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The Higher Call [DH] OOC Thread

The Higher Call Commissar Molotov Dark Heresy OOC

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#51
Commissar Molotov

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Yay! 

 

I've got the first post ready to go once the Cell is sorted. 

 

Marovian, when you (re)create Artemis's profile, don't forget this tidbit:

 

Weeks later, the Acolytes gathered within House Haldane at Brandt's orders. There, you were surprised to find yourself face-to-face with a member of the Mechanicum, a tall, willowy figure clad in dark red robes.

 

++You are the ones known as Septimus Cell? The ones who combated the Vinculist presence on this world? You have incurred a great debt of honour from the Demesne.++

 

From within his robes, a surprisingly human hand emerges, clutching a dull brass coin. Upon it is the skull-and-cog emblem of the Mechanicus. The other side is inlaid with an intricate web of circuitry. 

 

++Should you ever require assistance, present this token to any of the Demesne's childer. They will be bound to aid you as they can. The Omnissiah heeds you, as we heed Him.++

 

Noctus: I've allocated you mementos, which you can detail and add into your character profile.

The Psycho: When you get a chance, please copy your mementos into your character profile.


 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#52
Soldier of Dorn

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OR8TNjV.jpg

 

Wyl Munny

Affiliation: Septimus Cell (The Lady Amaranthe)

Status: INQUISITORIAL APPROVAL CONFIRMED

Divination: “If a job is worth doing, it is worth dying for.”

 

Physical Description

Age: 61

An older man atypical of his occupation, Wyl Munny cuts an imposing figure nonetheless at nearly 2 meters. Gaunt of feature, gray-haired and stubbled, he is often seen wearing a trenchcoat and a wide-brimmed hat that obscures his eyes.

 

Personality

 

What can I say about Wyl Munny? He’s a quiet man, bit distant, but can be relied upon to get the job done. Never breaks his word, neither. Don’t cross him, though. Just… don’t. You don’t want to see the consequences of that choice. Ever.

- Anonymous, on the subject Wyl Munny

 

 

Prior Life

Rank/Position: Bounty hunter (certified under the Raptura Agreement of 540.M37)

Whatever Munny did before he became a bounty hunter is unknown, though there have been a wide range of theories ranging from Guard deserter to hive ganger. What is known, however, is that at some point he appeared in Hive Remus on Hyades one day, carrying the broken body of a prominent criminal slung over one shoulder and a smoking shotgun over the other, in full view of several officers of the Magistratum. Upon confronting this odd figure, the officers discovered that he had all proper documentation, certified by the Seal of Terra as a Throne-supported bounty hunter. From then on, whispers of the man began to circulate, his reputation gaining strength, eventually finding their way to an agent of the Lady Amaranthe…

 

 

Inquisitorial Service

Potentially, there might be some background here.

 

Weaponry

  • Shotgun

Munny’s most frequently used weapon, it is the same battered gun he was carrying that day he encountered the Magistarum of Hyades.

  • Stub Revolver

A commonly used backup weapon.

 

 

Clothing

  • Heavy Leather Trenchcoat

-

  • Flak Vest

Munny wears this vest beneath his coat for added protection.

  • Preysense Goggles

Preysense goggles for tracking his quarry.

 

Equipment

  • Combi-Tool

 

A worn combi-tool with a wooden handle, this device has seen Munny through many scrapes.

 

  • Manacles

 

No bounty hunter should be without a few sets of these restraints, and Munny’s not going to be the one to break that trend.

 

Mementoes

 

 

  • Bone dice

The bone dice that Wyl Munny carries are a reminder to him that Fate is random, and that Death does not dicriminate between young and old, healthy and sick.

 

  • Torn card of the Emperor's Tarot

This card, the Lost Child, holds special significance to Wyl Munny. It is the last memory he has of a loved one and his life before, and he has carried it through all his trials, through calm and through storm. Even though the edges may be battered, and the illuminated portraiture on its face may be worn away, he refuses to let it go or replace it with another. He never lets it out of his presence.

 

_________________________________________________________________________________________________________________________________


Edited by The Psycho, 16 May 2016 - 05:50 PM.

"Welcome, Soldier of Dorn. Reborn from the ashes of The Psycho. Rise and stride forth with righteous fury and purpose. In the name of Terra, Dorn, and the Emperor."

