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RG Vigilator + RG Seekers + Rhino


Shrieker

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If I attach a Raven Guard vigilator in scout armour to Raven Guard seekers in a rhino:

-can they deploy infiltrated in the rhino

-can the rhino scout

-do they all get sniper (inc. rhino)?

-do they all get move through cover (inc. rhino)?

-does the rhino benefit from 'marked for death'? does the vigilator if in the squad?

-does the rhino benefit from stealth if the vigilator has cameleoline?

 

Thanks

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My current thinking is

Vigilator: Move through Cover, Scout, Sniper, Infiltrate (via LA: RG and Unit Entry)

Seekers: Infiltrate (via LA: RG) and Marked for Death

Rhino: Dedicated Transport

 

1) Both Vigilator and seekers have infiltrate, and rhino is a DT, so yes

2) vigilator confers scout to squad. squad is in DT so yes

3) no - applies to model with sniper only

4) Move through cover does not mention that the ability is passed from unit to DT, so no?

5) Marked for death says 'unit' so wouldn't apply to DT

6) Stealth does not mention DT in its descriptor no no - rhino doesn't get it.

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  1. Yes. Dont need a Vigilator to do this.
  2. Yes. Vigilator still has this rule without scout armor.
  3. No, Sniper is not a conferred rule.
  4. Only when on Foot.
  5. No.
  6. No.

Edit: Would have wanted to go into a bit more detail but busy right now. Besides, this is curt and to the point enough :P

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Thanks. I guess I was looking at any potential advantage of scout armour over power armour for RG vigilator, it seems it is basically down to Move through cover, once out of rhino.

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Pretty much.

 

And with the Changes to infiltrate Deployment, unless the unit he's attached to has Infiltrate too (in scout armour), tons of unwanted shenanigans occur. 

 

So theres more or less no real reason to take scout armor.

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Not for that squad.. But I can see the point of a scout armoured jump pack vigilator with dark furies...

He would have infiltrate at that point and be forced to deploy separately and thus unable to Infiltrate or Scout the squad since the only time he'd be able to join the squad is on your Turn 1. Per the GW FAQs on Infiltrate and IC's with Infiltrate.

 

Jump Pack RG infantry do not have infiltrate, after all (and the debate on whether they do or don't shall not take place here).

 

So, again, better off in Artificer/Power Armor to give them a Scout move.

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Not for that squad.. But I can see the point of a scout armoured jump pack vigilator with dark furies...

He would have infiltrate at that point and be forced to deploy separately and thus unable to Infiltrate or Scout the squad since the only time he'd be able to join the squad is on your Turn 1. Per the GW FAQs on Infiltrate and IC's with Infiltrate.

 

 

Reading the draft FAQ closely, it looks like that may no longer be the case. The new FAQ doesn't have the "vice versa" line in it, and it would supercede the current FAQ.

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For whatever it's worth, Raven Guard should never use Seekers because Mor Deythan are so much better.  There is the matter of slot, but honestly if you need this sort of unit, you find the slots.

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I dunno, the ability to shoot of plasma shots with pref enemy then switch to special ammo in later rounds makes them a decent option to consider IMHO. I conside these guys to be a more 12-24" squad than my Mor Ds who I want 6-12" due to twin flame combis/plasmaguns

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Twin-Linked Rending Flamers are hard to beat though.

 

Give them a Rhino, Infiltrate it 18" away, Move 6" Disembark 6" You're now pretty close to a target (depends on deployment) to flame them.

 

Additionally, they can also take 1in3 Missile Launchers or Plasma Guns (and other stuff) for more sustained punch. SIA is cool and all but it doesnt outweigh the damage 3 PGs or MLs can dish out on average.

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I dunno, the ability to shoot of plasma shots with pref enemy then switch to special ammo in later rounds makes them a decent option to consider IMHO. I conside these guys to be a more 12-24" squad than my Mor Ds who I want 6-12" due to twin flame combis/plasmaguns

Special ammunition is not great compared to what Mor Deythan get. Most people don't take advantage of it, but Mor Deythan are special in being able to take 1 special weapon per 3 guys. Their special ability is just as nice on plasma guns as it is on flamers, and their longer range means you don't have to cluster your whole unit within <6" of the enemy target to get lots of models under the templates. It also lets them maintain threat throughout the game. 6 dudes with 2 plasma guns will do far more work than 6 dudes with specialist bolters ever will.

 

So Mor Deythan have following benefits over Seekers:

Way better equipment - they have bolt pistol/ccw/bolter/shroud bombs, which is a much nicer load-out than bolters/pistols with special rounds.

Way better USRs - both units will have infiltrate from being Raven Guard, but Mor Deythan also get Scout and Stealth on top of that.

Way better special rule - TL and rending is a million times better than preferred enemy, especially when you can use it at will rather than declaring the target ahead of time

55 points cheaper for the basic unit of 5 with combi-weapons.

 

They have the following drawback:

Are elites rather than fast attack.

 

In conclusion, Seekers may or may not be overpriced hot garbage for most Legions. If FW ever makes a Rite of War that makes Mor Deythan troops, we're all doomed to die to the Mor Deythan spam train.

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