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Dosjetka

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=][= The Emperor's Lament =][=

+] A Dark Heresy Campaign -- OOC Thread [+


Game Master:

Players:

  • Boolean Prismatica [Tech-priest, Weapon-smith] - @Olis
  • Caral, of Malai [Cleric, Missionary] - @*Furyou Miko
  • Dariel Krell [Arbitrator, Enforcer] - @Morovir
  • Grim Wollsey [scum, Security specialist] - @Conn Eremon
  • Luther Comtense Epsilon [Tech-priest, Prefecture Magisterium agent] - @Charlo
  • Talon, of the Rake [Assassin, Moritat] - @Commissar Molotov

Chapter:

  • I - Shattered Hope

Status:

  • ACTIVE -| FULL |-

Used annexes:


Hello and welcome to The Emperor's Lament!

This thread is the out-of-character thread for the campaign and is open to all! While it is primarily used for the GM and players to communicate outside of the actual story, if other Frater would like to post then do not hesitate to do so (as long as you don't start spoiling the story plots msn-wink.gif)!

Hopefully you'll all enjoy the story as it unfolds and be captivated by your exploration of the Calixis Sector, from the highest spires on Scintilla to the deepest caverns of Sepheris Secundus!

Your ever-loyal scribe and games master,

Dosjetka

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Would you prefer fairly vanilla characters? Either way, I could bash up a Tech Priest in short order, I think.

Vanilla -> using the archetypes in the rulebook/supplements? Or have I got the wrong end of the stick as usual? :P

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Would you prefer fairly vanilla characters? Either way, I could bash up a Tech Priest in short order, I think.

Vanilla -> using the archetypes in the rulebook/supplements? Or have I got the wrong end of the stick as usual? tongue.png

Pretty much using archetypes in the original book. As opposed to trying out background packages from later supplemental books.

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It depends on what people have access to but yes, I think starting with the archetypes in the original book is the better choice. We can always look at character upgrade packs and such later on down the line.

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I've just realised it's been something like five years since I last rolled any dice for an FFG game. Wow. blink.png

Anyhoo, onto my (randomly generated) character:

Name: Boolean Prismatica

Description: Fit (70kg), 27 y/o, Fair Skin, Brown Hair, Brown Eyes, Nervous Tic.

Homeworld: Imperial World (Backwater planet)

Rank: Technographer

Wounds: 14

Fate Points: 3

Wealth: 2 Throne Gelt

Current XP: 0

Spent XP: 400

Divination: "Only in Death does Duty end." (+1 Wound)

Insanity Points: 24 (Ignores fear tests caused by Fear 1 enemies)

Degree of Madness: Unsettled

WS BS S T AG INT PER WP FEL

34 30 33 35 37 37 39 36 33

Gear:

Metal Staff

Las Pistol + 1 Charge Pack

Las Carbine & Telescopic Sight + 1 Charge Pack

Knife

Flak Jacket

Glow Lamp

Flugs

Data Slate

Mechanicus Robes and Vestments (Good Quality clothing)

Six Spare Parts

Vial of Sacred Machine Oil

Backpack

Traits:

Blessed Ignorance: -5 penalty on Forbidden Lore (INT) tests

Hagiography: Treats Common Lore (Imperial Creed, Imperium and War) (INT) as Basic Skills

Liturgical Familiarity: Treat Literacy (INT) and Speak Language (High Gothic) (INT) as Basic Skills

Superior Origins: +3 WP

Mechanicus Implants: Oh sweet Omnissiah, I'm not summarising all of that... See Pg27 of the Core Rulebook.

Cursed: Once (and only once) the GM can cause any roll to auto-crit fail.