- Dosjetka

 

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The Burden of Duty: The VII Legion

[+++latest update+++]

 

A Cruel Angels Thesis


#53
Noctus Cornix

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Been a bit busy this weekend. I'll update my profile tonight when I get back from work.



#54
Commissar Molotov

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Awesome stuff. 

 

I am currently targeting Thursday for the game to start, though that is subject to change. As I mentioned, I'm ready to begin whenever you guys are! 


 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#55
Noctus Cornix

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(Updated. Changed name, did a few little corrections and added the momentos. Hope this works.)

 

 

xOwcAWL5_zpsmx2holuh.jpg
 
 
Yunxian 6-72
 
Affiliation: Septimus Cell (The Lady Amaranthe)
Status: ACTIVE
Divination: "A Duty Worthy of Service is Worthy of Sacrifice "
 
Physical Description
Age: 57
In a time past, one might have marveled at the mastery of marriage between genetic perfection and the purity of machine. With age and neglect, the flesh will wither and the metal will rust. The Chirurgeon is a towering figure of intimidating presence. The body beneath its tattered mantle is decayed, a pallid gray texture where once there had been skin of brilliant caramel. Its form is ribbed and gangly, vat-grown musculature past its use into malnourished degeneration, only held aloft by dense bone structure and whirring servos. Crude limb replacements and cast frames have been used to keep the savant at functioning capabilities with no small measure of discomfort. Smaller blade and manipulator limbs are infused to its chest and abdomen, what few mechandrites that have seen routine maintenance to ensure it can function.  Its face is a ghoulish visage, lower jaw removed in place of tubed respirator units that cover up to the nose and small mandible-limbs that protrude from the neck and cheeks. Its eyes are gone, abandoned leaving only hollowed sockets. Its singular 'third' eye, a crimson optical lens protruding from the forehead is its only form of vision, though it often relies on visual-feed provided through its servo-skull thralls that follow in Yunxian's wake.
 

Personality

Despite its revanent appearance and extended time in isolation, Yunxian 6-72 shows few signs of mental degeneration. Having undergone extensive mind-cleansing several decades ago, the savant of the Mechanicum upholds to the standards of the Machine-Cult of Mars, pure in duty and its pursuit of knowledge. As a former servant of the Magos Biologis, Genetor Mistress Kysla, Yunxian keeps to the philosophy of its schooling and a ardent believer in Primus Humanum, the purity of the human form and humanities place as the image of the God Emperor's design. As a Chirurgeon and a scholar of Mutara, it upholds to the Hippocratic Oath of the Biologis Creed, an excellent physician and astute in the guarded knowledge of  Servo-Skull and Servitor reclamation. 
 
What few behavioral protocol deviations  only came to light once the Tech-Priest was abandoned in the lower hives of Meggdon. There, amongst the people ravaged by disease and crime, it found a new purpose, its own purpose. Even in isolation Yunxian 6-72 never abandoned its Hippocratic Oath. Withered flesh and short-circuiting machinery are regularly sterilized, general practice was provided to those in need and lives who did not endanger others were always given care in desperate times. It began to produce signs of  protective tendencies in its cranial circuitry a kindness rarely seen in the Scions of Mars. Instances of suicidal tendencies were exhibited during isolation from the Mechanicus, both at its own hands and at that of local gangs. The Tech-savant displayed little sense of self-preservation and always put its duty above its own survival. How it has continued to function, even if in such poor condition, is a miracle unto itself.



Prior Life
Rank/Position: Chirurgeon, Adeptus Mechanicus (Mutaran Biologis)
What life kind  of person the Chirurgeon known as Yunxian 6-72, what kind they lived before they became a Servant of the Omnissiah, it is irrelvant. What archives that might withhold such information are likely buried beneath an avalanche of data and files to the teeming billions that have lived and died on the forgeworld of Mutara. What records might have told was a youth that sought to join the Crimson Guard Skitarii. In that time, she showed an aptitude for medical practice, destined to be a field-medic of the forgeworld's proud military arm, yet it was that exceptional score which drew the eye of the Genetor Mistress Kysta. With strong ties to the Fabricator General and the necessity of her duty to the Geneseed scrutiny to the Castigators Chapter of the Adeptus Astartes, the Magos Biologis with ease plucked the girl from her dream to be amongst the skitarii and into the life of a Chirurgeon.

