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Legio Custodes Tactica - In Their Fists They Carry Death


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1216 replies to this topic

#1201
Baluc

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I pair my double storm cannon Telemon with a Spear Achillus. Gives decent long range range fire, and can charge anything that gets too close to my telemon so that it can keep shooting. 

But to be honest, he can just open up on anything that gets too close anyway.



#1202
SkimaskMohawk

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I gave it another look, and even without fists you can kill almost any other dread (not a levi) if you charge on average. Most non av 14 tanks too. That d6 str 9 hammer of Wrath is brutal

#1203
ShadowCore67

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I'm having a hard time finding a use for the Coronus that justifies it's real world cost. I absolutely love the model but with custodes having the option to deep strike and it not being an assault vehicle makes me feel like there's no real effective use for it (Unless I'm trying to handicap myself).

 

Do you guys have different opinions? 



#1204
Charlo

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Deep striking can go wrong and unless you run, are limited to being bunched up. Not to mention interceptor is quite easy to find in 30k. Not to mention it happens on a dice roll and not when you want.

The Coronus a big ass brick that will absorb a fair amount of firepower and wood-chip marines with its two guns fairly effectively. Usually Custodes can weather the turn of shooting after disembarking with little trouble (especially Hetaeron Guard) and then it's usually where you want them to. Not to mention it's very speedy, can jink and fire one of its guns and the other can twin-link snap fire too.

Also helps spread out the enemy anti tank when you are running Dreads too!

#1205
ShadowCore67

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Do you really think deep striking can go that wrong? The core of most of my lists so far as been based around custodes squads dropping down on sisters squads with nuncio voxes. unsure.png



#1206
Charlo

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Do you really think deep striking can go that wrong? The core of most of my lists so far as been based around custodes squads dropping down on sisters squads with nuncio voxes. unsure.png

 

Okay so that is a solid idea - especially when you can infiltrate the Sisters but it has weaknesses:

  • They're only T3, 3+ - not very hard to kill in the heresy!
  • The forward deployment makes them a prime target
  • You could still fluff your reserve rolls and not have a key squad arrive until late
  • Earliest you can assault is turn 3

Meanwhile the Coronus sure has it's own disadvantages, but like all things a combination of everything is what is key!

 

My 2k list used both to great effect.



#1207
m0nolith

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Question for all :
Achillus vs Galatus
Which is the bette performing dread and which have you had more success with?

Also bonus question:
How do regular Aquilon Terminators Perform. I can’t see any reviews of them in this thread because everyone else takes Hetheron guard which are arguably better.

Edited by m0nolith, 22 March 2018 - 07:10 PM.

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#1208
SkimaskMohawk

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Achillus. D3 cannon shots + whatever wrist guns gives you more for range. 7 attacks first round of combat with mastercrafted at s10 and the potential for D on the charge makes the thing overwhelming in most cases

#1209
Charlo

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Terminators are fine. They're pretty nice at totally slaying hordes with S6 torrents, Hammer of Wrath and Solarite Claws for maximum wounds or you can go for the assassination route of Adrathic & Solarite Fists.

Deep strike them in and go hunting for firebases.

#1210
ShadowCore67

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Achillus. D3 cannon shots + whatever wrist guns gives you more for range. 7 attacks first round of combat with mastercrafted at s10 and the potential for D on the charge makes the thing overwhelming in most cases


Where are you getting 7 attacks with the achillus?

#1211
LetsYouDown

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Achillus. D3 cannon shots + whatever wrist guns gives you more for range. 7 attacks first round of combat with mastercrafted at s10 and the potential for D on the charge makes the thing overwhelming in most cases


Where are you getting 7 attacks with the achillus?

 

 

Multiple weapons on walkers aren't counted like weapons on infantry. Walkers gain +1 attack for each close combat weapon listed after the first. So he has 4 base, two close combat weapons by having two fists (+1 attack for the second fist after the first), +1 more if he gets the spear, and finally another +1 for charging. 

