So I don’t actually know anything apart from hints dropped by Atia, but I love the idea of Necromunda reemerging.
Atia, on 08 Oct 2016 - 2:45 PM, said:
Scribe, on 08 Oct 2016 - 1:58 PM, said:
Atia, on 08 Oct 2016 - 10:52 AM, said:
Urriak Urruk, on 03 Oct 2016 - 3:48 PM, said:
1. Sisters of Battle reboot
2. Sisters of Silence
3. Eldar Exodites
4. Tzeentch supplement (Thousand Sons and daemons)
5. Nurgle supplement (Death Guard and daemons)
6. Slaanesh supplement (Emperor's Children and daemons)
8. Necromunda Gangs
9. Chaos Mutants/Beastmen
11. Salamanders supplement
12. Ratling/Ogryn supplement
EDIT: Dark Mechanicum, better than Demiurg
You will get a few of these
A few hints please.
Well, let's say - stuff that you thought wouldn't be possible in plastic is now possible. So in theory, most of the stuff on that list *could* be done now. I won't say more than that :X
Oh, and Necromunda/Arbites will get done by FW/SG.
Also, I doubt they would do a Ratling/Ogryn supplement - sorry guys ^^
I’m not sure exactly how this could get released. In past releases of board games it is usually constrained to two factions, although the “Battle of Prospero” game seems to have three (TS/SW/Custodes).
Necromunda though has a total of FOURTEEN factions.
· House Orlock- Bikers, except they don't have bikes and they're miners. The Jack-of-All-Trades
· House Escher- Crazy man haters with a cyber-punk style of dress. Agile melee gang
· House Goliath- Roid Raging skinheads. The slow, not very good melee gang
· House Van Saar- Wear Eldar-esque suits? Techy-Shooty gang; they excel in trying to spam the inventor skill and wrecking face.
· House Delaque- Sneaky Molemen/Matrix hybrids. The sneaky, shooty gang.
· House Cawdor – Holier than thou extremists.
· Scavvies- Badly armed and diseased, they use zombies and lizard hybrids to help with the fighting. They favor melee and can make a horde
· Pit Slaves- Escaped cyborgs armed with industrial digging equipment. Slow, not so good melee gang but they have this scissors weapon.
· Ratskins- They are sneaky, use terrible guns and are pretty good in melee. They are immune to the crazy that happens in the underhive, such as poison gas and the ground collapsing
· Redemptionists- Cawdor on crack. A horde style gang; believes heavily that you can kill it with fire.
· Spyrers- Best armed gang. They are the spoiled rich kids from the hive bored out of their skulls. The gang is tiny, usually consisting of 3-8 models.
· Adeptus Arbites - The riot cops of the underhive.
· Ash Waste Nomads- These guys live outside the hive, and have vehicles.
· Vampyres - Were included as a gang of a few superhuman mutants followed around by useless Thralls whose main purpose was as food.
So if this was done in a board game, the best I would expect to see are maybe two gangs (Goliath/Cawdor were more popular) and the Adeptus Arbites. Then maybe see more gangs done with Forge World. Most of the old factions like Sacavvies, Vampyres and Ratskins are unlikely.
Maybe some unique characters like Karloth Valois, Kal Jericho, Klovis the Redeemer, Brakar, and D’onne Ulanti.
And maybe (if we are really lucky) we’ll see an Arbites codex and more units for them pop up even later.
Fun fact, Necromunda is an Imperial Fist recruiting world, so rules for them on this game would be hilarious…
House Van Saar:
Cult of Redemption:
Klovis the Redeemer:
Edited by Urriak Urruk, 10 October 2016 - 09:55 PM.