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Once Loyal now Damned: Thunder Warriors Project


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Basic Thunder Warrior statline

 

WS5 BS5 S6 T6 I5 A2 W2

 

Thunder Power Armor 3+/6++

Terminator Thunder Armor 2+/5++

Bulky

 

Banner of the Thunder King: Grants +1 Attack for units within 12" of Banner

 

Thunder Warrior Ranged Weapons List

 

Archeotech Heavy Bolt Pistol

S4 AP4 Range 24" Rapid Fire, Pistol

 

Archeotech Heavy Boltgun

S5 AP4 Range 48" Rapid Fire

 

Archeotech Assault Bolter

S5 AP4 Range 48" Assault 3

 

Thunder Warrior Melee Weapons List

 

Archeotech Power Sword 15

S User AP3 Melee Master-Crafted

 

Archeotech Power Maul 15

S User AP2 Melee Master Crafted, Concussive

 

Archeotech Power Axe 15

S User+1 AP3 Melee Master-Crafted

 

Archeotech Thunder Hammer 30

S User x2 AP2 Melee Unwieldy, Concussive, Master Crafted

 

Thunder Warrior Special Weapons List

Archeotech Combi-Weapons can fire their alternate profile three times. Main Profile is the same as the Archeotech Heavy Boltgun.

 

Archeotech Graviton Combi-Boltgun 25

S x AP3 32" Grav, Rapid Fire

 

Archeotech Meltagun Combi-Boltgun 25

S 7 AP3 32" Heavy 3, Melta

 

Archeotech Plasma Boltgun 25

S8 AP2 Range 48" Get's Hot, Rapid Fire, Plasma

 

Archeotech Flamer Combi-Weapon 20

S6 AP4 Range 12" Template

 

Thunder Warrior Heavy Weapons List

 

Archeotech Heavy Armor Bolter 20

S5 AP3 Range 48" Heavy 4

 

Archeotech Fragmentation Cannon 40pts

S8 AP3 Range 32" Heavy 3

 

Missile Launcher 30pts

Flak S7 AP3 Skyfire

Frag S6 AP3 Small Blast

 

Inferno Flamer 30pts

S6 AP4 Range 24" Template

 

 

Troops--Thunder Warrior Squad 225pts

 

Thunder Warrior

WS5 BS5 S6 T6 I5 W2 A2 Armor 3+

Thunder Warrior Sergeant

WS5 BS5 S6 T6 I5 W3 A3 Armor 3+

 

Wargear

Heavy Bolt Pistol

Heavy Boltgun

Thunder Armor

 

Special Rules

Fearless

Fear

Furious Charge

Gene Instability

Hatred(Chaos)

IWND

 

Options

Squad starts at group of 3, may add 2 more models for 70 points per model

One in Four Thunder Warriors may exchange their Power Sword for a Thunder Warrior Special Weapon or Thunder Warrior Heavy Weapon.

Fast Attack--Thunder Warrior Striker Squad 225pts

 

Thunder Warrior

WS5 BS5 S6 T6 I5 W2 A2 Armor 3+

Thunder Warrior Sergeant

WS5 BS5 S6 T6 I5 W3 A3 Armor 3+

 

Wargear

Heavy Bolt Pistol

Power Sword

Thunder Armor

 

Special Rules

Fearless

Fear

Furious Charge

Gene Instability

Hatred(Chaos)

IWND

Grand Charge

 

Options

Squad starts at group of 3, may add 2 more models for 65 points per model

One in Four Thunder Warriors may exchange their Power Sword for a Thunder Warrior Special Weapon or Thunder Warrior Heavy Weapon.

 

 

Grand Charge: Charge Distances may re-roll dice.

 

HQ-----Thunder Warrior Centurion 220pts

WS6 BS6 S6 T6 I6 W5 A5 Armor 2+

 

Wargear

Power Sword

Heavy Bolt Pistol

Artificer Armor

 

Special Rules

Fearless

Fear

Furious Charge

Gene Instability

Hatred(Chaos)

IWND

Fleet

The Emperor's Genius

 

Options

Centurion may swap their Power Sword and/or Heavy Bolt Pistol for one weapon from the TW Special Weapons List, TW Melee Weapons List, or TW Ranged Weapons List

Centurion may swap their Artificer Armor for Thunder Terminator Armor 30pts

 

The Emperor's Genius: May grant units within 6" one of the following abilities until the beginning of your next turn:

-- Fleet

-- Ignore Cover

-- +1 WS

-- +1 BS

 

 

Heavy Support

 

Thunder Destructor Squad: 225 points

 

Thunder Warrior 225 points

WS5 BS5 S6 T6 I5 W2 A2 Armor 3+

Thunder Warrior Sergeant

WS5 BS5 S6 T6 I5 W3 A3 Armor 3+

 

Up to Three Thunder Warriors may take weapons from the TW Heavy Weapons List

 

 

Gene Instability: When a Thunder Warrior squad takes a wound on a roll of 6+, the squad must roll on the Instability Table. This only happens once per unit.