 

Is it kind of weird, because he's clearly using at least one fist to wield the spear? Absolutely. That rule in particular was probably written with Ork Dreadnoughts in mind. But that's how it works.



#1212
Charlo

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Achillus. D3 cannon shots + whatever wrist guns gives you more for range. 7 attacks first round of combat with mastercrafted at s10 and the potential for D on the charge makes the thing overwhelming in most cases


Where are you getting 7 attacks with the achillus?

 

 

Multiple weapons on walkers aren't counted like weapons on infantry. Walkers gain +1 attack for each close combat weapon listed after the first. So he has 4 base, two close combat weapons by having two fists (+1 attack for the second fist after the first), +1 more if he gets the spear, and finally another +1 for charging. 

 

Is it kind of weird, because he's clearly using at least one fist to wield the spear? Absolutely. That rule in particular was probably written with Ork Dreadnoughts in mind. But that's how it works.

 

eek.gif



#1213
Hesh Kadesh

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If a Walker is armed with two or more melee weapons, it gains +1 bonus attack for each additional weapon after the first. Unlike other models, this is not limited to a single bonus attack, so a walker with three melee weapons would have 2 bonus attacks.

The rule goes on further to say losing an additional melee weapon reduces attacks by 1 for each lost weapon.

 

Ergo, Contemptor-Achillus = 4 Base Attacks, 2 Dreadnought Close Combat Weapons (+1 Attack), Additional Contemptor-Achillus Dreadspear (+1 Attack), Charging/Counter Charge (+1 Attack).

 

You now have a 7 attacks on the charge or when recieving, with a single reroll to hit, that on a 6 is considered to be a Destroyer hit. I don't think anyone would mind as much if the model clearly didn't have Dreadnought Close Combat Weapons. There has never been a single Custodes player in the game who has ever run an Achillus without the Spear. There is just so much wrongness about Book 7 in general that it trounces book 4 and book 2 for how broken they are (and that says a lot).

 

I think the winning Adepticon lists were based around Achillus and Caladius. 


Resources;

Heresy Era Lords of War; use this to find out the complete collection of available Lords of War for Battles in the Age of Darkness.


#1214
m0nolith

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Well given the recent nerfs to the Custodes, I'd like to ask what everyone's thoughts are on all of this.

Personally, I think this is a step in the right direction. Talons are still under costed by about 25%, but at least some cheesy things were curbed for the time being.


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#1215
Charlo

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Necessary nerfs in 99% of cases.

 

The shields had to change, mainly for the shield captains case, but the Hetaeron with a re-rollable 5+ were gnarly too. A flat 4++ for them makes sense, as does the Shield Captain having to give up most Guardian Spear benefits to get a 3++

 

Saggitarum got fixed and are no longer terrible, just average. I'll certainly bring them now though to lay down accurate massed firepower.

 

Valdors change is fine, make that deep strike count! Being able to scatter still though is sad - would've been nice to be like Horus in that regard.

 

D Spear clarification is necessary, now much more balanced.

 

Jetbikes definitely needed the price-hike, Las-Pulsars are pure insanity.

 

Telemon remains a Tele-monster.

 

Nice to see the Kharon Aquisitor remove Custodes from it's passengers too.

 

I'm not sure if 25% across the board is the solution, but keen to see how things play out now.



#1216
thenewtype

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What is the current best way to equip your Hetaeron Guard these days. IIRC it used to be Solarite Gauntlets were the power house, but with the FAQ I'm curious if that has changed. How do all of you equip yours?



#1217
Charlo

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What is the current best way to equip your Hetaeron Guard these days. IIRC it used to be Solarite Gauntlets were the power house, but with the FAQ I'm curious if that has changed. How do all of you equip yours?

 

Hasn't changed one bit. Only issue is you waste the high initiative...!

 

Paragon Blades are good, as are the shields of course.






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