 

That was when such past lives were made irrelevant, purged from memory and the youth ceased to be a she, now nothing more than an it. Yunxian 6-72, Seventy-Second Chirurgeon of the sixth tier in service to the Mutara Biologis and Genetor Mistress Kysta. The moniker 'Yunxian' is little more than a pet name given at a whim by the capricious Magos, a name taken from a physician on distant Terra in ages long past. Body and mind, shaped to the Genetor's whim, soul given to service to the Omnissiah and the Cult of Mars, Yunxian6-72 became a tech-priest of Mutara and a physician of the Biologis. It was in these years that life was dedicated purely to the pursuit of knowledge and honing one's craft, spilling over data-crypts and tomes without rest, providing services to the mining-slaves in tending to their wounded as practice. 6-72 rose quickly from the eighth tier to the sixth, and perhaps they might have risen further in esteem, were it not for the fate to come.

 

In a diplomatic service to the Hive nobility of Meggdon as mediator between the Houses and the Adeptus Astartes, Genetor Kysta arrived with her cohort of bodyguards and attendants. Yunxian 6-71 was among her acolytes who were selected to join in the trip. An assassination attempt was made on the  Genetor's life, an attack that was believed to be orchestrated by the Vinculits, though there was never any proof. There, in that ensuing ambush along the catwalks of the landing bays Yunxian fell, caught by a las shot o the chest cavity and sent plummeting over the edge. 

 

As fate would have it, the Chirurgeon would survive the fall, bloodied and broken from the damage and falling into the sewage canals of the underhive. Yunxian dragged itself from the murky waters and collapsed, its mind shutting down slowly as it began to repair itself by necessity. After it awoke from the hibernation protocol, 6-72 found itself sranded deep in the underhive of Meggdon, the Genetor alive and well but long gone from the planet now, the aspiring Chirurgeon simply assumed dead and forgotten. It was abandoned in that place. Yet it was here, in this dark underhive that the tech-savant found a people ravaged by disease, mutation, and crime. Though cut from its master, the savant of the Biologis followed its Hippocratic Oath and found new purpose in service to this forgotten children of the Emperor, a lonely shepherd tending to its lost flock. 

Inquisitorial Service
Potentially, there might be some background here.


Weaponry

 

Stubcarbine.jpg

  • Stub Carbine

A weapon design unique to the Adeptus Mechanicus, the Stub Carbine is a weapon used often by bodyguards to Mechanicus officials and by the more famously known Sicarian Infiltrators. Created after the original designs of the Heavy Stubber, the Carbine offers a more light weight and versatile unit while sacrificing little stopping power of its progenitor. As a member of only the sixth tier of servants to the Genetor Mistress, Yunxian and its fellow Chirurgeons some times served as a first line of protection for their Mistress, beyond combat servitors to ensure there was no needless expenditure of her real bodyguards. This Stub Carbine was the firearm issued to 6-72 in the case of that task which would fatefully lead to its abandonment. The weapon remains with the Chrurgeon to this day as its only real weapon.

  • Mechandrite Blades

Under its Hippocratic Oath as part of the Biologis Creed, Yunxian 6-72 is a surgeon above all else and as such may never turn its blades against another human as part to due harm (save for such sanctioned moments when 'forceful interrogation' is required. To use its surgical blades against another, even in the midst of combat, would be a direct violation of that Oath. A myriad of mechancical talons and blade-ended limbs protrude from the savant's body, each a tool made for the sole purpose of medical practice, and will only be used as a means of self-defense in the most dire of situations.
 

Clothing

  • Mechanicus Robes and Vestments

To this day, Yunxian still wears the tattered, crimson vestments of the Mechanicus, though they hardly mean anything now with little connection to its former home world or its faction. 

 

  • Flak Greatcoat

Atop its ghoulish exterior and shorn robes, Yunxian wears a a ragged, dark brown greatcoat woven with this flak protection to provide some means of defense. The greatcoat doubles as a means of obscuring its imagine. Though it may be detached from human emotions, the Chirurgeon is aware enough of the reaction most would have to its presence and so keeps its face hidden beneath that heavy hood, some times donning a crude corvian billed mask as was the tradition of such physicians in ancient Terra.