 

1: One model randomly takes One wound

2: Toughness drops by 1

3: Strength drops by 1

4: Initiative drops by 1

5: Grants Fleet

6: Grants 1 Extra attack for each model in Unit

 

 

STC Heavy Assault Carrier: 150pts

Carrying Capacity 20 models

BS4 Armor F14 S13 R12 HP4 APC special rule, Assault Shield, Entry points side and back, Assault Ramps

 

Light Assault Tread 80 pts

BS4 Armor F12 S12 R11 HP2

Carrying Capacity 5 models

Twin-Linked Archeotech Heavy Bolter turret

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Oops, I meant for it to be a unit of Thunder Warriors and it would be a one time thing. Thats what I get for writing it at 1am.

On the deep strike thing, I intended for it to be like Jump Pack DS, like they dropped out of planes or something. But I suppose some APC type stuff could work.

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Okay... a lot of this feels instinctively wrong to me.

 

Basic Thunder Warrior statline

WS5 BS5 S6 T6 I5 A2 W2

 

Okay, what the hell? This is a Statline that makes Custodes look like Guardsman! Thunder Warriors were not that much better than Space Marines! Also, you've missed a few stats off. Leadership, for example.

 

Realistically, Thunder Warriors would probably do just fine with a [Chaos] Space Marine statline - the differences are not sufficient to require stat changes.

 

Thunder Power Armor 3+/6++
Terminator Thunder Armor 2+/5++
Bulky

Banner of the Thunder King: Grants +1 Attack for units within 12" of Banner

 

 

Mk I power armour is literally the worst power armour ever built. It's not environmentally sealed, it's not even fully powered! It probably shouldn't even get a 3+ save, nevermind an invun!

 

Ditch the Terminator Armour - I don't think they ever used it.

 

I'd personally rename the banner to "Banner of Lightning", since that was referenced at the final battle of the Thunder Warriors.

 

 

Thunder Warrior Ranged Weapons List


Archeotech Heavy Bolt Pistol
S4 AP4 Range 24" Rapid Fire, Pistol

Archeotech Heavy Boltgun
S5 AP4 Range 48" Rapid Fire

Archeotech Assault Bolter
S5 AP4 Range 48" Assault 3

Thunder Warrior Melee Weapons List

Archeotech Power Sword 15
S User AP3 Melee Master-Crafted

Archeotech Power Maul 15
S User AP2 Melee Master Crafted, Concussive

Archeotech Power Axe 15
S User+1 AP3 Melee Master-Crafted

Archeotech Thunder Hammer 30
S User x2 AP2 Melee Unwieldy, Concussive, Master Crafted

Thunder Warrior Special Weapons List
Archeotech Combi-Weapons can fire their alternate profile three times. Main Profile is the same as the Archeotech Heavy Boltgun.

Archeotech Graviton Combi-Boltgun 25
S x AP3 32" Grav, Rapid Fire

Archeotech Meltagun Combi-Boltgun 25
S 7 AP3 32" Heavy 3, Melta

Archeotech Plasma Boltgun 25
S8 AP2 Range 48" Get's Hot, Rapid Fire, Plasma

Archeotech Flamer Combi-Weapon 20
S6 AP4 Range 12" Template

Thunder Warrior Heavy Weapons List

Archeotech Heavy Armor Bolter 20
S5 AP3 Range 48" Heavy 4

Archeotech Fragmentation Cannon 40pts
S8 AP3 Range 32" Heavy 3

Missile Launcher 30pts
Flak S7 AP3 Skyfire
Frag S6 AP3 Small Blast

Inferno Flamer 30pts
S6 AP4 Range 24" Template

 

Again, where is this coming from? The "archeotech" weapons already exist - they're called volkite weapons, and they were replaced with bolt weapons because you couldn't possibly equip entire legions with volkite tech. You seem to be really confused about what the Thunder Warriors were - they were the best soldiers on Terra at the time, but pretty much everything about them - their weapons, armour and the warriors themselves - were obsolete by the time Horus became Warmaster. I simply don't see any justification for this armoury.

