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That was a good read, I hope to someday see a conversion of Ricto :wink: (your character models are always cool). Overall its good writing given that English is your second language. There are a few grammatical errors here and there but nothing really major. I would read over again and change certain word choices to give off a more clear image, e.g. "pulling" Iram out of the corpse instead of "getting". Also editing spacing and paragraphs would be good cause it's a giant block of text right now which makes it not as easy to read. Great story though and didn't expect Russ to show any mercy. Looking forward to reading more and have a good vacation!

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That game looks awesome!

I will also have to come back and read the fluff. It's getting late and I am going cross eyed.

Yeah, I had a great time, this are always fun games!

 

That was a good read, I hope to someday see a conversion of Ricto ;) (your character models are always cool). Overall its good writing given that English is your second language. There are a few grammatical errors here and there but nothing really major. I would read over again and change certain word choices to give off a more clear image, e.g. "pulling" Iram out of the corpse instead of "getting". Also editing spacing and paragraphs would be good cause it's a giant block of text right now which makes it not as easy to read. Great story though and didn't expect Russ to show any mercy. Looking forward to reading more and have a good vacation!

Ricto will definitely get a model eventualy, I still don't have a Warp Smith and seeing that he's required for a couple of cool formations it could be a handy model to have.

Also thanks a lot for the comments, already fixed what you mentioned and I'm glad you liked it.

About Russ showing mercy I thought that, given that having to destroy an astartes legion would be painful enough, the Imperium would try to save as much as possible, specially taking into account that the Emperor was at the head of everything during that time and he always seeked what was best for humanity. However Russ wouldn't make the same mistake again, and when attacking Prospero he would show no mercy for the Thousand Sons or it's people.

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Ricto should get a model.

SO many pdates and things to comment on! 

 

Your scultped DP loks afb - initially I thought it as a picture of a he a normal sized marine - so yeah, that pretty much says that the dimensions are good. :)

Playing Apocalypse competitively? Hahaha, that's silly. You should never go to an Apocalypse game with that in mind. Apoc games are ludicrous by their very nature :D Apoc game should be about crushing your enemies and seeing them driven before you. And to hear the lamentations of their women. ;)

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Ricto should get a model.

SO many pdates and things to comment on!

Your scultped DP loks afb - initially I thought it as a picture of a he a normal sized marine - so yeah, that pretty much says that the dimensions are good. :smile.:

Playing Apocalypse competitively? Hahaha, that's silly. You should never go to an Apocalypse game with that in mind. Apoc games are ludicrous by their very nature :biggrin.: Apoc game should be about crushing your enemies and seeing them driven before you. And to hear the lamentations of their women. :wink:

Thanks a lot, I'm quite happy with the DP myself. About the apocalypse game it was bound to happen, we had some players that were angry with each other for external issues and I knew they would try to win at any cost. But as you said, they got destroyed before they could do much :P. Oh Apocalypse is awesome ;)!

About Lord Ricto he's definitely getting a model but, as I'm away from my sculpting material (next time I'll try to sneak some greenstuff and a tool in my luggage...) I decided to do a sketch for when I get on making him:

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So, obviously he isn't perfect and I'm not great at this either, but it will serve for when I sculpt him (Ghotan sketch was similarly made and it helped a great deal).

As you can see he's more of a 40k version of him rather than 30k as he's depicted in the story, but the head is the same. I'm however not completely happy with the concept as it isn't as mechanical as I would like him to, but power armour hides most bionics I guess. Even though I'll try drawing a cable cape like the GW Warp smith model has to see how it looks, and will possibly change the axe design, as I'm not too convinced about that either... Any ideas on it?

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As I'm still on vacation I can bring you nothing else than sketches, but here they go:

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Here it is, Lord Ricto v 2.0, with the cable cape added and the axe changed. I like it better now, and he's quite similar to the original GW model, so maybe I'll fish bit stores for some parts (the cape).

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I remembered some time ago discussing how to make heads for the Requiem and, having in mind what was talked then, I made this four helmet ideas. They're obviously over detailed to be sculpted just like that, but they'll serve as a guideline.

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At last I made some sketches for the Draugar, the members of the VIII Sect, similar to the berserkers. I decided that appart from the head I could make an special backpack to make them even more different, and I'll probably do the same with the other special units so that I can simply put a magnet on the normal power pack and add the appropriate parts when needed (for example, the drug/ chemicals/ alchemical liquid tanks for the Draugar).