Basic Skills:

Literacy (INT)

Logic (INT)

Advanced Skills:

Common Lore (Machine Cult) (INT)
Common Lore (Tech) (INT)

Evaluate (INT)

Secret Tongue (Tech) (INT)

Speak Language (Low Gothic) (INT)

Tech Use (INT)

Trade (Scrimshawer) (AG)

Trade (Armourer) (S)

Talents:

Melee Weapon Training (Primitive)

Basic Weapon Training (Las)

Pistol Training (Las)

Electro Graft Use

Peer (Binary Brotherhood)

Binary Chatter

Technographer Starter XP Advancements:
Logic (100)
Common Lore (Machine Cult) (100)
Common Lore (Tech) (100)
Binary Chatter (100)

Boolean Prismatica, devotee of the Binary Brotherhood and Tech-Priest of the Machine Cult

Born on a frontier world half forgotten by the Imperium at large, Boolean (his only name at birth) grew up as part of a clan of tinkerers, scrap-dealers and scavengers. Machine-work was his education, having forgone what passed for schooling on his homeworld of Kandrahl Tertius. As a child, Boolean had few friends in the clan. Many of his fellow clanners ignored him, as was custom for them. His immediate family - father, brother, and sister - kept him busy with work, making sure he was not an idle child.

This changed on the eve of his coming of age. The clanners had thronged a local town, as they were wont to do, eager to celebrate and forget the day's hard graft. But this is of little importance. What was important was that the local Mechanicus - the Binary Brotherhood - was also in town. Young Boolean, long infatuated with the Machine Cult, watched avidly as these strange men-machines chose 'gifted' individuals to take with them. To the surprise of everyone in the clan, and the boy himself, Boolean was chosen. What was even more shocking to him was that he was advised by his family to go. None of them told him to stay or to choose his own path. With tears in his eyes, Boolean left the clan to their now-moot celebrations.

In the Brotherhood, Boolean showed a gift for metal-finishing techniques and blade-smithing, ensuring that the local Taghmata always had well appointed weaponry. At this early point in his life as a Tech-Priest, tired of simply being referred to as 'boy' and 'Boolean' he took the name 'Prismatica', after the mythical Brotherhood founder Magos Prismatica. A few of his peers viewed the choice with scorn, some chose not to get involved at all. Regardless, he was now Boolean Prismatica.

Late in his twenty-sixth year, Prismatica and a handful of his fellows were sent off-world to renew the Binary Brotherhood's ties with the nearest forge world. All bar Boolean failed to get that far. The journey, suffice to say, was turbulent and a flickering Geller Field brought horror to the mass conveyor. Daemons and warp-things attacked the crew and passengers, slaughtering many - including Boolean's cult-mates. The Tech-Priest, cornered along with a clutch of other passengers by howling, baying monstrosities, fought them off just long enough to survive the vessel translating back into the materium.

Little did Boolean Prismatica know, one of his fellow survivors was an agent of the Inquisition. The agent, impressed at Boolean for his ability to survive, reported to his master. And his master took an interest. For Boolean, all he knows is that he's working for 'special interests', as if he had a choice...

Edit - GM's changes applied.

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I'll go with an Arbitrator please. I'll generate my character shortly.

 

Here is Dariel Krell the Arbitrator (generated 100% randomly)

 

Name: Dariel Krell

Description: Wiry (1.75m/65kg), Old Timer (43 y/o), Right-handed, Fair skin, Brown hair, Grey eyes, Electoo

Home World: Hive World (Factory Dregs)

Rank: Trooper

Wounds: 13

Fate Points: 2

Starting Wealth: 66 Throne Gelt

Starting XP: 400

Divination: “There are no civilians in the battle for survival”

 

Gear:

Shotgun (12 shells)

Club

Brass knuckles

Knife

Flak vest

Uniform (Good Quality Clothing)

3 doses of stimm + Injector

Arbitrator ID

Chrono

Flask of Amasec

 

WS: 32

BS: 40

S: 33

T: 29

Ag: 29

Int: 33

Per: 38

WP: 26

Fel: 40

 

Traits:

Accustomed to Crowds: Crowds not difficult terrain, no penalty to Agility test to keep footing when Running/Charging through a dense crowd.

Caves of Steel: Tech-Use (Int) treated as a Basic Skill.

Hivebound: -10 to Survival (Int) Tests, -5 to all Intelligence Tests while out of a “proper hab”

Wary: +1 bonus to Initiative rolls.

