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Adeptus Titanicus


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#1
Atia

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I think it's time to make it's own thread for Adeptus Titanicus, shall we?

 

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What we know so far:

 

- It's basically the new EPIC.
- It will be set during the Horus Heresy (for now). It's just easier to start with Titans vs Titans, and expand later on.
- It will be in 8mm scale. You will be able to make out power armour marks.

- Since all is done in CAD, they can release all titans done for AT also in 28mm scale if they prove to be liked. 
- The reason the new Knight got upscaled was because of AT - they wanted to make him look distinguishable from the Questoris and Cerastus chassis. Oh, and he was originally meant to be the 'Warden'.
- They will start with titans, and will expand to tanks/flyers and infantry aswell as other races later. But that's still a while out.
- The first models will be Warhound/Reaver/Warlord aswell as Knights, done in resin.
 
- The starter box will be just a game set-up starter, without models (atleast that's what's planned for now). It will be done in plastic and be all about scenery and rules. 
- They may do a nice Black Book version of the rules too, including propper background and lots of colour schemes!
- The planned release is the next Horus Heresy Weekender.
 
- They may do a 28mm scale Adeptus Titanicus battle at the next HH Weekender
 
Some rules bits - informations via Zedmeister, Dakka
 
- They're digging into all previous Epic games for inspiration, but it will be a new rule set. 
- Expect Titans to have a plasma reactor power tracker to keep track of how much power they have. 
- They'll be able to overload the reactor to boost power with a risk (Overload voids, increase speed, etc) 
- Harpoons will be back but nowhere near as ridiculous as they used to be! 
- Expect 2nd edition Epic orders and damage charts 
- Expect 1st edition campaign and upgrade rules 
- Engine war will be a bit of a slugfest, with Titans slowly blasting each other to Atoms, staggering about, weapons missing, systems burnt out, but still able to fight until you smash the legs, pulverise the MIU's or cause the reactor to go nuclear. 
- Manourberability is key - the heavier the Titan, the slower they are. He described a play test where his final warlord was scragged when an enemy warhound got behind it and he didn't have enough power to overload the reactor to take more turns than they can 
- Knights are objective grabbers and shield droppers, don't expect them to go toe to toe with Titans and survive 
- Campaign games are the default mode of play, similar to Necromunda as he described it. With options for competitive and open play. 
- Machine spirit personality will play a role. This sounded really exciting. Titans will pick up a personality the more used they are. So you could end up wth a Titan geared for close combat and have it turn into a bit of berserker which will have an effect of it becoming less controllable in battle. 'Resting' the Titan becomes an important choice to make. Yes, your Titan could end up with PTSD 
- As for future Titans, expect a new class between warlord and reaver as well as a Nemesis class and, he got really excited, PsiTitans (at last)! Imperator would only appear if the game proves popular 

- They're now running through play testing the game with a wider player base 

 

Quote

Thanks for the reference!

It was James Hewitt I chatted to and he was willing to divulge quite a lot of information and was clearly excited on the topic (as was I!). I'm still recalling things as I managed to collar him for nearly 30 minutes! Allow me to expand a few points. Be advised that he was describing early playtest rules. He's only played it internally with 3 man team. He's currently frantically printing out paper models for an expanded playtest across GW. So bear that in mind:

Like previous Epic versions, it's currently an alternative activation system instead of UGOIGO

The plasma tracker
The plasma tracker was very interesting. Each Titan will have a certain amount of power they generate per turn. They then use the power to move, fire weapons, do damage control and repair voids. There's currently an overload mechanic whereby you can increase the power they generate to do additional actions. However, overtaxing the reactor carries risks, though he didn't expand on the risks.

Titan Datasheets
He described each Titan as having its own unit card with stats (move, turns etc.), plasma power tracker, damage track and weapon hard points. He seemed to be describing a hybrid of 1st Edition (weapon hard points, stats and refits) and 2nd Edition Titan datasheets (hit location and critical damage tables).