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Ricto with a cape definitely looks better, I'm actually really fond of requiem IV and the liquid tanks are a fantastic idea. Very interesting concept art, looking forward to seeing you bring this to life.

Thanks brother! That Requiem helmet is made to show that Harvesters of Souls are actually undeads inside their armours, and the ones that have served a while in the legion oftenly have rotten flesh and bare bones. As for the liquid tanks of the Draugar I may make a set pretty soon for my Shadow War kill team.

So, I'm playing a Shadow War: Armageddon campaign at my local store which starts in May and, even though I have old models to represent everything I want to take, I like it better when I'm playing with new well-painted models ;), so I'm trying to sculp as many marines as I can from the five-man team I have planned. So far I've started with the Aspiring Champion:

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He will be equipped with two swords to be able to parry twice and will have the Mark of Slaanesh to represent him being a former Emperor's Children and an actual member of the Requiem Sect.

He's also my first attempt at true-scaling and, even though I'm pretty satisfied with the model in general, I think I still have a lot to improve in that aspect, as the legs are too big but still he falls a bit short to be a true-scaled marine. However perfection is reached through practice, and I still have four more marines to improve!

Also you may notice he has a four-vent backpack. This is heavily inspired by Thamier's magnificent work on Maloghurst and I've done it to farther differentiate the power armour used by the Harvesters of Souls, crafted in the Warp-world of Messis for the few Warriors of the legion; from the mass-produced power armour used by the rest of marines. It isn't glued yet to the back as I'm going to copy it for the rest of my 40k Harvesters of Souls.

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The swords are magnetised in case I want to run him with different weapons as, even though I think this will be a pretty interesting loadout, I haven't tried out the game yet and may change of idea while the campaign develops.

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This is the original sketch that I made for him and, even though I obviously haven't sculpted the smaller details (I sometimes get carried over when drawing :P) I'm pretty satisfied with how much they resemble appart from a couple of things that I changed on the go. All of the black tattoos will be painted, so I haven't sculpted them.

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I made a couple of size comparison pics to show that, even though he stands over Cultists, he isn't that much taller than a marine, specially the newer ones. But well, I have just dipped my toe in the world of true-scaling and, even though I DO NOT plan to true-scale my whole army, I'm curious to see how this killteam turns out.

So here's a list of my killteam with the models that I have so far sculpted:

Requiem Champion (Slaanesh)

Cremator Sniper (Tzeentch)

Usettled Draugar (Khorne)

Hell Walkers Autocannon Specialist (Nurgle)

Sons of Malice Flamer Specilist (Undivided)

Cultist *painted*

Hope to get the rest done soon! Which would you like to see next (background of each Sect available at the first page)?

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Oh man where to begin, that model is full of amazing details. Really great work on that "mouth" thing in the center of the chestplate, and the cape flows really well. The backpack looks great too, going to have to steal that idea. Looking forward to seeing the rest of the kill team! Also sort of off topic but that Sons of Horus looks great, will you be posting pics of your previous work on your website when it's done?

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Looking fantastic, clean sculpting, look forward to seeing that sword painted up!

Thanks! I hope I get to prime the first two tomorrow and paint them, any suggestions for the sword?

Oh man where to begin, that model is full of amazing details. Really great work on that "mouth" thing in the center of the chestplate, and the cape flows really well. The backpack looks great too, going to have to steal that idea. Looking forward to seeing the rest of the kill team! Also sort of off topic but that Sons of Horus looks great, will you be posting pics of your previous work on your website when it's done?

Thanks brother, I'm glad you like him, steal the back pack idea if you want, it has already been shamelessly stolen from Thamier's Maloghurst :wink:! And yes, my SoH specifically will be on the website, I know I've been procrastinating on that for a long time, it just needs to get some photos added...

Really brilliant figure. And as Vairocanum stated, consider the backpack is stolen^^

Thanks, as I said to Vairocanum, it is Thamier's idea.

Great sculpting, especially with all the vents on the torso.

Yes, as a member of the Requiem I wanted him to have all kinds of baroque tech details, so thanks for the compliment!

Looking great. Definitely nice to see the product and the hand drawn inspiration for him.