 

Basic Skills:

Awareness (Per)

Inquiry (Int)

Scrutiny (Per)

 

Advanced Skills:

Common Lore (Adeptus Arbites) (Int)

Common Lore (Imperium) (Int)

Literacy (Int)

Speak Language (Hive Dialect) (Int)

Speak Language (Low Gothic) (Int)

 

Talents:

Basic Weapons Training (SP)

Melee Weapon Training (Primitive)

Quick Draw (Ready is a Free Action)

 

Trooper Advancements:

Ballistic Skill Advancement Simple (+5) 100

Awareness 100

Scrutiny 100

Sound Constitution 100

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@ Dos - Question: How will you deal with starting XP and starting wealth? Shall we wait for other players before using them? Or do we save them for after the first 'session'? 

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I'd like to play an Ecclesiarchy type character - a Sister Pronatus or Sabine. Would the Inquisitor's Handbook be available since I have a copy? Sororitas stuff is generally GM Permission Only.

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I'm in, Dos!

 

It'll have to wait until I get home with my books to give a character, but please do count me in. :)

 

Edit:

 

As promised, I give you the one known as Grim Wollsey (like Olis, I generated this guy randomly, including his known alias):

 

Alias: Grim Wollsey

Description: Wiry (65kg), 34 y/o, Tan Skin, Mousy Hair, Grey Eyes, Piercing Quirk

Homeworld: Hive World (Specialist)

Rank: Dreg

Wounds: 7

Fate Points: 3

Starting Wealth: 11 Throne Gelt

Starting XP: 400

Divination: "Die if you must, but not with your spirit broken." (+3 Willpower)

 

WS 30

BS 35

S 27

T 27

AG 35

INT 33

PER 33

WP 35

FEL 41

Walk(½): 2 Walk 4

Charge: 6 Run 12

 

Gear:

Autogun w/ 1 clip

Autopistol w/ 1 clip

Brass knuckles

Knife

Quilted vest

Street ware (Poor Quality Clothing)

 

Traits:

Accustomed to Crowds: Crowds not Difficult Terrain; no Agility penalty on Run/Charge

Caves of Steel: Tech-Use (Int) treated as a Basic Skill

Hivebound: -10 to Survival Tests and -5 to Intelligence Tests, when outside of a "proper hab"

Wary: +1 to Initiative rolls

 

Basic Skills:

Awareness (Per)

Barter (Fel)

Charm (+10) (Fel)

Deceive (Fel)

 

Advanced Skills:

Blather (Fel)

Common Lore (Imperium) (Int)

Drive (Ground Vehicle) (Ag)

Navigation (Surface) (Int)

Speak Language (Hive Dialect) (Int)

Speak Language (Low Gothic) (Int)

 

Talents:

Basic Weapon Training (SP)

Melee Weapon Training (Primitive)

Pistol Training (SP)

Unremarkable (Easily forgettable)

 

Dreg Advancements:

Barter (100)

Drive (Ground Vehicle) (100)

Charm (100)

Navigation (Surface) (100)

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@ Dos - Question: How will you deal with starting XP and starting wealth? Shall we wait for other players before using them? Or do we save them for after the first 'session'? 

I should have specified that kind of thing earlier. starting XP can be expended during character creation but starting wealth will be used later on.

 

Also, Wounds, Fate Points, Starting Wealth and Divination will be rolled by me and/or dealt with later.

 

Also also, each of you needs to write up at least 500 words about your character. That way I can really get a feel of who your character is, how (s)he would react to a given situation, etc. It'll also help you roleplay your character. Don't go crazy and write me a novel but the more general info about your character you can give me, the better. However, please keep in mind that your characters should be able to fit into the established lore and that I will ask you to change things if I think that your character doesn't fit-in.

 

Lastly, specifically for Olis, if you wish to re-roll your stats to get some slightly more archetype-appropriate ones, feel free to do so

 

I'd like to play an Ecclesiarchy type character - a Sister Pronatus or Sabine. Would the Inquisitor's Handbook be available since I have a copy? Sororitas stuff is generally GM Permission Only.

Ecclesiarchy character: yes. Adepta Sororitas character: no.

 

At the moment I don't have the time to go through the various scenarios to adapt them to the inclusion of a Sororitas character, sorry.

