Section 1: Paladins
1A- Paladins (Overview)
"...And then I saw them, resplendent in their silver armor, white kamas bellowing in the wind. The fine ash dust that seemed to coat everything dare not touch these angels of the Emperor's retribution, these silver knights; as they guided the long line of tired and frightened refugees to transports waiting to deliver them to safety, some even carrying children that appeared as dolls in their enormous arms; to spirit them away from the monstrous zenos that had come to lay ruin to their planet. The people had sent out a call, and the second legion, the Paladins of Midterra, had answered..."
-excerpt from the account of the "Razing of Bena II" taken from an interview of an unnamed survivor.
The Paladins of Midterra
Legion number: II
Cognomen (Prior): Steel Knights
Symbol(Prior): A silver helm
(After): A silver helm with wings
-Urban warfare, (with a focus on rapid insertion in order to minimize civilian casualties)
-Humanitarian relief and rescue
-Low visibility environments
-Hit and run attacks with fast attack units (to break enemy cohesion) followed by mobile infantry and armored units.
While this focus on the safety of non-combatants would create friction between the II legion and some of their more vicious cousins, namely those in the VIII and the XII; it would be by following the example of their Primarch, Amarthanar the Blind, the First Sage and Guardian of Midterra that the II legion would enjoy for the most part amicable relations with the rest of the legions, creating many bonds of friendship during the course of the Great Crusade as they fought alongside their cousins.
Such a legion seemed destined for great things, long rolls of honors won and glorious tales of valor, and yet their end, when it came, was so unexpected, so inexplicable that it defies reason. For it would be at the height of the Great Crusade, right before the ceremony that saw Horus named Warmaster on the hard won fields of Ullanor; that Amarthanar and his entire legion vanished mysteriously, never to be seen again...Or so the histories of that time would have us believe.
1B- The Steel Knights (Prior to Reunion)
"Even in the darkness, we see the light."- Steel Knight Battle-cry.
Drawn primarily from Albyon and Britonnica, the Second Legion would see extensive action during the latter days of the Unification Wars as their unique gift would make them invaluable as a city fighting force, able to rout out even the most stubbornly dug in defenders. No matter how labyrinthine the city, even in the lowest levels of Hives that hadn't seen the light of the sun in decades; the Second Legion could be counted on to emerge victorious time and again. By the end of the war the Honor Rolls of the Second Legion rivaled that of the First, which was a legion twice it's size. A fact that would serve to spark a competitive, yet friendly; rivalry between the two legions that would last long after the conflict had ended.
However, even with their long record of victories under the leadership of Legion Master, Arthorus Pendraco; it wasn't their prowess in battle that earned them the praise and renown that they humbly accepted from those they saved, but their pursuit of a considerably more honorable endeavor. Protecting the innocent.
Just as the Primarchs are a reflection of the Emperor's many facets, so too then are the legions a reflection of their gene-sires, and though it would be some time before the Second Legion would find themselves united with their Primarch, so deeply ingrained was the instinct to protect the helpless within the legion that while they fought to realize the Emperor's vision of a united Terra they found themselves compelled to divert some of their resources towards ensuring the safety of non-combatants whenever they could. It would be this tendency towards humanitarianism that would ultimately earn them the moniker of the Steel Knights.
While the Steel Knights did often times work alongside the other Legions when they weren't conducting operations of their own; many of the battles the Second Legion fought during the Unification Wars found them fighting alongside their cousins of the Sixteenth Legion.
Though one might think the brutally aggressive tactics of the Sixteenth would conflict with the more humanitarian focus of the Second, the opposite was actually the case. Both Legions preferred rapid insertions and lightning fast assaults meant to keep the their enemies off balance, though their objectives for fighting in this way were oftentimes different. While the Sixteenth attacked rapidly to cut the proverbial "head" from the snake, the Second would often break away to secure secondary targets that would serve to reduce the risk of collateral damage and the loss of innocent lives. In this way the Steel Knights would already be in position to deal with the inevitable power vacuums that occurred once the Sixteenth had accomplished their goals and moved on.
One of the most noteworthy examples of these parallel operations during the war was the battle against the Coriolis Enclaves of Five Winters. A battle that would lead to the coining of the phase "The counting of the Wolf." A saying popular among the merchants and gamblers of the Capridian Sinks, and a reference to the Sixteenth Legion.