Thanks a lot, it usually helps me to draw what I want to sculpt first so that I define my ideas, it takes some time but for me it pays up!

Very cool :thumbsup:

Thanks, it is very motivating to get so many compliments!

Sadly, I only have kind of a lacklustre model to show, which is a shame, as I liked a lot his initial idea:

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I must admit that I'm overall not happy with this model, I clearly overcompensated for the last one's mistake and did the legs FAR to big, to the point that I wanted to nickname him "Hellsight", but might end up being "Hellfoot". Additionally the flames of the backpack didn't work out too well, the idea looked fine on a larger model (an Imperial Knight to be precise), but falls a bit poor in here, though I hope I can fix it to a point with some paint. I have even thought of tearing him appart, but my time is kind of limited, so I will paint it and maybe redo him later. Even though, I like how the cape and the helmet turned out, so that's something :tongue.:...

A pic for size comparison, even though he's kneeling, he's almost as tall as the "truescale" champion:

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I'm starting to respect a LOT more the work that those great truescalers do in other threads, I must admit that I thought this would be much easier!

Edit: forgot about the list:

Requiem Champion (Slaanesh)

Cremator Sniper (Tzeentch)

Usettled Draugar (Khorne)

Hell Walkers Autocannon Specialist (Nurgle)

Sons of Malice Flamer Specilist (Undivided)

Cultist *painted*

I will now paint the champion and the sniper and will do the rest as the campaign goes on, I need to have this two ready for May!

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Cool conversion! However, as you mentioned he's a little bottom heavy (close to the level of "power feet" :teehee:). Maybe you could shave off some thin layers of the greaves to reduce the size and smooth over with GS? Also for the flames, maybe have a larger quantity of smaller "cones" for a more unified looking fire. But I have to say that cape and helmet look fantastic! The folds look great in the cape and the helmet details work really well with the model. Looking forward to seeing more!

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A wooden, plastic, or metal pipe would work better for the extended boltgun barrel; the green stuff barrel is visibly bent in the photo. I recall someone using the Q-tips (cotton swabs) pipes for a conversion; that may work for a cheap source of extended barrels.

Your sculpting skills are impressive nonetheless. Excellent work, overall.

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Welcome to the truscale world. Starting is diffucult but after a while you know what to do.tip oft the day: never forget to bulk out the upper body and make it also longer.

 

Your approach is fine, although your newest Addition never skipped leg day. Maybe follow Vaio's suggestion and thin it out sich a sharp knife.

 

Still the sculpting is awesome, especially the helmet.

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Cool conversion! However, as you mentioned he's a little bottom heavy (close to the level of "power feet" :teehee:). Maybe you could shave off some thin layers of the greaves to reduce the size and smooth over with GS? Also for the flames, maybe have a larger quantity of smaller "cones" for a more unified looking fire. But I have to say that cape and helmet look fantastic! The folds look great in the cape and the helmet details work really well with the model. Looking forward to seeing more!

Thanks, I've decided to leave it as it is, I don't have much time and A LOT of shaving should be done in there ;). At least I will take advantage of the plain space to do some freehands!

A wooden, plastic, or metal pipe would work better for the extended boltgun barrel; the green stuff barrel is visibly bent in the photo. I recall someone using the Q-tips (cotton swabs) pipes for a conversion; that may work for a cheap source of extended barrels.

Your sculpting skills are impressive nonetheless. Excellent work, overall.

Yup, I tried using plasti-rod or other cylinder, but they were all to thick, so had to do the greenstuff barrel instead. As I stated I'm not too proud of the model, but I've decided that I must to keep going on as I have far to many models on stand-by right now...

Welcome to the truscale world. Starting is diffucult but after a while you know what to do.tip oft the day: never forget to bulk out the upper body and make it also longer.

Your approach is fine, although your newest Addition never skipped leg day. Maybe follow Vaio's suggestion and thin it out sich a sharp knife.

Still the sculpting is awesome, especially the helmet.

Thanks brother, the abdomen is actually much longer than usual, but I see that I also have to bulk the chest, so probably for the next one I will simply sculpt everything myself... :P

So, I started painting the team's aspiring champion which, after having to read Romeo and Juliet for school, I'm going to name Lord Tybalt:

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I'm quite happy with how he's looking right now, everything looks better with some paint (except maybe the skulls in the stomach, I still need a lot of practice on sculpting those). However I want you to know that I will not be sticking for the tribal pattern for my other Harvesters of Souls, it is simply the solution that I've found to give the Requiem a more "arcane" look and making the champion stand out from the rest of the team. However it is a nice painting resource to have, been enjoying it a lot lately (my Chaos Knight has plenty of it to enjoy though...).