An expanded description of his playtest
He described a typical Warlord as having 4 inch movement and a single 90 degree turn. Warhounds having an 8 inch movement and could make two 90 degree turns. In his playtest, he described the final turn with only 1 Warlord facing off against 2 Warhounds, with everything else disabled or destroyed. One Warhound distracted him to the front, and took down the Warlords last remaining Voids. The Warlord then returned fire and blew it away. But, crucially, failed his reactor overload and was not able to take an additional turn to face the other, hidden, Warhound with his thicker frontal armour. This left his rear, and the vulnerable reactor housing, exposed and unshielded. On the Warhound’s turn, it moved out and fired on the rear of an unshielded Warlord and breached its reactor!

Machine Spirit Personalities
This is something that, as he described, was hinted at in the background but something that he'd like to explore within the game. I think ideas are still being developed, but he wanted to give Titan's their own personalities, for example the close-combat equipped Titan turning into a berserker. The idea being that you try to issue the Titan an order but the Machine Spirit, feeling more than a little rage as a result of doing far too much close combat and not having any rest, starts exerting its influencing on the Princeps! He mentioned that during campaigns, you'll want to rest Titans as they become mentally burnt out and start developing undesirable personalities.

 

Part 2

Game types
He described the default game as Campaign games and used Necromunda as an example - you have a roster and for a game, you choose entries from your roster. Between games, you can apply for refits and your crews gain experience. Ejecting heads were mooted as an example of the Princeps and Moderatii being able to survive the destruction of their Titan. He described that, similar to Age of Sigmar, they're also planning to have an open play and competitive play option as well for those who just want to plop down some Titans and just have at it.

Background
He really wants to codify Titans. He's currently been scouring archives and has got a lot of material including Jes Goodwin’s ancient sketches.

The future
He got very excited when I mentioned Psi-Titans!
Imperator Titans would only appear if the game proves to be popular.
I asked about Banelord Titans and vehicles. Again, it's all about popularity.
However, he is writing the rules engine so that they are able to add in vehicles or infantry without requiring a whole new set of rules to be written. He described the jarring effect of Titans and Infantry needing two sets of rules in previous games and it's something that he definitely wants to avoid.

 

 
 

 

 

There's some interesting tidbits about Adeptus Titanicus from Penddraig over here on Heresy 30k:

 

* It'll be set during the 'Titan Death' which we've seen previously on FW's Heresy timeline

* The later expansions into non-titan forces may be based on other Heresy events - e.g Tallarn introducing tanks

That would be very sweet indeed smile.png (well, bittersweet considering it's Tallarn...)

 

via Penddraig (since some ppl can't read there)

 

Adeptus Titanicus

My god!  I`m so excited for this game.  The final rules are almost finished and the games release is planned for early next year – possibly at the Weekender.  The reason this is being released faster than BB is because it will only be sold through the FW store and so they don`t have to wait for the Aussies.  The game revolves around the use of a maniple (5) titans that may be of either one class or a mix of classes.  The first release of the game will concentrate on Warlords, Reavers and Warhounds together with Knights.  New Titans classes will be released in the future…  The final scale is 8mm and the models are all designed.  Apparently everyone who has seen them has said they want them.  The game is set in the later Heresy during an existing canon Titan battle that is previewed on the timeline as the “Titan Death”.

 

The rules revolve around control of your reactor and balancing your reactor against the need for shields, movement, weapons.  You can super-charge your reactor but there is a risk that something may go wrong – there are to be special reactor dice to represent this.  Also, if you push your titan too hard, the Machine-Spirit may take control but to get the best out of your titan you need to let your machine-spirit have some free will.  This is a game of fine balances!  Hit location dice are used in the combat phase.  Currently, rules for infantry and tanks will not be included but have been written for possible future release.