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Of course! As long as "later" isn't in a week's time. msn-wink.gif

Certainly not! tongue.png

I'll get it written tomorrow and post it up. Just reminding myself of the classes smile.png

Is there a particular book that has more than the base ones I should look at?

I assume we're using this to create the characters:

http://suptg.thisisnotatrueending.com/dhadvanced.html?

But I can't seem to find Crusader there... Which I would LOVE to be :D

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Here's a quick list of the books and home worlds and careers contained within each of them:

 

Core Rulebook:

+ HOME WORLDS +

-> Feral World

-> Hive World

-> Imperial World

-> Void Born

+ CAREERS +

-> Adept

-> Arbitrator

-> Assassin

-> Cleric

-> Guardsman

-> Imperial Psyker

-> Scum

-> Tech-Priest

 

The Inquisitor's Handbook:

+ HOME WORLDS +

-> Forge World

-> Schola Progenium

-> Noble Born

-> Mind Cleansed

+ CAREERS +

-> Sororitas [Multiple] (Unavailable for this campaign)

 

Blood of Martyrs:

+ HOME WORLDS +

-> Shrine World

-> Famulous Protégé

-> Monastic Upbringing

+ CAREERS +

-> Confessor

-> Frateris Militia

-> Redemptionist

-> Arch Exorcist (Unavailable at the start of this campaign)

-> Drill Abbot (Unavailable at the start of this campaign)

-> Calixian Witchfinder (Unavailable at the start of this campaign)

 

Daemon Hunters:

+ CAREERS +

-> Agent of Reliquary 26 (Unavailable at the start of this campaign)

-> Banisher

-> Cult-Stalker

-> Daemonym Seeker (Unavailable at the start of this campaign)

-> Ordo Sicarius Initiate (Unavailable at the start of this campaign)

-> Pyroclast (Unavailable at the start of this campaign)

-> Techsorcist (Unavailable at the start of this campaign)

-> Theomancer (Unavailable at the start of this campaign)

-> Grey Knight [Multiple] (Unavailable for this campaign)

 

Book of Judgement:

+ CAREERS +

-> Chastener (Unavailable at the start of this campaign)

-> Cyber-Mastiff Handler

-> Malifixer (Unavailable at the start of this campaign)

-> Magistrate (Unavailable at the start of this campaign)

-> Slate Agent (Unavailable at the start of this campaign)

-> Suffering Marshal (Unavailable at the start of this campaign)

-> Verispex Adept

 

++ Important Note: As long as you ask for permission first, feel free to look at the available background packages in the various books. ++

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Awesome - thanks!

 

So where is the Crusader? :P

 

The Wiki's have them down but I can't see :s

 

Failing that - I suppose an eventual Pyroclast (assuming they are men of holy fire and for the Emprah and all that Jazz) sounds cool!

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The Crusader is an Ascended Career so for characters of levels 10+.

For the Pyroclast:
 

Pyroclast
 
"You must face the truth squarely and without fl inching from duty. Our enemies are mortal no longer. Mercy for such as they is a chimera, self-deception is its only ally. Dedicate this weapon, given unto your hand at the behest of the Emperor, to their destruction. Regard its function as your only duty: you live only to bring cleansing fire. Take up your rod and staff, your armour and psycannon, and go forth."


–Lectures to the Ordo, Inquisitor-Historical Galbus Heer

 

What others of the Inquisition do through stealth and guile, the Pyroclast does through the cleansing flame of righteousness. Originally created as a group by Inquisitor Malachai Heritor in 643.M40, the Pyroclasts were intended to be sent in when the only hope of ending a xenos infestation was through the application of holy fire. The success of the Ordo Xenos Pyroclast squads led the Ordo Malleus to apply the same principles to Daemon hunting. Original records of which Inquisitor first attempted this have been lost to time, but the results cannot be overstated. The first recorded use of Pyroclasts happened on the Agri-world of Dreah. Grain that had been tainted by Chaos was planted in the fields of many unsuspecting farmers. During the harvest, the stalks of this grain poisoned the tithe of Dreah. Learning of this tragedy, Inquisitor Helden Karros equipped three full regiments of Imperial Guard to combat this menace. Within a single month, the entire crop of questionable grain had been incinerated under the relentless onslaught of the flamers of the Pyroclasts. To be sure that the taint had been rooted out suffi ciently, Inquisitor Karros ordered a cleansing of all vegetation with a thousand kilometre radius of the original planting site. With the Cleansing of Dreah complete, the Calixian Ordo Malleus created a training bastion on the Shrine
World of Reshia for Inquisitorial agents specializing in the use of Incinerator. Within this bastion recruits are schooled in the nature of flame and the cleansing power that it holds. Other Inquisitors are known to maintain elite groups of such Guardsmen, either privately trained or sent to Reshia for instruction.