What do you think about him? As always any comments will be welcome. Also, I'm not sure in what colour/s I should do the cape, it was a cool bit to sculpt but I have no idea about how to paint it!

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Looking awesome! Great freehand as usual, his head especially! For the cape you could try to go with something similar to your Daughters of Hella? Looking forward to seeing Tybalt completed!

Thanks a lot! The Daughters of Hella thorn pattern could actually look great but I think I'm going to save it only for Daughters of Hella models (been thinking of making the missing DP of my Tetrard a very gifted and corrupted DoH, but with 8th edition coming I think I'm going to wait and see...).

Ah man, Ghortan is awesome. You're going to have to show me how you used tinfoil as the skeleton.

Thanks! The tinfoil base is actually pretty easy, I made a wire skeleton first to get proportions right and then wrapped it with a layer of tinfoil. After that I just started adding layers at different parts untill I was happy with how it looked (the body of the prince had a lot more layers than the arms or the legs, for example). However it is not necessary at all, I just used it to save greenstuff, as when modelling I've found that it is VERY important to have a solid base, but you could do it with other materials, even though I now have a very light DP thanks to tinfoil weighting almost nothing :P!

Today I basically finished Lord Tybalt, with only the base (which I will do when I have the whole team finished to make them all at the same time) and the back pack remaining (which I can't paint as I want to repeat the press mould I made because it didn't catch too well the details):

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I have to say that I'm pretty proud of the model so far, I like a lot how he's looking except for the pentagrams of the cape. I don't dislike them either, but I'm not sure if the "fit" with the rest of him... What do you guys think, yay or nay? I could always go for a pattern similar to the one on the rest of the model, but I thought that maybe something different will look good on the model, as well as relating him to the Requiem.

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Tybalt looks great, love the swords! For the musical notes on the cape I think they are too "clean" in comparison with all the other chaos parts. Maybe if you paint the notes more distorted like they were being sucked into a vortex or make them look more demonic? 

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  • 1 month later...

Hello guys, I know it's been a while, but I'm back! I disconnected a bit from B&C some time ago as I got dragged into AoS and then, when I got pulled into 40k again due to 8th ed, I was in the middle of my IB mock exams and didn't have the time to update content here as well as in my newly created blog and instagram account. However I have done some things appart from AoS, I made some progress on my Traitor Knight, on my reposed Magnus and I started modelling some Chaos Bikes out of Chaos Knights, but I'm an idiot and forgot taking pictures before going on vacations (where I'm right now)... So you'll have to wait a week to see those.

I didn't paint or sculpt more because the release of 8th edition kept me a bit busy, I already have half a dozen games under my belt (one and sometimes two per day since I finished my exams) and I'm loving it! Even though they've temporarily lost some character, CSM are now pretty fun to play and I'm testing different lists. It is curious to see that my "competitive" list at the end of 7th has turned into my competitive list at the dawn of 8th, with daemon princes being better and cheaper, my Tetrad has seen its lines increased! I tried it out yesterday with Magnus, 4 princes, Be' Lakor, Kairos and a couple of disc Heralds and it was amazing, tabled a Death Guard list by turn 4! So, with a week ahead, I should be painting Magnus and my knight but, as it happens, I have brought my sculpting kit with me, not the painting one, so I might have to do a new project.... As one of the princes I'm using on my list hasn't the wings modelled and I might be bringing them to a tournament soon, I need a properly represented prince, so I'm going to scratch build a new one! I was thinking of doing a female princess wielding two whips, but I'm not sure about what pose to use... Do you guys have any pose ideas? Can you think about other cool DP concepts that I might use?

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Nice you're back! Looking forward to seeing Magnus completed. Went through your blog, some awesome sculpting there definitely looking forward to seeing more. If you're doing double whips for a daemon princess I've always liked Skarr Bloodwrath's posing where the chains are sort of swinging around him. And if you're going to get some more daemon princes I think a biomechanical (like an obliterator) one would be cool with your sculpting skills. Enjoy your vacation!

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