 
Equipment

  • Medicae Mechandrites

Several flexible limbs protrude from the savant's reinforced cyber-mantle, two-metre long appendages fixed with an array of syringes, scalpels, drills, and all manner of devices used almost solely for the task of surgery, though some may double for the more mundane taskes required of a Tech-Priest's holy duties to the machine.

  • Medicae Kit

 

Alongside its Mechandrites Yunxian carries a medikit containing the necessities of various cataplasm patches, contraseptics and synth-skin as well as basic medical tools and some stimm doses, though much of the Chirurgeon's supplies have begun to run dry. The kit also doubles easily as an Excruciator kit, the Chirurgeon able to use its knowledge of the human body to its advantage when information is needed, though such times are rare and the priest of Mutara is reluctant to do so.

  • Combi-Tools

Though a savant of the Bilogis Creed, 6-72 is still a Scion of Mars and, as such, is versed in the tasks required of one of its office. A specialist in Servoskull and Servitor reclamation, the Tech-Priest carries the bizarre utility tools needed to tend to the many machines that ensure the Imperium's continued function.

 

  • Servo-Skulls

As an expert in reclamation rites, Yunxian has filled its innate loneliness and shotcomings with a small host of Servo-Skulls that follow in its wake. These small, monotasked machines riding on mundane anti-gravity devises help provide the Chirurgeon with some tasks that it cannot functionally do on its own or assist in its tasks. One Servo-skull is fixed with many optic lenses, ribbed cabling connecting it to the tech-savant's cortex implants, helping by providing a greater depth of vision and magnification. Another provides illumination by a cracked Lumen-globe, bright enough to illuminate the dark in a limited space but more importantly allow 6-72 to work in dim places. The last two servo-skulls are little more than assistants, fitted with discarded medical equipment cleansed and repurposed to aide the surgeon and tech-priest in its work. Without a proper generator station to charge them, Yunxian connects them to its internal Potentia-Coil through several cables from the Electro-Grafts protruding from its back. There they hide in their dormant stat beneath the chirurgeon's greatcoat as they charge, giving the savant an almost hunch-back like outline when all four are underneath.

 

Mementoes

  • Battered Lodestone

Retaining any possessions of an individual's life following their induction into the Mechanicum is a punishable offense, for it shows a lack of commitment to the path of knowledge and oneness with the Omnissiah. However egregious the offense might be, Yunxian 6-72 keeps with it this small trinket, little more than a weathered and weak lodestone wrapped into a small band to wear as a necklace. It was a gift, a good luck charm given to it when it was once a young girl. The slave-miners of Mutara are a superstitious people who believe such items to be a symbol of luck and love, for such stones attract to metal of machines and thus drawn towards the Omnissiah. 6-72 of course knows such beliefs are merely ignorance, but the stone remains in its possession.

  • Brass Token of the Machina Opus

A common trinket carried by many of the Cult of Mars just as much of the Imperial Population clutch to their Aquila talismans. The Machina Opus. It is a symbol of affiliation to the Adeptus Mechanicus as an agent of the order's will and, more importantly, bears a small chip inside that offers the recorded identification of its own within. 


Edited by Noctus Cornix, 18 May 2016 - 03:09 PM.


#56
Commissar Molotov

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Excellent stuff, both of you! I particularly love the idea of the lodestone being something that attracts metal, and thereby attracting some of the Omnissiah's favour. Really characterful stuff! 

 

Noctus, I think it makes sense that in the wake of the Inquisition combing over Hyades for Vinculists, your character has turned up. After being taken in, investigation has shown 6-72 to not be a heretek, and she is being put to use in the service of the Inquisition. 

 

Jack, your penal transport made an unscheduled layover above Hyades and you were escorted off - perhaps Nolan thought he was due to be executed? 

 

Psycho, you've already explained how your character gave himself into the authorities. 

 

Just waiting for Marovian, Olis and Skinrider to post their characters... 


 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#57
Noctus Cornix

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Certainly makes sense to me.  Is 6-72 clear for active duty?



#58
Commissar Molotov

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I am certainly pleased to have it (it?) aboard. 

 

I see you mention that it "used" to be female - is "it" the preferred pronoun? 


 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#59
Olis

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Good evening brothers, I give you Brye Haygarth, Pyromancer and Sanctioned Psyker of the Imperium. 
 

===========================================================================================================
 
 

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Brye Haygarth
Affiliation: Septimus Cell (The Lady Amaranthe)
Status: PENDING INQUISITORIAL APPROVAL
Divination: "Follow the Light of Terra." 
 
