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bluntblade

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To Blind, not as far as I know. Do all Legions have a pre-Primarch title?

 

 

 

Er, which one? These are mutually exclusive options.


We still swapping for the III?

 

 

I thought that's what was happening. Then again, why? The III and the VI are not strong enough to campaign solo, so if we include either, we'd just be combining them anyway. Actually, maybe the aftermath of Sedna is when the arrangements are made that they will fight the GC together. 

 

So, we don't have to change the roster, we just add one more Legion given the smaller Legions.

 

I

III

IV
V
VI
VII
VIII
X
XIII 

 

Boom! Any opposed?

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Fact #1: The original Lightning Bearers were not drawn from any one region, but instead were selected for their genetic purity. They would eventually take their name in homage to the Thunder Warriors, seeing themselves as the natural successor to the unstable yet early pioneers of the Emperor's gene-enhanced warriors. 

 

Fact #2: Although inducted next, the Second Legion would never serve in the Unification Wars and was kept apart from the other Legions during development, leading to whispered rumors over their status. It would not be until 10 years into the Great Crusade would the II Legion deploy in open combat.

 

Fact #3: Likewise, the Third Legion would run into troubles with its gene-seed that delayed its deployment until after several of its brother Legions made their way to the frontlines. Unlike the Second, the Third Legion would not miss the Unification Wars, bloodying itself in the Shakletian Desert. 

 

Fact #4: Recruited from the Paladin Cults of North Ind, a society that placed honour above life itself, at first there seemed to be nothing remarkable about the 4th. This illusion was dispelled as, upon their first deployment, they launched a dawn assault via aerial vehicles that saw the leaders of the Pan-Pacific Empire massacred. Their mode and time of assault gave them the title of Morning Stars.

 

Fact 5: Achieving deployment earlier than many of it's brother Legions, the majority of the Fifth originated from the religiously united techno-barbarian states of Jermani. An aggressive and competitive nature aimed toward the First gave rise to bloody battles that garnered accusations of gene-seed deficiencies.


Fact 6: The Sixth Legion was recruited from Nord American tribes in order to obtain more Legionaries so that the Unification War's momentum would continue as the remaining opponents enjoyed impressive fortifications. The peculiarities of their gene-seed lead to an abnormally slow gestation period, making it difficult for the Sixth to gain in size, fighting as a support forces against the tyrant Narthan Dume's forces in Mezo-Merika. At the onset of the Great Crusade, they were forced to deploy alongside the Third Legion. 

Fact 7: Hailing from Sudafrik, the Seventh Legion's early campaigns in Gyptus and Nordafrik earned them the name of The Shepherds of Eden, adhering to a strict chivalric code that saw them cast as liberators rather than conquerors.

Fact 8: The resilient people's of the Kulatic League, located in the deep, frigid North, were early on identified as a potential source of aspirants, given their impressive endurance in the face of murderous tyrants and merciless weather. After a decades-long purge of their original religion, the Eighth displayed the ruthlessness of zealots as they rooted stubborn foes in their debut battles in the Sol System.

Fact 9: The survival of many of the Ninth's aspirants despite a strenuous gene-seed implantation increased a self-belief in their innate superiority as warriors, something inherited from their Pansylvanian culture. To their foes they presented an iron wall of discipline and coordination that shattered all before them.

Fact 10: Assembled from warriors of Nordafric and Europa (Franc in particular), the Tenth would see the end of the Unification Wars as their first battle. Whether an honour or not, the Tenth can rightfully claim that during Unification they faced a foe no other Legion did. When the biological degeneration of the Thunder Warriors forced the Emperor to euthanize the proto-genetic warriors, it would fall to the newly constituted Tenth Legion to eliminate them.

 

Fact 11: Unlike any other Legion, every member of the Eleventh was chosen to a much higher standard than the norm with many members authorised by the Emperor himself before the Legion would eventually be born beneath the gaze of The First Tempest.

 

Fact 12: One of what would become known as the 'trefoil Legions', the Twelfth would be held back after induction, separating them from their brothers. It is rumoured that they would become part of a intense experimentation phase, tied closely to their odd Pariah nature with recruits coming from South Franc, Kreol, and Basquia.

 

Fact 13: Unlike many, the present-day name of the Eagle Warriors dates back to the Unification Wars themselves, where their penchant for using rapid assaults to outmanoeuvre their foes earned them praise from as high as the Emperor himself. Like many they were recruited from peoples that had put up determined but not suicidal resistance against the armies of the Emperor, in this case the denizens of Kentral Americ's radiation tainted jungles.

 

Fact 14: Heralding from the Shakletian salt deserts of Terra, the so-called 'sightless Fourteenth' found both it's size and reputation hindered by both an unstable gene-seed that inflicted blindness on more than a few aspirants and a fondness for ambush tactics instead of the more sensational assaults their brother Legions were famed for. 

 

Fact 15: The Fifteenth Legion was one of the most audacious projects ever undertaken by the Emperor: a Legion composed entirely of the Soulless. Although successful, the cost was hideous, rendering most its aspirants from the jungles in Hy-Brasil useless corpses. Its first campaign was undertook with a force of no more than 200 Astartes, by the end of which they had earned the Cognomen of 'The Wraiths', for tactics that relied not upon open battle but terrifying the foe into surrender through extreme psychological warfare combined with their unnerving nature.

 

Fact 16: The Sixteenth demonstrated from its first battle an expertise in fighting in three-dimensional warfare, destroying their target through a combination of boring machines and aquatic assault. This would be reinforced by their campaign on Neptune, and would quickly establish the heavy cost they would pay for the sake of victory. 

