Haten

Dont-Be-Haten

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Hey DBH!
How has the red grail list handled?
I'm planning something similar but with less scouts and more lascanon wielding tacticals.


Will be play testing it soon to give you feedback. As of now unsure how it will fair, but it has a lot of positive vibes behind it.
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