 

 

 

Troops--Thunder Warrior Squad 225pts


Thunder Warrior
WS5 BS5 S6 T6 I5 W2 A2 Armor 3+
Thunder Warrior Sergeant
WS5 BS5 S6 T6 I5 W3 A3 Armor 3+

Wargear
Heavy Bolt Pistol
Heavy Boltgun
Thunder Armor

Special Rules
Fearless
Fear
Furious Charge
Gene Instability
Hatred(Chaos)
IWND

Options
Squad starts at group of 3, may add 2 more models for 70 points per model
One in Four Thunder Warriors may exchange their Power Sword for a Thunder Warrior Special Weapon or Thunder Warrior Heavy Weapon.

 

Okay... let's see... Fearless? No. They are/were fearless in the same way Space Marines are fearless - they don't especially need this rule.

Fear? Why? They're no scarier than Astartes or Custodes.

Furious Charge is the only thing I agree with here. It's a really quick and easy way to represent the enhanced ferocity of these warriors.

Gene Instability I'll go into later.

Hatred(Chaos)? Really? Hatred for a faction that does not exist? The Heresy novels have made it very clear that there was no understanding of Chaos among even the Astartes until the height of the Great Crusade, and even then it wasn't truly understood until Horus started team-killing people. This is just completely out of place.

It Will Not Die? Can that even be applied to infantry? Anyway, I don't see why this would be here. If you really wanted to, you could just give them Feel No Pain instead.

 

Your unit composition does not include a sergeant, nor is there an option to promote anyone to a sergeant. Your options suggest they have power weapons as standard (WHY!?) but there's no such entry in their equipment.

 

Most of these issues also hold true for the other squad entries.

 

 


 

Gene Instability: When a Thunder Warrior squad takes a wound on a roll of 6+, the squad must roll on the Instability Table. This only happens once per unit.

1: One model randomly takes One wound
2: Toughness drops by 1
3: Strength drops by 1
4: Initiative drops by 1
5: Grants Fleet
6: Grants 1 Extra attack for each model in Unit


STC Heavy Assault Carrier: 150pts
Carrying Capacity 20 models
BS4 Armor F14 S13 R12 HP4 APC special rule, Assault Shield, Entry points side and back, Assault Ramps

Light Assault Tread 80 pts
BS4 Armor F12 S12 R11 HP2
Carrying Capacity 5 models

Twin-Linked Archeotech Heavy Bolter turret

 

The Gene Instability rule is far too much book-keeping for modern 40K. It's more like something you'd expect to see in a campaign game like Necromunda. Also, the sheer level of instability is outright insane - nothing I've ever seen suggests that Thunder Warriors routinely suffered mass mutation in the middle of battle!

 

 

The idea of creating rules for Thunder Warriors is something I think everyone toys with at some point, but this really comes across as "I want my cool favourite guys to be the bestest of the bestest!" rather than an attempt to make Thunder Warriors that are true to lore and interesting to use on the table.

 

Scale back, strip down, ease up on the gimmicks, and rework your ideas using as few "new" things as possible. You can always add in new rules or wargear afterward.


 

Gene Instability: When a Thunder Warrior squad takes a wound on a roll of 6+, the squad must roll on the Instability Table. This only happens once per unit.

1: One model randomly takes One wound
2: Toughness drops by 1
3: Strength drops by 1
4: Initiative drops by 1
5: Grants Fleet
6: Grants 1 Extra attack for each model in Unit


STC Heavy Assault Carrier: 150pts
Carrying Capacity 20 models
BS4 Armor F14 S13 R12 HP4 APC special rule, Assault Shield, Entry points side and back, Assault Ramps

Light Assault Tread 80 pts
BS4 Armor F12 S12 R11 HP2
Carrying Capacity 5 models

Twin-Linked Archeotech Heavy Bolter turret

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I appreciate the effort, but I'm with Wargamer on this one. Your current attempt at rules is way, way off the mark; both in terms of representing the fluff and being a balanced force.

 

I'd go back and read over the Thunder Warrior's background and then start from scratch :-)

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Now, they were said to be stronger and more unstable then some marines, so maybe something like this:

BS4, WS5, S5, T5, I4, W1, A1, LD 7-8, Sv 4+

Rage, Furious Charge, Stubborn, Frag Grenades, Archeotech Rifle

Archeotech Rifle: S 4: AP: 6, Assault 2, 18" range

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Now, they were said to be stronger and more unstable then some marines, so maybe something like this:

 

BS4, WS5, S5, T5, I4, W1, A1, LD 7-8, Sv 4+

 

Rage, Furious Charge, Stubborn, Frag Grenades, Archeotech Rifle

 

Archeotech Rifle: S 4: AP: 6, Assault 2, 18" range

 

How 'bout?

