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Sisters of Silence Tactica


norngahl

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It's weird but it seems like the best places for Sisters HQs are in Custodes units, and for Custodes HQs seems to be to hang out in Sisters units and tank to make them more survivable. It gives a Custodes HQ access to an assault transport in the form of the Kharon, too. Something to think about. 10 girls + Bulky Custodes = capacity of 12, which is perfect.

 

Maybe running a Tribune or Valdor and two Knight-Centuras could be a thing. The Knight-Centuras can also confer Crusader, Stealth or Overawe (+1 to assault scores) through Cadre Tactics. Also, a Centura with some Solarite Sentinels or Shield-Hetaeron would really help to get her up near psykers to start denying warp charges and causing problems with Ex Oblivio. Of course, you lose Sodality, but that's why I'm thinking Custodians with shields so they're still more survivable.

 

And I think this is how this works, but Psychic Anathema gives -1 Ld to models who aren't Fearless w/in 12," I believe? But Fanatic Discipline gives a Sister Fearless, so wouldn't it just confer and make any Custodian unit a Knight-Centura attaches to absolutely fine?

 

But if I'm right it would mean the net benefits to a Custodian unit would be Fearless, one of Crusader/Overawe/Stealth, and -1 Ld (-2 if Psykers!) to enemy units they get near, vs losing Sodality coherency bonus. That would be pretty alright.

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Sodality only really helps with the 7 inch templates or larger. With a large blast, the 2 inch coherency of normal squads is sufficient to make it so only 1 model will be hit by any blast centered on a model's base. I guess with a lucky scatter off of a model it could hit more. Large blasts tend to hit multiple models in normal squads because people don't take the time to spread out their models to maximum coherency due to the fact that it takes a long time, looks weird, and has the potential to lower their efficacy shooting and assaulting.

 

And given that 7" templates are relatively uncommon, losing the sodality isn't really that big a problem for a Custodes squad with an Oblivion Knight-Centura.

Edited by Ficinus
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Sodality only really helps with the 7 inch templates or larger. With a large blast, the 2 inch coherency of normal squads is sufficient to make it so only 1 model will be hit by any blast centered on a model's base. I guess with a lucky scatter off of a model it could hit more. Large blasts tend to hit multiple models in normal squads because people don't take the time to spread out their models to maximum coherency due to the fact that it takes a long time, looks weird, and has the potential to lower their efficacy shooting and assaulting.

 

And given that 7" templates are relatively uncommon, losing the sodality isn't really that big a problem for a Custodes squad with an Oblivion Knight-Centura.

 

The hole doesn't need to be centered on the center of the model but merely placed anywhere where it is entirely over the targets base or hull, leaving roughly 2.3" out of the 2.5" radius meaning you can always cover two models minimum if they are 2" apart. So the 3" coherency is actually quite vital vs say demolisher cannons.

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Ok Warsmith, i've got a box of these: https://www.games-workshop.com/en-GB/Stormcast-Eternals-Vanguard-Hunters-2017

 

Pelts and topknots for my wolves, crossbows for sisters (which look tech enough for 30K I.M.O.) and huge armoured men lacking right hands which will be looking for a new home on ebay.

 

@Irondrake28  Great minds......

Edited by quinnwolf
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Ok Warsmith, i've got a box of these: https://www.games-workshop.com/en-GB/Stormcast-Eternals-Vanguard-Hunters-2017

 

Pelts and topknots for my wolves, crossbows for sisters (which look tech enough for 30K I.M.O.) and huge armoured men lacking right hands which will be looking for a new home on ebay.

 

@Irondrake28  Great minds......

 

OR - in my case using the spare arms from custodes on the bodies for more doods.

 

Lion decals for Ordo sinister :D

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  • 5 weeks later...

Greetings!

 

I got two boxes of Prospero and I wanted to occasionally run the Sisters of Silence and the Custodes as allies for my Iron Hands. As for the Custodes I went with the rule of cool, and built five with guardian spears, and I maybe get those shooty Sagittarum Guard upgrades for the others. But with the Sisters I'm a bit uncertain. How would you kit them out?

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Well it totally depends on how you want to use them?

 

Do you want them as the troops ones or elite etc?

 

You'll also need a sisters HQ.

 

I haven't even thought about their use, as they are really new to me. I didn't have Inferno (sadly), and I don't think that I will be facing against massed psy-shenanigans like TS, because I am the only one in the area who was thinking joining Magnus (but I have so many Heresy projects running parallel, so it is not a real thing right now).

 

Back then when BoP was released I read that the best choice was to run them with swords, but as I see Inferno changed some things about the Sisters. I do not want to build a full force from them, but a small contingent joining my Shattered Legions.