Physical Description
Age: 36
Brye is a short woman, as a result of her mother smoking Lho quite heavily while with child - another consequence of her mother’s heavy smoking is Brye’s cleft lip, corrected at an early age by the local medicae. This was paid for by her father although it would be the last thing he did for her. To this day, however, she still produces clicking during speech – an unfortunate remnant of her birth defect.
 
Atypical of her home world, Brye is fair in complexion and red of hair. Life in the undercrofts of Nova Talia has taken its toll in the form of scars, a missing finger on her right hand and one rather large, rather ruddy (and rather embarrassing) ‘KIL KIL KIL’ tattoo across her collar. Running with the ‘Meeces’ seemed like a good idea in her teens – but these days she would not even consider such foolishness, despite the fond memories. Although her gang days may be behind her, Brye still wears the trademark goggles and chainmail hood from the old gang.
 
Born a psyker, she spent much of her formative years controlling her powers as best she could… and burning down habs when she could not. While she uses her powers, her eyes will glow like lanterns and a flaming aura will manifest about her head, typically from the appearance of her hair catching ablaze. 
 
Personality
It is difficult to be intimidated by a thirty-five kilo girl, especially one a shade over five foot tall that perpetually shies away from conversing with others. That does not mean to say that Brye cannot hold a conversation or is a bore – it is purely a result of her speech defect and her self-consciousness about it.
 
 After her tenure in the now-defunct juve-gang, Miss Haygarth began taking jobs for money. Anything to keep from starving and staying out in Nova Talia's cold nights. Given her experience in petty criminality in general, Brye was wary of law-enforcement, fearing her past will land her in a penal legion or a spell in the cells. She did not trust the Arbites and was even less enamoured with bounty hunters, even before her capture and subsequent journey to Terra to be soul-bound.
 
 
Prior Life
Rank/Position: Psyker, Epsilon Grade
Brye left her mother and her old life behind when her powers first manifested and destroyed part of the Scholam. Although she did not know much, she knew from the tales that her mother told her to scare her that Black Ships come for those who are 'gifted'. Brye did not wish to be taken away to Emperor knows where - which she later learned was actually the mythical Throneworld of Terra - and so she ran. She spent years as one of the gutter-rats, youths with little else except the ability to beg. When she became big enough she joined the 'Meeces' - one of the many juve-gangs rattling around Downtown - until they were shut down by the Arbites during a raid. Brye escaped when the rest either died or were taken away, never to be seen again. 
 
In her efforts to attain a life like the great and the powerful of Nova Talia, Brye took on jobs for all manner of scum. Some were Guild-drifters looking for revenge, others were run-of-the-mill gangsters in need of that little extra oomph in their next raid or hit, and in one particular circumstance an Adept of the Departmento Munitorum required an archive to be immolated. Brye, to not put too fine a point to it, was a mercenary, a contract-killer and a fixer all in one.  
 
Until her capture, Brye feared leaving Nova Talia. Heading out into the greater Imperium filled her with trepidation as much as the sound of being 'soul-bound' did. She would leave Nova Talia an impetuous girl, barely even out of her teens, staring into the abyss that was the galaxy. The journey to Holy Terra and back to the Dalthus Sector would take the better part of fifteen years. Although she had been assigned, nominally, to the 42nd Thornwood Infantry Regiment, she never rendezvoused with the unit. Instead, her past had caught the eye of an interested party...   
 
Inquisitorial Service
None.Yet.
 
Weaponry

c4b06d1c886b37643f334e50561bc40b.jpg

 
§ Mars pattern Laspistol
 
Bought and paid for by her contract earnings, this 
laspistol was the oldest, most reliable piece that Old Man Jervin had for sale, and cost Brye a fortune. The fact that Jervin was the only fencer that side of Nova Talia not rotting in a cell probably had something to do with it. The pistol was taken from her when she was captured, only to be returned anonymously (amongst other items) as she set foot once again in the Dalthus Sector. Who returned it, Brye could only speculate.
 
 

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§ Flick Spike
 
A common sight among the juves and downtowners, flick spikes are easily concealed and useful for picking your teeth with, amongst other things. This particular example was owned by the leader of the ‘Meeces’ until his untimely demise at the hands of an arbiter. Much like the laspistol and her old clothes, she spent fifteen years without it until, one night, a package was handed to her on a crowded street. This particular trinket moved her more than anything else in the past decade... 
 