While the legionaries of the Sixteenth smashed through the defenses and rushed the seat of the Enclave's leadership, the Steel Knights spread throughout the city taking control of strategic targets and beginning the process of evacuating civilians from zones that were still contested. Because of this, while the Sixteenth stood victorious over the now dead leaders of the Five Winters; legionaries of the Second were able to intercept plans to detonate the city's core reactor by overzealous remnants of the Enclave's military leaders and prevent it. Through their actions they were able to prevent the disaster and save the lives of thousands and avoid a blow that would have crippled not only the Second, but the Sixteenth as well.
The Golden Crusade:
The beginning of the Golden Crusade in 800.M30 would see the Second and the Sixteenth, recently renamed the Luna Wolves following the successful pacification of Luna in 798.M30; separated by differing paths outward from Terra. The Steel Knights would be tasked with expanding the territory of the Imperium Westward, going as far as the border of the region of space that would later be known as the Segmentum Pacificus; before pushing towards the galactic North.
Though slower to leave planets recently made compliant than some of the more aggressive Legions, the opening years of the Crusade would see the compliance of just over a dozen worlds by the Steel Knights by the beginning of the year 805.M30. Each of these planets, regardless of wither they were Hives, Agro, Forge or Death worlds; would be left well along the road towards stability and newfound prosperity by the time the Legion moved on.
Ironically, had the Steel Knights not been recalled to serve in the Eastern Expansion by the Emperor following the discovery of Horus Lupercal, Primarch of the Luna Wolves in the later part of 805.M30; the Steel Knights might have been the second Legion to discover their Primarch instead of the Third, as they were only six systems south of the Newhome System at the time of the recall. A fact the Primarch Leman Russ would often use to try and tease his Brother, Amarthanar.
As it was, the Second Legion cut across the Northern border of the Segmentum Solar, bringing another ten planets under compliance as they moved to link up with the Emperor's forces in the East, under the leadership of Horus and the Emperor himself.
The Eastern Expansion:
The battles of the Eastern Expansion would play host to no less than four of the Emperor's Legion, including the Second, the Sixth, the Eighth,and the Sixteenth . With so many Legions at his disposal one might wonder why the Emperor choose to call the Second from the West. Unfortunately we can only guess as it would be beyond impossible to even begin to understand the Emperor's unfathomable mind. Their extensive use as support to the other Legions, primarily the Sixteenth; would lead the academic Remembrancer to conclude that they were required for their more humanitarian nature as opposed to their other skills, which was almost entirely lacking from the other three Legions.
Continuing their history of cooperative campaigns, the Steel Knights once again served alongside their cousins the Luna Wolves, deferring to the skilled leadership of Horus in no less than five Planetary Compliances. The Steel Knights would conduct themselves with such discipline and skill that at the conclusion of the Expansion the Primarch that would one day be named Warmaster would express great admiration for the Second's superlative city fighting abilities, and would praise them for their ability to execute compliances quickly and with little collateral damage, and had even gone as far as granting the Legion Master, Arthorus; a temporary seat on his Mournival during the duration of the Expansion.
The campaign was not conducted without issue however, as the newly adopted culture of Cthonia by the Sixteenth created tension between the now much more brutal Luna Wolves and the more merciful Steel Knights. Had Arthorus not encouraged duels in the training cages as a way to settle disputes honorably, the relations between the Second and the Sixteenth might have been damaged beyond repair, and many long lasting friendships within the two Legions shattered.
By the time the Primarch Leman Russ was discovered on Fenris in 807.M30 by the Emperor, the Steel Knights had had a part to play in a total of fifteen Planetary Compliances in the Eastern Expansion of the Segmentum Solar, five of which were conducted solely by the Second. They would assist the Luna Wolves in an additional three compliances, including one alongside the recently renamed Space Wolves and their Primarch; before they would return to the Galactic West in the later half of 808.M30, less than a year before Amarthanar would be discovered by the combined fleets of Horus and Russ.
