I think it's time to make it's own thread for Adeptus Titanicus, shall we?
What we know so far:
- It's basically the new EPIC.
- It will be set during the Horus Heresy (for now). It's just easier to start with Titans vs Titans, and expand later on.
- It will be in 8mm scale. You will be able to make out power armour marks.
- They're digging into all previous Epic games for inspiration, but it will be a new rule set.
- Expect Titans to have a plasma reactor power tracker to keep track of how much power they have.
- They'll be able to overload the reactor to boost power with a risk (Overload voids, increase speed, etc)
- Harpoons will be back but nowhere near as ridiculous as they used to be!
- Expect 2nd edition Epic orders and damage charts
- Expect 1st edition campaign and upgrade rules
- Engine war will be a bit of a slugfest, with Titans slowly blasting each other to Atoms, staggering about, weapons missing, systems burnt out, but still able to fight until you smash the legs, pulverise the MIU's or cause the reactor to go nuclear.
- Manourberability is key - the heavier the Titan, the slower they are. He described a play test where his final warlord was scragged when an enemy warhound got behind it and he didn't have enough power to overload the reactor to take more turns than they can
- Knights are objective grabbers and shield droppers, don't expect them to go toe to toe with Titans and survive
- Campaign games are the default mode of play, similar to Necromunda as he described it. With options for competitive and open play.
- Machine spirit personality will play a role. This sounded really exciting. Titans will pick up a personality the more used they are. So you could end up wth a Titan geared for close combat and have it turn into a bit of berserker which will have an effect of it becoming less controllable in battle. 'Resting' the Titan becomes an important choice to make. Yes, your Titan could end up with PTSD- As for future Titans, expect a new class between warlord and reaver as well as a Nemesis class and, he got really excited, PsiTitans (at last)! Imperator would only appear if the game proves popular
- They're now running through play testing the game with a wider player base
Thanks for the reference!
It was James Hewitt I chatted to and he was willing to divulge quite a lot of information and was clearly excited on the topic (as was I!). I'm still recalling things as I managed to collar him for nearly 30 minutes! Allow me to expand a few points. Be advised that he was describing early playtest rules. He's only played it internally with 3 man team. He's currently frantically printing out paper models for an expanded playtest across GW. So bear that in mind:
Like previous Epic versions, it's currently an alternative activation system instead of UGOIGO
The plasma tracker
The plasma tracker was very interesting. Each Titan will have a certain amount of power they generate per turn. They then use the power to move, fire weapons, do damage control and repair voids. There's currently an overload mechanic whereby you can increase the power they generate to do additional actions. However, overtaxing the reactor carries risks, though he didn't expand on the risks.
He described each Titan as having its own unit card with stats (move, turns etc.), plasma power tracker, damage track and weapon hard points. He seemed to be describing a hybrid of 1st Edition (weapon hard points, stats and refits) and 2nd Edition Titan datasheets (hit location and critical damage tables).
An expanded description of his playtest
He described a typical Warlord as having 4 inch movement and a single 90 degree turn. Warhounds having an 8 inch movement and could make two 90 degree turns. In his playtest, he described the final turn with only 1 Warlord facing off against 2 Warhounds, with everything else disabled or destroyed. One Warhound distracted him to the front, and took down the Warlords last remaining Voids. The Warlord then returned fire and blew it away. But, crucially, failed his reactor overload and was not able to take an additional turn to face the other, hidden, Warhound with his thicker frontal armour. This left his rear, and the vulnerable reactor housing, exposed and unshielded. On the Warhound’s turn, it moved out and fired on the rear of an unshielded Warlord and breached its reactor!
Machine Spirit Personalities
This is something that, as he described, was hinted at in the background but something that he'd like to explore within the game. I think ideas are still being developed, but he wanted to give Titan's their own personalities, for example the close-combat equipped Titan turning into a berserker. The idea being that you try to issue the Titan an order but the Machine Spirit, feeling more than a little rage as a result of doing far too much close combat and not having any rest, starts exerting its influencing on the Princeps! He mentioned that during campaigns, you'll want to rest Titans as they become mentally burnt out and start developing undesirable personalities.
He described the default game as Campaign games and used Necromunda as an example - you have a roster and for a game, you choose entries from your roster. Between games, you can apply for refits and your crews gain experience. Ejecting heads were mooted as an example of the Princeps and Moderatii being able to survive the destruction of their Titan. He described that, similar to Age of Sigmar, they're also planning to have an open play and competitive play option as well for those who just want to plop down some Titans and just have at it.