 
Clothing
 
§ Padded leathers and chainmail hood
 
Soot smeared and patched with tape, Brye’s regular clothing could do with replacing. But, to be fair, her old clothes still fit and they don't itch like the issued robes did. When she was still just a teen Brye earned just enough to live above the poverty line on Nova Talia, however it wasn’t far enough to afford better clothing and feed herself at the same time. What she currently has offers a modicum of protection, but not much.
 

Equipment
  
§ Goggles
 
Yet another hold over from her youthful days with the ‘Meeces’, these goggles, aside from an anti-glare coating, do little more than protect the eyes from dust and wind.
 

§ Bag of Dice
 
Tied to her belt is a bag of dice, used off-handedly to predict chance and likelihood. More often, though, they are just used for games to while away time.
  

§ Wooden Scholam token (Psy Focus)
 
One of the few items that Brye has had since her days in the Scholam, the wooden token was the first item to hand when her ability to create fire manifested. Used to gain access to the lavatory block, the token was one of the few things that survived her newly awakened powers, unlike the lavatory block... 
 

 

§ Sanctioning Brand (and gloves)

 

Stamped on the back of her left hand, Brye has a large - and still painful - brand showing her to be a psyker. She considers it unsightly (even ugly) and wears thin gloves to cover her hands. The gloves do nothing to protect her from the elements.

 
 

Mementos
 

§ Memento 

 

Brye's old equipment and clothing count as mementos.  


Edited by Olis, 18 May 2016 - 10:11 PM.

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#60
Noctus Cornix

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It is the general term used for Yunxian 6-72. The doctrine of the Biologis under the Genetor Mistress Kysta, as with other more calloused Magos, value the tech-priest as a tool of the Omnissiah. They are mechanisms in the machine. Such concepts as 'gender' are ultimately obselete for they play no part in service to the Omnissiah. The luxury of such terminology are offered to higher ranking officials such as the Magos Biologis who have already proven their loyalty and worth to the Machine God. It is not a viewpoint shared by all but not an uncommon one.

Yunxian 6-72 ceased to be female when the name Avarosa was cast aside and her physical form was genetically mutilated into something all together different.

6-72 is a tool of the Omnissiah's will, an 'it' in mind and body.

#61
Marovian

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I am trying to get my bio up for Stroud, seem to be struggling to post. Standby.



#62
Commissar Molotov

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Looking forward to seeing it up - I think once Stroud returns to us, we can get started! 

 

EDIT: I will be looking at creating a Folio thread so that all the salient clues (and Easy's observations) can be collected together. Character sheets can probably also be placed there, in time. 


Edited by Commissar Molotov, 18 May 2016 - 08:52 AM.

 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#63
Marovian

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Artemis Stroud

 

Artemis.jpg

 

Affiliation: Septimus Cell (The Lady Amaranthe)
Status: ACTIVE
Divination: "The wise man learns from the deaths of others."

Physical Description
Age: 34
Stroud is tall; though well-built, he is quite thin, with blue eyes and pale skin. Always clean shaven, he keeps his hair short out of preference rather than due to any vanity and is not typically prone to flamboyant appearances.

Personality
-
("He believes the true Arbite can have no friends.")

Prior Life
Rank/Position: Precinct Commander (Meggdon Prime), Adeptus Arbites
Born on the planet of Marovia, Stroud was inducted into the Schola Progenium after the death of his parents in service to the Emperor. There, the harsh life of the Schola forged in Stroud his most crucial weapon - the iron-hard will that has sustained him throughout his life. The Drill-Abbots saw the potential within the young boy and earmarked him as a candidate for the Adeptus Arbites. Stroud served with exemplary diligence and after three years as a junior, he was posted to command a down-hive precinct on the world of Meggdon Prime. He was recognised as a well-educated, inscisive man with both a keen ability to make connections between disaparate points and an excellent sense of character.