 

Thunder Warrior Crusaders 180 pts

 

7 Thunder Warriors (Infantry), 1 Thunder Warrior Sergeant (Character, Infantry) 

 

TW Sergeant: BS4 WS5 S5 T5 I4 W1 A1(2) Ld 7 Sv 4+

 

TW: BS4 WS5 S5 T5 I4 W1 A1 Ld 7 Sv 4+

 

Legion of the Thunderbolt (Hammer of Wrath, Perpetual March, Stubborn)

 

Perpetual March:

If a model with this special rule runs it gains +1W against shooting attacks in the next turn. Also, if the unit looses 3 models or more to overwatch it gains the rage special rule. In addition if 2 other units with this special rule are within 6' all models gain the Furious Charge special rule.

 

Thunder Armour, Frag/ Krak Grenades, Proto-Bolter, Proto-Bolt Pistol, Power Weapon (Sergeant only)

 

Heavy Proto-Bolter: S5 AP5 Heavy 3 Range: 24' 

Proto-Bolter: S4 AP6 Rapid Fire Range: 18' 

Proto-Bolt Pistol: S4 AP6 Pistol Range: 9'

 

Options:

May include up to 12 additional models at 17 points per model

 

1 Model in every 2 may take Melta Bombs (5 pts)

 

Any model may replace their Proto-Bolter with a:

-Chainsword for free

-Flamer 5 pts

-Melta 10 pts

-Volkite Charger 10 pts

 

One model in every 8 may replace their Proto-Bolter with a:

-Heavy Proto-Bolter 10 pts

-Missile Launcher 15 pts

 

The Sergeant may replace their Power Weapon with a:

-Power Fist 10 pts

-Thunder Hammer 15 pts

 

(May take a Siege Breaker as a Dedicated Transport)

 

-------------------------------------------

Thunder Warrior War Leader 100 pts

 

BS4 WS5 S5 T5 I5 W2 A2 Ld 9 Sv 3+

 

Legion of the Thunderbolt (Bulky, Hammer of Wrath, Perpetual March, Stubborn)

 

Heavy Plated Thunder Armour, Frag/ Krak Grenades, Proto-Bolter, Proto-Bolt Pistol, Power Weapon 

 

May replace his Proto-Bolter with a:

-Flamer 5 pts

-Melta 10 pts

-Volkite Charger 10 pts

 

May take Melta Bombs 5 pts

 

May replace their Power Weapon with a:

-Power Fist 10 pts

-Thunder Hammer 15 pts

-Standard of the First March 35 pts

 

Standard of the March:

S User, AP -, Concussive and Aura of the Thunderbolt

 

Aura of the Thunderbolt:

All models with the Legion of the Thunderbolt rule within 20' of the bearer gain Relentless, Fleet and Hatred (Everything). 

 

-------------------------------------------

 

Siege Breaker (Tank) 130 pts [Model as a Rhino]

 

BS4 FA12 SA12 RA12 HP4

 

Rules: Open Topped, Transport Capacity 10 models (may carry bulky models)

 

Wargear: Pintle Mounted Heavy Proto-Bolter

 

May Exchange for an Auspex Array (Grants +1 BS or Skyfire) 25 pts

 

May exchange transport capacity for 20pts with a:

-Quad Linked Autocannon (2 TL AC)

-Quad Mortar

-Laser Destroyer Array 

 

-------------------------------------------

 
 
March of the Thunder King
 
Command:
1+ Thunder Warrior War Leader
 
Core:
3+ Thunder Warrior Crusaders
 
Auxiliary: 
0+ Siege Breakers 
 
Restrictions:
 
The Warlord must take a Standard of the First March.
 
There must be at least one War Leader for every 4 units of Crusaders. There can only be one Siege Breaker for every 2 units of Crusaders.
 
Benefits:
 
All models within 8' of a Standard of the March gain Fearless.
 
If a unit from this detachment wins a combat it gains +1I, this effect stacks.
 
The detachment always has the Linebreaker objective and gains a 5+ FnP in the enemies deployment zone.
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Sorry for the long MIA, been doing day time training crap for work and it's killing me. I was going off what Ive read, like them having a 5 kills to 1 death ratio against the War Hounds Legion? So, I tried to make them extra beefy. But I also made them in a rush based on a friends comment, and God-Emperor knows Im bad at balance.
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