So a whole boat-load of scary Tibetan Night Lords bits wasn't all that came in our last order ...
It's been long apparent to me that my IVth Legion needed something more 'line-Legion'y for a number of reasons; not least being the fact that whilst many of the BhutaGana [all uh .. four of them so far] have been very 'characterful', they haven't really fit the bill for more 'ordinary' troops. And the only one who's actually in recognizeably identifiable Mk.VI armour has been the Ribhus techmarine [who was entered as my March of the Legions contribution for this month just gone - I'll cross-post the extensive fluff and painted-pictures here in a moment].
This needed rectification. And where better to start, given the nature of our projected Horus Heresy narrative gaming [on ships, for the most part], than with some Breachers [who'll be accompanying Ribhus Vaja on the initial boarding action of the stricken Iron Hands vessel]. I've been particularly looking forward to this unit, because they really showcase what the AyasaBhutaGana are all about: namely, continuing to prosecute elements integral to the IVth Legion's way of war, despite being equipped in a manner that's deliberately not ideal for it.
Conventional Breachers, as we all know, tend to be in Mk.III armour - because it's heavier [particularly towards the front], and therefore more obviously ideal for the conditions a Marine is likely to face in Zone Mortalis style engagements. Mk.VI, by contrast, is pretty much the exact opposite - thinner, quieter and more tactically flexible [particularly thanks to the relatively better on-board sensor-suite]. Or, in other words, due to its enhanced vulnerability, probably exactly what you *don't* want to be wearing in a boarding action [as the advantages - of being better able to stealth - probably aren't all that useful in the tightly confined nature of a corridor-clash; and the superior sensors may be of limited utility when armoured bulkheads are blocking much of their more-distant readings].
If you've just joined us - that's the "joke" with this force of Terran veteran Iron Warriors. They were cast out by Perturabo for some previous slight at about the same time that the IVth were field-testing what would become Mk.VI armour - and just as Perturabo had no love for the armour, seeing it as totally inadequate for his forces' habitual modus operandi, this group of Marines were regarded likewise. The end result being that they're condemned to wander the stars seeking the redemption of 'honourable' death in combat, clad in what's viewed as seriously inferior armour by their parent legion in order to hasten this supposedly inevitable result.
Now obviously, as you can tell from these illustrious miniatures, myself and Umbral tend to be rather more governed by "Rule of Cool" than "Rules As Written". So these guys have a *decidedly* non-standard loadout for Breachers. It made little sense to me that a unit which appears, in their Red Book [and associated online tacticas] to be designed to be employed as a "thing that gets charged" wouldn't be equipped for close assault. So in addition to their boarding shields and ballistic weapons, they've [almost] all got bolt-pistols and chainswords. Other htan the heavy bolter marine ... who'll presumably be resorting to that tried-and-tested Astartes combat technique of using his heavy weapon as a club.
And yes, we're aware that Breacher Squads can't take plasma guns as their squad special weapon. I *did* consider meltaguns or flamers; but there's just something about plasmaguns... Whereas as applies the Heavy Bolter, it was once again one of those serious 'rule of cool' decisions. He looks suitably badarse wielding what's nominally a SAW as some form of SMG [and as Umbral remarked, who's once again responsible for these beauties, it almost looks like a giant P-90]; and once coupled with suspensors [which would obviously be required for using a heavy bolter in this way] and specialist ammunition, it starts ot make a little more sense why you'd bring a heavy bolter to a corridor-fight [the computer-screen mounted on top of the heavy bolter perpays playing a role with controlling some of the ammuntion in question, setting ranges for airburst; or functioning as sensorequipment like an auspex]. One of the advantages of truescaling [other than that obvious sense of TRANSHUMAN DREAD you get looking at them, in comparison to 'Mortal' figures] is that it looks considerably less ridiculous to do these sorts of things. Indeed, I'd hazard 'not ridiculous at all'.
Oh, and as for what they're standing in ...well, we DID say we were building a ship - and it turns out that the Departmento Munitorum Armoured Containers are pretty much PERFECT for making ship-corridor sections out of. They're wide enough in cross-section [due to octagonal shape] to accomodate even slightly 'dynamically posed' truescales; the floor-sections [which are narrower] fit the 32mm [or whatever they are] bases we mount our Truescales on; and it's great to have the pre-constructed braced sections and what not, lights in the ceiling etc. I'm a bit ifffy about the hatches in the floor, but ehh - perhaps they're maintenance hatches or something for ducting. [still haven't worked out what colours to go with for the actual corridors, so have just basecoated abaddon black, and gone over in leadbelcher for preliminary coats before building up detail, and working out what colour to pick out hte ribbing sections with - if you've got any ideas for Iron Hans and Iron Warriors vessels internal' colourations, please don't hesitate to speakup]
Here's a top-shot:
Now, for a bit of a scale/unit shot ... here's them alongside both the Ribhus who'll be attached to their unit [alongside another two Breachers - at this stage, a chap carrying extra ammunition, particularlyfor the Heavy Bolter as well as breaching charges etc. [who'll probably be depicted more 'immaculately' as a result of his odd ability to not wind up scathed, Colonel Kilgore style ... despite being a walking repository of explosives, and who'll have a Popski style 'problem-solver' (confident) demeanour], and a squad-leader, perhaps in a more 'artificer' variety of Mk.VI [maybe the more ornate legs from the Prospero tartaros sergeant].] , and two of the Remembrancers who're attached to the BhutaGana to chronicle their otherwise forgotten deeds.