On Meggdon Prime, Stroud came to resent the way in which the nobility exploited the down-hivers and broke the Emperor's laws casually - if not contemptuously. Stroud's politically meddlesome investigations led to the fall of three noble houses. Despite being warned to back down, he continued his crusade, culminating in a raid on an unlicensed brothel frequented by the rich sons and daughters of the noble houses. The raid resulted in the deaths of two Arbitrators and four nobles. By the end of the day, another eight had been sentenced to hang. As a 'reward' for his efforts, Stroud was reassigned to the backwater agri-world of Loftus VI, where it was thought he could do no further harm. However, the vessel took him to Hyades, where he was inducted into Septimus Cell.


Inquisitorial Service
-

Weaponry

  • Adeptus Arbites Combat Shotgun
    (18/18) (+36) (+8 'Executioner' Rounds)
    An automatic shotgun, fed from a drum magazine. Possesses incredible short-ranged destructive power and a distinctively intimidating racket when fired.
  • Tannhauser-9 Heavy Pistol
    (12/12) (+12/12)
    This bulky and intimidating high-capacity pistol is an enviable example of robust and utilitarian design. Fantastically reliable, the Tannhauser will fire true after almost any amount of abuse and mistreatment. This fact is not lost on enforcers, household troops and mercenaries throughout the Dalthus Sector, many of whom will take a "Tann-Nine" as their sidearm. The weapon is tooled and balanced to exact tolerances, making it quite contrallable despite its large calibre for a stub automatic. Despite its size, its excellent design makes it an "easy carry" from shoulder rigs and quick-draw holsters.
  • Shock Maul
    A signature weapon of the Adeptus Arbites and Enforcers. Capable of delivering an incapacitating electrical shock, the Maul can also be a deadly combat weapon.
  • Knife
    -

Clothing


  • Arbitrator's Uniform
    An imposing suit of light articulated carapace armour made of densely layered plates of armaplas. The suit is fully enclosed and features a comm-bead, respirator and flash-reactive eyepieces built into the helm.
  • Armoured Bodyglove
    A form-fitted suit made up of flexible mesh fibre material that tenses when struck to disperse the impact. Additionally, the suit is reinforced with a micro-scale insert of hardened ceramic lamellar plating over vital areas. Wearable under other loose or specially-tailored clothing, the bodyglove is a common choice for bodyguards or anyone who wishes to protect themselves without an overt show of doing so.
  • Flak Vest
    A flak armour vest typical of those given to the Imperial Guard. Comprises of several layers of ablative and impact-absorbent material.

Equipment


  • Micro-Bead
    A short-range communications device worn in the ear; typically, a micro-bead will have a range of about a kilometre.
  • Injector
    [Stimm] [Stimm] [Stimm]
    A sophisticated hypospray device, which administers a dose of a drug through the skin. Each dose must be loaded into the injector. Stimm is a powerful drug that works to mask pain and drive fighters on when their bodies would otherwise give up.
  • Arbitrator ID
    A golden badge proclaiming Stroud's membership of the Adeptus Arbites.
  • Manacles
    A pair of solid metal restraints.
  • Chronometer
    A timepiece worn on the wrist.
  • Pack of Lho-Sticks
    (20/20)
    A pack of twenty rolled paper tubes, containing a scented, mildly narcotic (and addictive) plant-derived substance, which is lit and the resulting smoke inhaled through the tube.
  • Glow-Globe
    A source of illumination in the darkness. Can provide light for a few hours before being recharged.


Finances
0 Thrones

Mementos


  • A regicide piece, carved from bone (and appearing to have slight traces of blood on it)
    The regicide piece is a souvenir from Stroud's first murder scene. It also marks his first time running afoul of Meggdon Prime's noble houses, as the blood on the piece identified the murderer as the spoilt son of a high-hive trader, who amused himself by slaughtering low-born hivers. Artemis had him swiftly arrested and he was eventually executed. He keeps it with him as a reminder that no one is above the Emperor’s law.
  • A Brass Coin

A dull brass coin. Upon it is the skull-and-cog emblem of the Mechanicus. The other side is inlaid with an intricate web of circuitry.


Edited by Marovian, 19 May 2016 - 01:42 PM.


#64
Commissar Molotov

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Excellent to have you here, Marovian. 

 

So, guys: 

 

I have created the folio thread, which can be located in this sub-forum. I've put in place all the posts I will need to transmit information to you in the short-term; I'd ask that you copy your character profiles into that thread. The character profiles in that thread will be considered to be "definitive", and will then be able to be edited, etc., as the game runs. 