 

Becoming a Pyroclast

 

Pyroclasts are mostly recruited from experienced Guardsmen. Those chosen must already have an instinctive understanding of the nature of fire. During Pyroclast training, this grows into an almost religious love and faith. Once selected, the majority of Pyroclasts are sent to Reshia for a period of six months for indoctrination and training, and then returned to their Inquisitor with the skills necessary to illuminate the dark shadows of corruption with the light of the Incinerator.

Required Career: Guardsman

Alternate Rank: Rank 5 or higher

Other Requirements: Basic Weapon Training (Flame)

Daemon Hunter (Dark Heresy RPG) - p.56

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OK, a few more things.

 

Firstly, I've renamed the thread The Emperor's Call and this will be the definitive "official" name for this Dark Heresy campaign.

 

Secondly, Miko and I are in the process of creating a custom character for her based on the Cleric career via PM. This means that others can do the same. Even if you have already created your character and posted it here, you can always contact me if you'd like to tweak a few things regarding your character. Also, once your character description is posted here I might suggest a few changes to make your character profile fit his/her story more.

 

Thirdly, the start date for this campaign is going to be Sunday 22nd May around noon. This gives me the time to organise myself, read your descriptions, re-familiarise myself with the scenario, jot down some ideas for later on, etc. With that in mind, the deadline for creating your character profiles and descriptions is Tuesday 17th May.

 

Lastly, do not (re-)read any of the officially published FFG Dark Heresy scenarios! There's a good chance that we'll be playing a number of them so for the sake of the game and everyone having fun, do not read them! If you already have read one/a few and remember major plot points, please contact me and I'll make sure the scenario is either a. modified or b. not used. Thank you.

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Lastly, specifically for Olis, if you wish to re-roll your stats to get some slightly more archetype-appropriate ones, feel free to do so

 

Ehhh... I'll take what I've got unless you're unhappy with his stats. Boolean lives by the dice. :P

 

Also - I'll deal with Boolean's character advanements now seeing as others have already. ^_^

 

 

Backstory:

 

Boolean Prismatica, devotee of the Binary Brotherhood and Tech-Priest of the Machine Cult

Born on a frontier world half forgotten by the Imperium at large, Boolean (his only name at birth) grew up as part of a clan of tinkerers, scrap-dealers and scavengers. Machine-work was his education, having forgone what passed for schooling on his homeworld of Kandrahl Tertius. As a child, Boolean had few friends in the clan. Many of his fellow clanners ignored him, as was custom for them. His immediate family - father, brother, and sister - kept him busy with work, making sure he was not an idle child. 

 

This changed on the eve of his coming of age. The clanners had thronged a local town, as they were wont to do, eager to celebrate and forget the day's hard graft. But this is of little importance. What was important was that the local Mechanicus - the Binary Brotherhood - was also in town. Young Boolean, long infatuated with the Machine Cult, watched avidly as these strange men-machines chose 'gifted' individuals to take with them. To the surprise of everyone in the clan, and the boy himself, Boolean was chosen. What was even more shocking to him was that he was advised by his family to go. None of them told him to stay or to choose his own path. With tears in his eyes, Boolean left the clan to their now-moot celebrations.

 

In the Brotherhood, Boolean showed a gift for metal-finishing techniques and blade-smithing, ensuring that the local Taghmata always had well appointed weaponry. At this early point in his life as a Tech-Priest, tired of simply being referred to as 'boy' and 'Boolean' he took the name 'Prismatica', after the mythical Brotherhood founder Magos Prismatica. A few of his peers viewed the choice with scorn, some chose not to get involved at all. Regardless, he was now Boolean Prismatica.