Arawnis ran. He ran with a desperation that should have been completely alien to one of the Emperor’s Astartes and the sort the like of which he couldn’t recall having ever felt in his thirty-five years, of which only twenty-three had been spent serving the Second Legion. Desperation born from the rapidly dying hope of finding anyone who could aid the dwindling light he held gently in his massive ceremite encased arms. Compounding the situation was his damaged helm, now left in the dust covered rubble of what had just so recently been a densely populated, if not a little misguided, Sub-hive, which if the force of the blast and the condition of the buildings around him was anything to go off of was now little more than a rubble strewn crater.
His helm had been damaged in that blast, or rather as a result of him being thrown from the concourse his squad had been advancing down when the shock wave hit them, tossing him like a child’s doll over the railing and into the abyss of the lower levels. He’d awoken in that darkness only to realize the ocular sensors of his helm had failed, and that its com-bead and internal auspex were similarly beyond his ability to repair. His weapon too had apparently been a casualty of the blast, a fact he was sure to face censor for later. Yet as he ran none of that mattered as his attention was focused entirely on the little light he carried.
He’d found it shortly after removing his broken helm, while searching the rubble of the hab-unit he’d crashed into for his weapon, all the while trying to regain his bearings. In truth, had it not been for the “Sight” he’d have completely missed the tiny flicker cradled in the arms of a woman who’d used her body to shield it from the falling debris, the falling slabs of rockcrete and re-bar snuffing out her life instead. His lost weapon forgotten, Arawnis had recovered the light and it began to howl as it was forced to face a world of pain it was far too small to understand. He’d checked the little light for injuries but had found none that would warrant the anguished cries until the bruising on its abdomen betrayed the bleeding inside, and the feeling of desperation that was now so strong had begun to take root in his gut as he watched the light begin to fade.
“Apothecary!” he yelled out as he walked quickly from the compromised building, choosing after a moment’s thought to following the avenue to his right in the hopes of finding some of his fellow Steel Knights. “Medic!”
The little light had gone silent no more than five minutes into Arawnis’ search, and had it not been for the sound of its tiny yet labored breath and the increasingly fainter glow of its light he’d have thought his ward had passed.
“Come now little light,” he whispered to the light, willing even a fraction of his superhuman constitution to pass into the failing light.
“Don’t extinguish on me.” He pleaded. “You’re a strong little light…and you’re going to grow even brighter. Might even join the Legions one day.” He sought to encourage the fading light into fighting the darkness threatening to snuff it out, yet even as the words crossed his lips the flickering of the light dimmed even further. “Apothecary!”
The little light coughed and then spit up, and Arawnis’ search grew even more desperate as he noticed the light’s lips were now stained crimson. His pace quickened when he discovered an opening leading out into the sun and he emerged from the Sub-hive’s lower levels onto a promenade that overlooked the sprawling ghettos that pushed up against the city’s outer walls and his hope flared up as he saw fellow Legionaries in the livery of the Eighteenth Legion below.
"Over here!" He called out, waving his free hand as all discipline or fear of being mistaken as the enemy washed away by the relief of finally finding aid. A smile grew across his face as he saw that he'd been noticed by two of the Legionnaires of the Eighteenth who immediately began to make their way up to him.
"See little light, I told you you'd be..." He stopped short as he looked down at the charge held against his breastplate. Its light had gone out and its chest no longer moved. The smile faded from his face to be replaced by an expression of dismay.
"No, no no no No!" Arawnis cried out in denial, begging the little light to return. "Don't go out on me little light, don't give up, not now, not when we're so close!" He stammered as he fell to his knees, all his gene-enhanced strength stolen from his legs by grief. "Don't give into the darkness little light, don't go!"
He held the little light against his chest and rested his cheek on its little head, and he did something no Astarte had ever done before. He cried. He cried great heaving sobs of grief over the light lost, and over his utter failure at preventing it from happening. After a moment he fell silent, and sat there for what seemed like an eternity, still as stone, until he felt the gentle touch of a hand on his pauldron.
"The child is gone brother." Arawnis looked up into the glowing red eyes of an Apothecary of the Eighteenth through the tears in his eyes before looking back down at the toddler in his hands. The boy couldn't have been more than two.
"I failed him," he said as he set the boy on the ground and brushed a lock of hair from his face, before standing and looking his cousin in the eyes. "We failed them all."