 

Rules for knights are included (the models are around the size of a marine).  Interestingly, the are not broken down by type but by pattern.  So you can field either a Questoris or Cerastus pattern but it doesn`t matter if it is a Warden, Lancer or whatever. The new big knight pattern is included as well.

 

Scenary will include new plastic modular buildings that are designed to be put one on top of another to form larger buildings.  The basis is similar to the Cities of Death modular buildings and so will  / can take any form you can build.

 

The starter set will include: rules, background book, hit location and reactor dice, templates etc but no models.  The models are all being cast in resin and will be purchases separately.

 

Long term plans are expansion packs that may include Tallarn to include rules for vehicles.

 

 

 

- The Warlord and Questoris Knight are done, Reaver is currently sculpted, the large Knight was already 3D printed and he looks huge (larger than a terminator). Cerastus Knights will be done after the Reaver is finished. 
- The Warlord is sized between the 28mm Questoris Knight and Leviathan. Actually, it's pretty much Thanatar sized, and also has the same amount of parts. 
- The "starter box" will contain the rules, plastic scenario, plastic markers, special dice. No models in it - but there will be bundles on the FW site. 
- they will do all the models in resin - maybe, maaaybe one day if it sells very well they can get green light for a full plastic starter box. But not any time soon. 
- They will do the old EPIC slaaneshi titans/knights - but loyalist versions of them. The subjugator is a "lighter class" titan now, the smaller ones will still be knights afaik. They will get done in 8mm scale first, and later (hopefully) for 30k too. 
- Stuff that already had CAD files can be scaled down, but the other way isn't that easy. So don't expect 8mm stuff beeing released in 28mm soon afterwords, as you can't just upscale it. 
- The game itself will be very tactical. It's based around a maniple of 5 titans and knights support. You will have large cards for each of your titans, and marker for void shields, damage, energy etc. 
- There will be 3 modes to play similiar to AoS - open play where you can test the waters, matched play with points etc, and narrative mode based on scenarios. 
- Machine Spirit traits are in and important. 
- Legion traits will be in. *Maybe* we will even get teleporting Warp Runners msn-wink.gif 
- You can do an all Warhound army and play against lets say 5 Warlords - the site with the smaller titans will get battle traits to make these games fair. 
- The first Black Book will be based upon the "Titansdeath". It's a huuuuge conflict whichs outcame enabled Horus to strike at Terra. Legio Mortis, Firebrands, Warp Runners, Maybe Legio Tempestus and a intro chapter about the first battle for Mars. 
- More black books are planned - similiar to the "normal" HH series, but with AT rules and specific to these really large battles. 
- ETA is roughly "first half of 2017".

 

Edited by Atia, 04 October 2016 - 09:56 AM.

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#2
Brother Sgt Arkley

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Is it known if they will be plastic or just resin?


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#3
deathspectersgt7

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Well since I sold my epic stuff in 99 . I can start anew.


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#4
Charlo

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Exciting times.

A warlord I can afford.
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#5
Atia

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Is it known if they will be plastic or just resin?

The "starter set" scenery will be plastic, the other stuff resin, atleast that's what is planned for now :)


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#6
Isinfier

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I'm quite excited for this.


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#7
Marshal Rohr

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I love it they are smacking down net lists from the get go by keeping it campaign focused. It'll allow them to focus on the game without having to hear wails for independent lists.
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#8
shandwen

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A game I can afford to go completely into. I like this, and will buy multiples of every unit.

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#9
ThatOneMarshal

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A campaign system sounds really cool the only problem is how it would affect PUG games.

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#10
Brother Kortmer

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Truly a new golden age of gaming. (Assuming it's all legit, but I don't really doubt it.) Color me extremely excited.


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#11
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The rumours above match pretty much the conversation i had with them too :) Worth mentioning they have a lot of passion for the game and hunting through every scrap of old material (And anything else involving big robots fighting ;) ) for more stuff to use with the definite goal of something that "feels" like a titan slugfest should be. Other stuff is secondary :)

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Possible plastic Titans in 28mm scale? Oh, boy.


