Rule number one of real time strategies. Explosives are love, and Artillery is cupid.
Although granted, my introduction to the RTS/RTT genre as a kid was Blitzkrieg, so I've always played such games far more like an Iron Warrior than the other Chapters. Big guns never tire.
Amen Brother Volt, few things are as satisfying as bringing the rain down upon the enemy and/or their base in a hellish barrage of high-explosive murder. In Command & Conquer 3: Kane's Wrath, when playing as the Brotherhood of Nod I delighted at sneaking multiple squadrons of Spectres (a fast moving Artillery piece equipped with cloaking devices)
into positions around my opponent's base to launch crippling precision bombardments before swiftly retreating back into the shadows, laughing maniacally as my opponent struggles to react.
The C&C franchise was my first experience with RTS games, although I had played and enjoyed games with similiar strategic aspects to them before, god I miss that series...
Back to the actual topic though, I feel that execution moves add a very satisfying reward for playing well and can also work well as a gameplay mechanic, like in For Honor, if you manage to pull off an execution move on an enemy player it has two effects, 1; it disables other enemy players' ability to revive said fallen teammate, meaning they have to wait for respawn (with a slightly longer timer if I recall), and 2; it automatically replenishes a portion of your health bar, allowing you to potentially continue fighting to capitalise on the enemy team's sudden number disadvantage rather than retreating to a friendly control point to heal.
Edited by SanguiniusReborn, 01 February 2017 - 07:20 PM.