"Not all of them." His cousin replied as he pointed down below. Arawnis looked, and though he still grieved for the loss of the boy, the pain in his heart was lessened by the sight below as hundreds of civilians were escorted out of the ruined city by those Steel Knights that had survived the blast towards the waiting transports of the Eighteenth.
The Battle to take the Sub-Hive of New Baghdad would prove to be disastrous for the Second Legion. Losing over half their total number when the debased tyrannical lord of the city detonated the core generator of the city, located under his palace, utterly wiping out anything within a five mile radius of the palace and causing inconceivable damage to the rest of the city. The Steel Knights, though gravely wounded by the cowardly attack and suffering from an inability to communicate with its various elements, turned immediately towards the care of the civilian population still present in the city, in many cases at the cost of their own lives. It is said that their selflessness so moved the Emperor that he halted his campaign of conquest in the north and flew to the outskirts of the ruined city to commend the Second Legion survivors himself.
1C-Paladins after the Reunion
-Change within the Legion
-Fighting alongside the Primarch
-Fighting alongside other Legions
1D-The ultimate fate of the 2nd
-The Sanctuary Edict
-A final sally
-Lost to the histories
Section 2: Notable Characters
Section 3: Rules for the Legion
Section 3A: Legion specific rules.
Section 3B: Legion special units.
The Thanoiminas as the guardians of the Ivory Citadel, the great white walled fortress of the Paladins of Midterra and a symbol of the Guardian of Midterra's oath to protect the people of his homeworld from harm. They are the elite veterans of the Second Legion, scions of honor and virtue in a legion that holds both traits in such high regard that some might call it worship. Each carries within himself decades of experience and each is a legend in his own right by virtue of deeds done and victories hard fought.
They are the chosen of the Primarch. They alone are privileged to have fought alongside their lord on every planet on which he has trod. They march to war clad in masterfully wrought white Cataphractii plate with silver pinions standing tall above their heads, with black Kamas billowing in the wind as they bring ruin to the enemies of Mankind. Into the fires of battle they carry mighty powered halberds and wrist mounted Volkite Chargers, as well as other tools of war that might be used with which to bring their targets low.
For a Paladin to be elevated into the storied First Order is one of the highest honors a warrior of the Second Legion can hope to receive yet, like all things in the Second Legion, being granted entry into the hallowed halls of the Thanoiminas is no easy thing. Many are the trials a Paladin must face in order to even be considered worthy, the first and by no means the least of all being time itself. To begin the path to ascension a Paladin must first become one of the Hearth Lords and have named a successor once he has been given leave to quest. Then the Paladin must wait to be summoned by the Five Circles so that he might take the Paladin's Quest, a trial meant to test his mind and the purity of his Light.
Providing the Paladin is successful, then and only then is the Paladin invited to participate in the Tourney of the Shield, one of the greatest tourneys held by the Legion and from which only the top three competitors are selected to join the ranks of the First Order of the First Brotherhood, the Thanoiminas; the Shields of the Citadel.
Name WS BS S T W I A Ld Sv Thanoinimas 5 4 4 4 1 4 2 9 2+ Knight Banner 5 4 4 4 1 4 3 9 2+
- 4 Thanoinimas
- 1 Knight Banner
- Thanoinimas: Infantry
- Knight Banner: Infantry(Character)
- Cataphractii or Tartaros Terminator Armour
- Balancrist Power Halberd
- Volkite Charger
- Legiones Astartes (Paladins of Midterra)
- Guardians of the Ivory Citadel
May take up to 5 additional Thanoinimas............................................... +40 points each
The Knight Banner may take a Grenade Harness................................................... +10 points
Balancrist Power Halberds
Weapon Strength AP Type Balancrist Power Halberd +2 2 Melee, Unwieldy, Master-Crafted, Two-handed
Balancrist Power Halberd
Melee, Unwieldy, Master-Crafted, Two-handed
Guardians of the Ivory Citadel
During the first round of any combat models with this rule may strike at Initiative 2 with Unwieldy weapons.
Section 3c: Legion specific war-gear.
Section 3D: Legion Relics.
Section 4: Amarthanar
Section 5: Rules for the Primarch
Section 6: Midterra
Section 7: Newhome System
Section 8: Notable Battles
Edited by TheBlindPrimarch, 06 April 2017 - 08:43 PM.