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The black book sounds interesting. Hopefully it will be fairly significant in size with lots of artwork and background.



#14
Sandlemad

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Liking the sound of the campaign focus and the persistent effects/titan PTSD.

 

Any Epic veterans willing to say if 1st ed. style campaign/upgrades and 2nd ed. style orders and damage sounds like a good combination? And what's up with harpoons (something like the warhounds in Betrayer?), were these particularly nasty?



#15
Atia

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Possible plastic Titans in 28mm scale? Oh, boy.

Resin. Plastic is only for scenery for now. The planned "starter box" is only scenery (based on old epic cardboard, but well, in plastic) and the rules.


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#16
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#17
DanPesci

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Possible plastic Titans in 28mm scale? Oh, boy.

Resin. Plastic is only for scenery for now. The planned "starter box" is only scenery (based on old epic cardboard, but well, in plastic) and the rules.

 

 

So is this going to be mainly forgeworlds baby rather than GW? (from the sounds of the rulebooks etc seems more similar to the approach of 30k)

 

Excited to see the models...full legions of tiny astartes please :)


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#18
Atia

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If I may ask, is there anything new in the OP (i.e. fresh from the FW Open Day), or is it just a recap of rumours quite possibly already posted on the B&C?

Anything rule related is new. Anything related to the starter box is new. The planned release date is new. :P


 

 

Possible plastic Titans in 28mm scale? Oh, boy.

Resin. Plastic is only for scenery for now. The planned "starter box" is only scenery (based on old epic cardboard, but well, in plastic) and the rules.

 

 

So is this going to be mainly forgeworlds baby rather than GW? (from the sounds of the rulebooks etc seems more similar to the approach of 30k)

 

Excited to see the models...full legions of tiny astartes please smile.png

 

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#19
torcathmk2

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Was there any indication on price range?
At 8mm scale a Warlord would be 6"
A 6" tall fully resin Warlord titan is going to be at least £100+ from Forgeworld.

The rules sound awesome but the price could be too high for a niche game.

A boxed starter set with plastic titans is how they should be starting this off.
Even a one on one game would be fun with these rumoured rules.
Much like that 40k duelling Knight box

#20
BadDice0809

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What torcathmk2 is saying.
Each Titan will be around the 115- 175 pound mark (28mm knight range). You will probably need 3 to 4.
PLUS some Knights ("objective grabbers"). One or two squads of three to five, around Dreadnought size (28mm) so about 34 pounds per model, 110 or so per squad (let's be generous and say FW includes the arm weapons...). So we are looking at a 700 pound basic army. In a game that is designed around campaigns, ie not pick ups (blood bowl, mordheim, Frost grave, necromunda are great games, but not for one off matches, the fun is in the progression). Yeah. Completely priced themselves out of it for me. How convenient none of the old epic stuff will scale with the new.

#21
Atia

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again, via Zedmeister :)

 

Thanks for the reference!

It was James Hewitt I chatted to and he was willing to divulge quite a lot of information and was clearly excited on the topic (as was I!). I'm still recalling things as I managed to collar him for nearly 30 minutes! Allow me to expand a few points. Be advised that he was describing early playtest rules. He's only played it internally with 3 man team. He's currently frantically printing out paper models for an expanded playtest across GW. So bear that in mind:

Like previous Epic versions, it's currently an alternative activation system instead of UGOIGO

The plasma tracker
The plasma tracker was very interesting. Each Titan will have a certain amount of power they generate per turn. They then use the power to move, fire weapons, do damage control and repair voids. There's currently an overload mechanic whereby you can increase the power they generate to do additional actions. However, overtaxing the reactor carries risks, though he didn't expand on the risks.