 

I'm waiting for FW to release a character for them, until then I will use one of the Sisters I get for their HQ.

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You won't go wrong with a squad of sword ladies then.

 

They're a troops choice, the sword is very powerful (S4 AP3, 5 or 6 to wound is AP2) and they get preffered enemy against one unit of your choice.

 

For a cheap HQ you can simply take another single sister for an Oblivion Knight, or, if you're planning on 500pts or less of Sisters you can take a little squad all with flamers and compression tanks, that mean you can fire them once per game at S6, but not the rest of the battle.

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So... Long time SoB player. First off, what missed opportunities.

 

Moving to a tactical analysis...

 

I don't see any reason to run anything other than the special character hq, infiltratong viliators in acquirerers and palas and caladius grav vehicles.

 

Maybe Oblivion knights are interesting? Maybe? But I'm not sure it's worth giving up scoring...

 

That's as close as you get to a pure SoS list that actually functions.

 

The other Hqs are priced ok... But needlers and more hth beat sticks isn't really what this army needs.

 

And the rest of the units are crap unless you are looking to min/max your troop slot.

 

All that said, the acquirer might be the best transport in the game. So stock up and pack it with hth based death.

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So... Long time SoB player. First off, what missed opportunities.

 

Moving to a tactical analysis...

 

I don't see any reason to run anything other than the special character hq, infiltratong viliators in acquirerers and palas and caladius grav vehicles.

 

Maybe Oblivion knights are interesting? Maybe? But I'm not sure it's worth giving up scoring...

 

That's as close as you get to a pure SoS list that actually functions.

 

The other Hqs are priced ok... But needlers and more hth beat sticks isn't really what this army needs.

 

And the rest of the units are crap unless you are looking to min/max your troop slot.

 

All that said, the acquirer might be the best transport in the game. So stock up and pack it with hth based death.

 

Imo they're supposed to be exceedingly not an army. Goalers, executioners, specialists, seekers.

 

I think looking at Custodes and sisters as separate lists is flawed to begin with. Custodes can get away with it by dint of having no HQ-other stuff proportions and high points costs, but they support each other really well. Aquisitors can hunt light and medium armour, while various sisters squads can get board control for objectives and deepstriking for dirt cheap; I can drop one Achillus and have the points for 3 prosecutor squads and a knight centura

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  • 2 weeks later...

So I played my first game with the Talons yesterday. You can read the full mad rantings HERE.

 

At 1000 Points I was outnumbered, with a mixed core of Sisters and Custodes. I've already posted in the Custodes Tactica how they did so I thought I'd offer some limited rantings on the SoS.

 

I used infiltrate as my Cadre ability, which was good, but it's a tough one. It puts your forward and in potentially vulnerable positions. 

 

I lost my unit of Sword ladies to one good round of shooting. T3 3+ isn't too durable to weight of fire. S6 6 Shot Twin-linked Rapier Multi-Lasers are quite terrifying when your warlord is only T3. But, they did act as a decent distraction/ target practice for my opponents Militia.

 

For Warlord trait, I used the command table - which is very nice I think. I managed to roll "enemies use their lowest Ld value within 12" of the warlord." Combined with the -1 from being a SoS, wow, VERY powerful ability for assaults.

 

Bolter ladies did their job by hiding on an objective.

 

In future I think I'll opt for Krole, the Eternal Warrior and dedicated scout on a few units is very nice for Custodes and Sisters alike.

 

Once the transport is out I can see Sisters being terrifying though. Especially as they could have a Shield Captain in tow.

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  • 4 months later...

Now that the conversion kit is out from FW, is there any practical reason to use two bolt pistols on your prosecutors? I am not seeing any. To replace bolters 24" range and rapid fire for one extra cc attack feels not worth it. Oblivion knights and even vigilators are better for melee since they go past those 3+ saves. So other than to look cool, is there any use for them pistols?

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I was thinking of grabbing some to model my Vigilators and Oblivion Knights. They have bolt pistols, but none of the models carry them. Half of the models have a hand free, so it should look pretty good.

 

I suppose this is just to look cool. :P

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  • 5 months later...

Hey guys, I'm thinking about making a sisters war band for my girlfriend and I have a question: Do the Sister's antipsyker rules interfere with navigators on the tabletop? Also fluff wise, do Navigators feel the similar toxic effects that psykers feel when around the soulless? I'm guessing the Sister's Black Ships need Navigators, does anyone know how that works?

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The Sisters' antipsyker rules do affect Navigators, since Navigators count as pyskers for all purposes except how they cast their powers (so the Warp charge stuff doesn't really matter). That said, since Sisters debuff leadership and the Navigator's powers are leadership based, it will be harder for a Navigator to use their powers around Sisters
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