 

You'll see that I've also created the game thread, and I will be posting the first post tomorrow. I highly recommend that you subscribe to the main thread (using the button at the top of each thread page) at least, and the OOC if you haven't. The email updates were one of the main reasons behind my posting this game on the B+C.

 

Marovian, your role will be different in the first stages of the game, and I will explain that to you. 


Edited by Commissar Molotov, 18 May 2016 - 10:01 PM.

 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#65
Olis

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Marovian, your divination is: "Follow the Light of Terra." 

 

On the subject of divinations, Brye doesn't have one yet.


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#66
Commissar Molotov

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Apologies, I did actually mean that for you! 

 

Olis: Brye's divination is "Follow the Light of Terra" 

Psycho: Wyl Munny's divination is "Seek solace in service to the Throne"

Marovian: Stroud's divination is still "The wise man learns from the deaths of others." 


Edited by Commissar Molotov, 18 May 2016 - 10:31 PM.

 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#67
Easy E

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I am interested to see how this kicks-off considering where we left off for the last one.  

 

I am not good at reading Imperial dates, how much time has passed since the events of Truth and Consequences wrapped up?  Is that 100 days or so?  



#68
Commissar Molotov

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Without launching into a complete nerdfest, each 1/1000th of an Imperial year would be 0.365 of a year. So we are about 520911.M41, so 520 x 0.365 = 190ish days into 911. So it's about six months since Astelan and Artemis were first brought to the House of Forgotten Saints. 

 

The first two games took about three weeks of in-universe time. Some of this'll be addressed in the first post, but I do want to convey that for Artemis and Astelan, the year has been stretches of interminable boredom, punctuated by moments of extreme brutality (well... maybe more for Artemis than Astelan!) 


 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#69
Skinrider

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My apologies, crazy at work, writing up my Witchfinder as we speak


My Inquisition themed Imperial Knights:

http://www.bolterand...sition-pic-hvy/


#70
Commissar Molotov

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As a bare minimum, let me have a name for them today so I know what to expect and I can incorporate your character. 

 

Looking forward to your character. 


 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#71
Easy E

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Is Zarkov still going to be part of the group with a witch-hunter joining? Or is he all the moral compass we will need?  :) 



#72
Skinrider

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Eustasius Maraxus

 

posting full char in 15min max

 

Posted in the Foilo

 

...phew that took me long, sorry about that. I assure you though he's as grimdark as they get 


Edited by Skinrider, 19 May 2016 - 01:17 PM.

My Inquisition themed Imperial Knights:

http://www.bolterand...sition-pic-hvy/


#73
Marovian

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Pleased to report that I seem to have got the hang of the new laptop and things are running a lot smoother now. I've copid my bio over to the folio thread - will look forward to this getting going.



#74
Commissar Molotov

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Skinrider, good stuff. 

 

A few points: 

 

The Cardinal of the Dalthan Synod who authorised your investiture was a man by the name of Garrick Dolan, a prelate from the Shrineworld of Roiscant, nestled within the central sub of the Dalthus sector. 

 

I'd like you to rename your pistol so it isn't a Calixian make. Marovian and I came up with the "Tannhauser" manufacturer (the "Tann-Nine" he carries being a Tannhauser IX pistol) in emulation of Dan Abnett's Hecuter and Tronsvasse weapons that Harlon Nayl used. 

 

On the other hand, I would like to heavily limit the amount of silver bullets that you have. I'm prepared for you to have sanctified ammunition if (for example) your character spends a great deal of time personally carving blessings into the bullets and such, but otherwise he won't have them. 

 

Your symbol of Witchfinder status would take the form of a Ministorum Symbol made from a dull metal. I imagine it to be something like a police warrant card - obviously instead of a photograph on the left side, you'd have some sort of signed parchment from Cardinal Dolan proclaiming you to be a sanctioned operative of the Synod. 

 

For a memento, you have a medallion awarded to those who have made the pilgrimage to Roiscant; it depicts the Saint of the Swordpoint Stars, her blade upraised. On the reverse, the Gothic phrase "VINCIT OMNIA FIDELIS". 


 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#75
Skinrider

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Ok thanks for that Molotov I'll fix and add those things.

 

The silver bullet limit is no problem, and the sanctified bullets as well, I like the idea that I can replenish them myself, even if it involves work.


My Inquisition themed Imperial Knights:

http://www.bolterand...sition-pic-hvy/






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