Titan Datasheets
He described each Titan as having its own unit card with stats (move, turns etc.), plasma power tracker, damage track and weapon hard points. He seemed to be describing a hybrid of 1st Edition (weapon hard points, stats and refits) and 2nd Edition Titan datasheets (hit location and critical damage tables).

An expanded description of his playtest
He described a typical Warlord as having 4 inch movement and a single 90 degree turn. Warhounds having an 8 inch movement and could make two 90 degree turns. In his playtest, he described the final turn with only 1 Warlord facing off against 2 Warhounds, with everything else disabled or destroyed. One Warhound distracted him to the front, and took down the Warlords last remaining Voids. The Warlord then returned fire and blew it away. But, crucially, failed his reactor overload and was not able to take an additional turn to face the other, hidden, Warhound with his thicker frontal armour. This left his rear, and the vulnerable reactor housing, exposed and unshielded. On the Warhound’s turn, it moved out and fired on the rear of an unshielded Warlord and breached its reactor!

Machine Spirit Personalities
This is something that, as he described, was hinted at in the background but something that he'd like to explore within the game. I think ideas are still being developed, but he wanted to give Titan's their own personalities, for example the close-combat equipped Titan turning into a berserker. The idea being that you try to issue the Titan an order but the Machine Spirit, feeling more than a little rage as a result of doing far too much close combat and not having any rest, starts exerting its influencing on the Princeps! He mentioned that during campaigns, you'll want to rest Titans as they become mentally burnt out and start developing undesirable personalities.

 

Part 2

Game types
He described the default game as Campaign games and used Necromunda as an example - you have a roster and for a game, you choose entries from your roster. Between games, you can apply for refits and your crews gain experience. Ejecting heads were mooted as an example of the Princeps and Moderatii being able to survive the destruction of their Titan. He described that, similar to Age of Sigmar, they're also planning to have an open play and competitive play option as well for those who just want to plop down some Titans and just have at it.

Background
He really wants to codify Titans. He's currently been scouring archives and has got a lot of material including Jes Goodwin’s ancient sketches.

The future
He got very excited when I mentioned Psi-Titans!
Imperator Titans would only appear if the game proves to be popular.
I asked about Banelord Titans and vehicles. Again, it's all about popularity.
However, he is writing the rules engine so that they are able to add in vehicles or infantry without requiring a whole new set of rules to be written. He described the jarring effect of Titans and Infantry needing two sets of rules in previous games and it's something that he definitely wants to avoid.

 


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#22
Charlo

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Nice info Atia!

 

In terms of size, sure people throw out the words 8mm/ 10mm etc...

 

But how big is that? Are we talking a Warlord is a Contemptor?


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#23
Atia

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Nice info Atia!

 

In terms of size, sure people throw out the words 8mm/ 10mm etc...

 

But how big is that? Are we talking a Warlord is a Contemptor?

The Warlord should be around the size of a Questoris Knight, I think, or maybe a bit smaller (not sure on that tbh). So Reavers would be around the size of a Conti Dread, Warhounds and Knights smaller, and infantry would be 8mm. But again, don't nail me down on maths lol


Edited by Atia, 18 July 2016 - 11:24 AM.

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#24
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OH, wow okay.

 

I was thinking totally wrong scale - I thought the mini warlord we saw a while back was it but I guess not :P

 

Totally going to be using a mini-warlord as a Knight in future games then :D



#25
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OH, wow okay.

 

I was thinking totally wrong scale - I thought the mini warlord we saw a while back was it but I guess not tongue.png

 

Totally going to be using a mini-warlord as a Knight in future games then biggrin.png

Again, don't nail my down on that, it's what I imagine, based on my own 28mm titans. It can totally be that the Warlord is more Leviathan sized in scale^^

 

Btw, weapon options will be sold seperately from the bodies, basically like FW dreadnoughts. I imagine they could do upgrade kits for alternate heads etc later down the line.


Edited by Atia, 18 July 2016 - 11:31 AM.

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