 

Late in his twenty-sixth year, Prismatica and a handful of his fellows were sent off-world to renew the Binary Brotherhood's ties with the nearest forge world. All bar Boolean failed to get that far. The journey, suffice to say, was turbulent and a flickering Geller Field brought horror to the mass conveyor. Daemons and warp-things attacked the crew and passengers, slaughtering many - including Boolean's cult-mates. The Tech-Priest, cornered along with a clutch of other passengers by howling, baying monstrosities, fought them off just long enough to survive the vessel translating back into the materium. 

 

Little did Boolean Prismatica know, one of his fellow survivors was an agent of the Inquisition. The agent, impressed at Boolean for his ability to survive, reported to his master. And his master took an interest. For Boolean, all he knows is that he's working for 'special interests', as if he had a choice...

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I'll begin work on a summary soon. I'll probably hold to the base rulebook for now, and keep my guy as is.

 

For the stuff that I have already rolled up that is going to be done instead by the GM, like wounds and fate points, just disregard. I'll overwrite/replace as needed.

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Same here.

 

Backstory:

 

Dariel Krell, Arbitrator of the Adeptus Arbites

 

Born on one of countless hive worlds in the Imperium, Dariel Krell was raised by manufactorum-toiling parents, who raised him to be honest and dutiful above all else. This sense of duty and loyalty to the Imperium led him to loathe the gangers and scum who filled his level of the hive with their filth, whilst faithful men and women gave their praise to the Emperor through honest toil. However, these rigorous standards also prevented him from enacting justice by his own hands upon these degenerates, as he knew that if he did so, he would be no better than them.

 

This hatred only grew when both of his parents were killed when a dissident bomb plot destroyed their entire manufactorum in a cataclysmic explosion that devastated the surrounding hive. Taken in by the Schola Progenium for his parents’ service, he quickly began to assimilate the teachings of the Lex Imperialis, which, combined with his strong sense of duty to the Imperium, eventually drew the attention of the Adeptus Arbites, and by his eighteenth year, he was taken away to serve the Imperium in the ranks of His Arbitrators, many systems away from his home world. He would never return.

Nearly two and a half decades of faultless, if unimpressive service followed, with Dariel accompanying his Patrol Squad on many minor riot suppressions and cult purges. This changed, however, when on what would seem to be just another purge of a minor cult, his squad stormed into a fully-fledged Chaos ritual. Despite their swift action in subduing all of the cultists, they were unable to prevent a tear in the fabric between realities…

 

The summoned daemon tore through the Arbites, their armour providing almost no resistance to the malicious hellblade that rent limb from limb and ripped their skulls from their bodies. Their guns useless against the daemon, the remnants of his squad closed with the daemon with blades and clubs raised. These more primal weapons had a marginally greater effect than their guns had, whilst they died, their inflicted wounds began to take their toll on the daemon.

 

Eventually, with all but Dariel and his Proctor slain, the Daemon impaled the Proctor on its blade, but as his shock maul fell from his faltering grip, Dariel reached out and took it, and at last, with its attention taken by the writhing figure on the end of its blade, he landed a telling blow on the daemon, and banished it back into the warp. This was where the reinforcements found him, the shock maul still in his hands, surrounded by the bodies of the cultists and his squad mates.

 

As the only survivor of his squad, he immediately came under scrutiny by his fellow Arbitrators. Could he truly have bested the daemon without becoming tainted? These questions were put to rest by the arrival of an Inquisitorial agent sent to investigate this apparent daemonic incursion. Whilst declared free of taint, he was not allowed to remain with the rest of the Arbites, due to what he had witnessed. Instead, the agent recruited him into his master’s retinue, so that his skills may still be used to serve the Emperor in other ways. For Dariel, this reassignment suited him well, as while he took solace in upholding justice in the Imperium, he could no longer bear to be in the company of his fellow arbitrators, as while he had not been tainted by his encounter with the daemon, he had still been scarred by it, and the presence of his fellows only served to reopen these wounds.

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