FORMATIONS (under construction, please advise)
For all intents and purposes the army wide special rules for codex BA, SW, DA, GK, DW(presumably) are forthwith referee to as their respective owner's "chapter tactics"
All formations present in AoD are available to codex BA, DA, but they must meat equivalent unit requirements. If your army doesn't have centurions you can't take a formation that requires them, but if they are only optional to the formation then you may take the formation without excision the illegal option.
Similarly until they acquire their own equivalent upto par formation options, codex BA forces may use codex SM formations, with the same eye for keeping them legal etc.
Note that dark angel company vets shall be available any time sternguard areally an option. Also, deathwing terminator squads of any type may substitute for terminators of any type in a formation.
Obviously sanguinary guard replaces honor guard and so on. Libby dreadnaught cannot replace a dreadnaught in a formation, but it can be taken in any formation in place of a librarian.
Baal predator squadrons may be taken in place of any other preditor squadrons in any formations.
Veterans of the long war
All black legion detachments will get their mandatory votlw upgrades at no cost as a detatchment bonus.
For all other chaos forces votlw shall be reduced to 1ppm regardless of unit type
Chaos space marine drop pod
Units from codex chaos space marines, the black legion and crimson slaughter suppliments, khorne demon kin, relevant imperial armour and any other suppliments, whome are permitted a chaos rhino as a transport option may take a drop pod exactly as described in codex space marines, but it may only take upgrades from the chaos vehicle upgrades relevent to the detatchment it is in. Further drop pods and rhinos may be taken as fast attack options by all csm factions, but cultists may not be deployed by drop pod (tho I have a horrific and fluffy rule to share later). Helbrutes may also take a chaos drop pod
Chaos space marine razorback
CSM units that can take a rhino may take a razorback with all the same weapon options as in c:sm and costs, but must use the chaos vehicle upgrades instead.
SALAMANDERS SPACE MARINES
please ignore the asterisk next to heavy flamers. You may take heavy flamers in tactical and devestator squads.
Salamanders assault squads may take melta guns in assault squads
And reintroducing salamanders 3rd edition rules thru a slight nod. Sgts in salamanders tactical terminator squads may exchange their power sword and storm bolter for a thunder hammer and storm shield for the same cost as the upgrade in terminator assault squads.
ASTARTES AND CHAOS
Blood angels terminators points costs are to be identical to their codex: space marine equivalents
Chaos terminators shall be reduced to 30pm with power weapons, 33ppm with powerfist, lightning claw, or dual lightning claw configurations, and 38ppm with chainfist.
Codex BA, DA, SW armies may take cataphractii terminators, cataphractii terminator captains and contempos as presented in AoD, with relevent chaptertactics rules applied (including death wing etc as appropriate)
Chaos cataphractii terminators.
Chaos terminator squads may replace their Indomitus armour with Cataphracti armour so long as every model in the squad does so, for no extra cost.
Chaos units that may take terminator armour as an option may choose cataphractii armour as well.
Weapon costs in codex blood angels to be improved to those printed for codex space marines.
all vehicles in codex blood angels and codex chaos space marines that have a parallel vehicle in codex space marines that has a squadron rule, may also be taken as squadrons for their respective factions.
The squadron benifit shall be, until further notice, the same as their equivalent squadron from c:sm.
Baal predator squadron, if there are 3 baal predators in the squadron and within at least 6" of another baal predator from the same squadron... all template weapons gain torrent, all weapons gain pinning, and all weapons gain twin linked if they didn't already have it.
IMPERIAL GUARD / ASTRAL MILITARUM / MILITARUM TEMPESTUS
Heavy weapon squads base cost reduced to that of 2 guardsmen. Unit gains eternal warrior.
Vanguard and sternguard Terminators
Tactical terminators have specialist ammo like sternguard that they may fire from their storm bolters.
Assault terminators have the heroic intervention rule from vanguard veterans.
Pistols in general
All basic pistols such as Las and auto pistols, bolt pistols etc become pistol 2 and fire at +1 bs during overwatch but cannot combine with other rules to push them over the model's base bs nor bring their bs higher then a negatively modified bs. Ie if bs reduced to 1 by an effect other than overwatch then they will not fire at bs 2.
Specialist weapons and pistols
Grav pistols, Plasma pistols, helfrost pistols, melta pistols count as specialist weapons when combined with another specialist weapon in assault. Aka, powerfist + plasma pistol = +1 bonus attack.
Stratified wargear prices (weapons primarily) rule is a WIP
Vanguard veterans keep their current wargear price point.
sgts, veteran sgts, aspiring champions, sister of battle squad leaders, members of company comand squad etc (aka all single wound, MEQ armor units) pay 5 points less than full price from the armoury for all melee weapons and pistols that cost 10 points or more.
Imperial guard single wound models who can take weapons from the armory may take them at vanguard vet prices. All other ig officers take them at cost -5 points. Again pistols also at -10 pts for single wound and -5 for multi wound ig officers.
I will be updating this list thru the day. Thank you, input welcome.
Topic title changed since this is clearly for 7th ed only... which my house games will stick with for the time being...
Edited by Canadian_F_H, 19 June 2017 - 01:24 AM.
Added some of the acronyms in this post to our acronyms filter so I'm "editing" this to see if they work right away - no changes to the content of this post