Fact 17: The Seventeenth Legion were recruited from the Asiatic border regions of the Pan-Pacific and Ursh Empires. Caught between these two titanic forces, the recruits displayed a stoicism and devotion to tradition that served them well as Astartes. However, the Seventeenth would be unable to deploy on its own before the onset of the Great Crusade, due to gene-seed complications, leading them to deploy in conjunction with the Ninth. 

 

Fact 18: The early Eigthteenth Legion suffered from rampant internal rivalries and infighting due to a quirk in their gene-seed that left much of their old memories intact. This disunity led to huge casualties during their first true test against the Vapour Wraiths of Jupiter, earning the Emperor's ire and leading him to punish the 18th with decimation before ordering they be split into smaller support units under the command of other, more trustworthy legions. They would never again fight as a Legion until the rediscovery of their Primarch Nomus. 

 

Fact 19: The Phantoms were a Legion of superlative swordsmen that became renowned for its members' actions in single combat. Drawn from the city of Mariana within the Atlanta Wastes, they drew upon that domain's culture of assassins to slay Sud-Afrik tyrants and Urshek warlords, despite a relatively small size. 

Fact 20: The Vessorid warriors of the Zealandia wastes made for skilled but destructive recruits for the Twentieth. The divisive and cruel culture that birthed its aspirants showed clearly in its furious assaults. Criticised for cruelty and individualism, the Legion nearly collapsed from in-fighting until order was restored by Chapter Master Cassus. 

 

Bringing this list into the new month for ease of access.

 

It occurs to me that we could beef up the facts with early gene-seed deficiences and failed organs. 

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Helts: what do you think of this for the drowned? Please excuse spelli g, day drinking and phone typing isn't conducive to easy writing.


16: The XVIth legion have a particular sensitivity to the Lyman's ear; this allows its Legionaries to dispel disorientation and imbalance with preternatural skill, proving exceedingly useful in their preferred type of operations. Their geneseed appeared to be relatively normal, neither remarkably stable nor alarmingly unstable, and success of implantation improved with the discovering of their Primarch - for better or for worse...

Edited by Hesh Kadesh
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Could probably tone it down a touch, but a greater than normal functioning lymans ear would work. If we bring it more in line with gw/fws stylings, so instead of extremely well developed: a mutation within the lymans ear of the drowned means that only the most extreme conditions can disorient or knock them off balance.

Or something like that.

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Question: now that I have a better understanding of how central psykers are to the Harbingers and how much of a role they play, should they take a numbers reduction to represent the psyker aspect? Much in the same way that the Thousand Sons were all psykers and thus one of the smallest legions. 

 

I'm also considering applying a similar penalty to the Halcyon Wardens, though not as stringent given that psykers aren't as much as a thing. 

 

Do any other psyker or pariah Legion need to be adjusted either?

 

Thoughts? 

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Given how many Psyker/Pariah Legions there are, would the overall Legionary count across the Imperium be reduced significantly?

 

Maybe, except the Great Crusade lasts an additional 30 years which compensates. 

 

Even then, there are levels of psyker and pariah involvement which affects legion size in various degrees. I'm primarily concerned with the Harbingers because they are presented as having a large psyker population akin to Thousand Sons as opposed to the Blood Angels. Their numbers don't reflect that difference. 

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Who are the Watchers of the legions in the insurrection, and are there names of those who watch the Drowned?

 

Edit; re numbers for the Drowned Psykers, nothing particularly notable about numbers, other than a prevalence for the conditioning of Telekines rather than other disciplines, due to the regard of which Hennasohn is held for his skill. Probably around 60% of the legion psykers are TK's, with an equal split from the rest.

Edited by Hesh Kadesh
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Preds do have some psykers but not to an extend as the Harbringers or the Thousand Sons.

 

So I'm honestly ok with any numbers per Legion.

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The 'serkers don't have any real number of them. The Primarch is quit a fan of them, so gives them high rank, but that's all. Plus, they all die horribly because Khorne, so you know.

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Legio I; Lightning Bearers // Nearly all Astartes in the legion have Psychic Talent; Librarius level? Latent Psykers trained specifically, or does Geneseed provide that "Samsara" network?

Legio II; - Data Expunged

Legio III; Crimson Lions // Average; increased importance in role

Legio IV; Void Eagles //

Legio V; Halcyon Wardens // Large Psyker Concentrate; Latent Psykers trained specifically, or does Geneseed provide that Psychic elevation?

Legio VI; Iron Bears // High Average

Legio VII; Berserkers of Uran // Low numbers, but High Rank - fall to Khorne?

Legio VIII; Godslayers // Pariah Legion - nonexistant?

Legio IX; Warbringers //

Legio X; Fire Keepers // Minimal (?), Ember Host imprisoned on Untara

Legio XI; Data Expunged

Legio XII; Wardens of Light // Pariah Legion - nonexistant?

Legio XIII; Eagle Warriors //

Legio XIV; Dune Serpents //

Legio XV; Grave Stalkers // Pariah Legion - nonexistant?

Legio XVI; The Drowned // Average numbers, Encouraged Telekinesis

Legio XVII; Warriors of Peace // Pariah Legion - nonexistant?

Legio XVIII; Steel Legion //

Legio XIX; Scions Hospitaller // 

Legio XX; The Predators // Any (Average?)

 

So, that leaves;

 

4; Void Eagles

9; Warbringers

13; Eagle Warriors

14; Dune Serpents

18; Steel Legion

19; Scions Hospitaller to declare

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