He really wants to codify Titans. He's currently been scouring archives and has got a lot of material including Jes Goodwin’s ancient sketches.
He got very excited when I mentioned Psi-Titans!
Imperator Titans would only appear if the game proves to be popular.
I asked about Banelord Titans and vehicles. Again, it's all about popularity.
However, he is writing the rules engine so that they are able to add in vehicles or infantry without requiring a whole new set of rules to be written. He described the jarring effect of Titans and Infantry needing two sets of rules in previous games and it's something that he definitely wants to avoid.
There's some interesting tidbits about Adeptus Titanicus from Penddraig over here on Heresy 30k:
* It'll be set during the 'Titan Death' which we've seen previously on FW's Heresy timeline
* The later expansions into non-titan forces may be based on other Heresy events - e.g Tallarn introducing tanks
That would be very sweet indeed (well, bittersweet considering it's Tallarn...)
via Penddraig (since some ppl can't read there)
My god! I`m so excited for this game. The final rules are almost finished and the games release is planned for early next year – possibly at the Weekender. The reason this is being released faster than BB is because it will only be sold through the FW store and so they don`t have to wait for the Aussies. The game revolves around the use of a maniple (5) titans that may be of either one class or a mix of classes. The first release of the game will concentrate on Warlords, Reavers and Warhounds together with Knights. New Titans classes will be released in the future… The final scale is 8mm and the models are all designed. Apparently everyone who has seen them has said they want them. The game is set in the later Heresy during an existing canon Titan battle that is previewed on the timeline as the “Titan Death”.
The rules revolve around control of your reactor and balancing your reactor against the need for shields, movement, weapons. You can super-charge your reactor but there is a risk that something may go wrong – there are to be special reactor dice to represent this. Also, if you push your titan too hard, the Machine-Spirit may take control but to get the best out of your titan you need to let your machine-spirit have some free will. This is a game of fine balances! Hit location dice are used in the combat phase. Currently, rules for infantry and tanks will not be included but have been written for possible future release.
Rules for knights are included (the models are around the size of a marine). Interestingly, the are not broken down by type but by pattern. So you can field either a Questoris or Cerastus pattern but it doesn`t matter if it is a Warden, Lancer or whatever. The new big knight pattern is included as well.
Scenary will include new plastic modular buildings that are designed to be put one on top of another to form larger buildings. The basis is similar to the Cities of Death modular buildings and so will / can take any form you can build.
The starter set will include: rules, background book, hit location and reactor dice, templates etc but no models. The models are all being cast in resin and will be purchases separately.
Long term plans are expansion packs that may include Tallarn to include rules for vehicles.
- The Warlord and Questoris Knight are done, Reaver is currently sculpted, the large Knight was already 3D printed and he looks huge (larger than a terminator). Cerastus Knights will be done after the Reaver is finished.
- The Warlord is sized between the 28mm Questoris Knight and Leviathan. Actually, it's pretty much Thanatar sized, and also has the same amount of parts.
- The "starter box" will contain the rules, plastic scenario, plastic markers, special dice. No models in it - but there will be bundles on the FW site.
- they will do all the models in resin - maybe, maaaybe one day if it sells very well they can get green light for a full plastic starter box. But not any time soon.
- They will do the old EPIC slaaneshi titans/knights - but loyalist versions of them. The subjugator is a "lighter class" titan now, the smaller ones will still be knights afaik. They will get done in 8mm scale first, and later (hopefully) for 30k too.
- Stuff that already had CAD files can be scaled down, but the other way isn't that easy. So don't expect 8mm stuff beeing released in 28mm soon afterwords, as you can't just upscale it.
- The game itself will be very tactical. It's based around a maniple of 5 titans and knights support. You will have large cards for each of your titans, and marker for void shields, damage, energy etc.
- There will be 3 modes to play similiar to AoS - open play where you can test the waters, matched play with points etc, and narrative mode based on scenarios.
- Machine Spirit traits are in and important.
- Legion traits will be in. *Maybe* we will even get teleporting Warp Runners
- You can do an all Warhound army and play against lets say 5 Warlords - the site with the smaller titans will get battle traits to make these games fair.
- The first Black Book will be based upon the "Titansdeath". It's a huuuuge conflict whichs outcame enabled Horus to strike at Terra. Legio Mortis, Firebrands, Warp Runners, Maybe Legio Tempestus and a intro chapter about the first battle for Mars.
- More black books are planned - similiar to the "normal" HH series, but with AT rules and specific to these really large battles.
- ETA is roughly "first half of 2017".
Edited by Atia, 04 October 2016 - 09:56 AM.