Also worth noting is that these chaps are a bit of a departure from our usual truescaling approach, in that they've used Deathshroud terminators as the base-miniatures for both legs and chest. The reason for this, is because the 'balllistic apron' effect of the armoured ceramite tabards nicely helps to convey the 'void hardened armour' rule, whilst stillll giving us the 'greaves' of Mk.VI [and they're somewhat more 'dynamically posed' legs than the conventional ForgeWorld Tartaroi]. The idea would basically be that the aforementioned ballistic aprons help to absorb shrapnel or other 'templated' weapons effects so as to lessen the chance of it hitting anything vital on the Marine behind. Even if the guy in front goes down, there's a fairly decent chance that his additional armour-plating between his legs will minimize hits to the rest of his unit behind him. As for the chestpieces - well, they combine both a nice chestplate which is less 'oddly shaped' in some ways than the Cataphractoi and Tartaroi torsos we've used quite a bit previously, as well as having a suggestion of armour about the neck [antoher vulnerability for shrapnel or sharpshoot-ing - albiet one that's dififcult to 'properly' plug on this armour, due to the 'beaky' nature of the Mk.VI helm [same deal as what happens with the questionable 'back-compatibility' of Mk.VIII torsos with pre-'Errant' helms in 40k for Deathwatch etc.]], and even the grille and cabling reminiscent of the actual Mk.VI [although with smaller cabling and less of it, which may represent either prototyping, or a refinement of the design for lessened vulnerability in the conditions a Breacher squad is likely to face].
Meanwhile, the shoulderpads are a mish-mash of 'authentic' Mk.VI [particularly the studded ones - because of the fluff-explanation for them of bolted-on additional armour with monomolecular bonding studs], and Mk.III [because, partially it's thicker; partially it's got that raised 'lip/rim' as an additional shot-deflector - hence its placement on their left-shoulders, the ones that will be most towards the foe .. also a nice tie to the Ribhus, who's similarly armoured; and on top of this to help suggest a 'scavenged', hand-repaired from wahtever's lying around [perhaps even their own pre-Sanction Mk.III armours] look, rather than strict regementation]. Belts being loaded down with grenades, meltabombs, extra clips etc is because Breachers should, ideally, be prepared for extended operations with limited resupply, and equipped for potentially diverse situations. A starship in 40k is a truly massive area, and easy extraction or respite is not something to be expected - so durational operation becomes quite key.
Oh, and as a final note - the plasma-gun operator's helmet comes from the Ravenwing Command set. Expect to see a few more of these, as they're really nice spins on Mk.VI whihc add individuality without going OTT and often still having that 'classic' Rogue Trader Mk.VI set of design elements [one of these days I'll probably wind up writing up a thing on all the different varieties of Mk.VI and how it's evolved over the editions/years].
Next job [apart from painting] is going to be working out all the requisite Sanskrit terms and mythological 'resonances' to impart to them so they're a 'proper' part of the BhutaGana and Their story.
Whew. End Wall of Text. [what can I say - Iron Warriors build Walls :P ]
Vox Stellarum efforts:
The Unyielding Adamanticores
[truescale Astartes, auxilia, and sectorial AdMech; M37/38]
The Haunting Harii of Hvergelmir
[truescale Astartes ... and associates]
The Unification Wars
[truescale Thunder Warriors, (Proto-)Astartes, Army of Unification, Aegyptian-style Proto-Mechanicus raiders, etc.]
[Tomb Raiding for Fun & Prophet]
[truescale loyalist IVth, VIIIth; Agents of the Sigillite; VIth; and so much more; and Umbral's amazing Traitors]
The Worlds-Wide Webway
[(Dark) Eldar, Imperial Inquisition, an a-maze-ing realmweave of fear and wondermeant]
[some rather different Inquisitorial Storm Troopers, true-scale Fire Hawks, Black Dragon, Inquisitor and associates, etc.]
For Whom The Great Bell Tolls Thrice
[attempts to put the 'priest' back in 'tech-priest' with more-medieval mechanicus]
[the log that incepted it all - at least two Inquisitors, truescale Deathwatch, local enforcers, cultists, etc.]