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2500 GOTCK Thousand Sons


Robzilla

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OK, so gave this list my best shot. Not 100 percent sold on it, but would gladly take any and all input:

 

2500

Guard of the Crimson King

 

Praetor

Iron Halo

Paragon Blade

Digital Weapons

Raptora

Mastery 3

Liatinies

 

Sekhmet terminators x9 tartaros

5x combi Plasma

3 chainfist

6 force axe

 

Sekhmet terminators x9 tartaros

5x combi Plasma

3 chainfist

6 force axe

 

Sekhmet terminators x9 cataphractii

5x combi Plasma

3 chainfist

6 force axe

 

Laser destroyer rapier x2

 

Laser destroyer rapier x2

 

Land speeder x2

Multi melta

Grav gun

 

Land speeder x2

Multi melta

Grav gun

 

Malcador

Multi Melta pintle

Lascannon sponsons

Demolisher cannon

Flare shield

Armoured ceramite

 

 

Have in the region of about 50 points spare, give or take.

 

Thoughts on the overall layout? Any input would be great.

I'm concerned about the lack of bodies overall, and the reliance on deep strike reserves (potentially)

 

I've considered dropping one or two things in favour of an ageis defence line with a comms relay?

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If you want to make your deep striking more consistent, throw a Damocles in there, and maybe the unique scout squad for another vox. For the Damocles you could just drop a Sekhmet or two. 27 is extremely excessive! I take 20 (6 + praetor, 7 and 7) and feel that's a bit much. You could easily free up some more points for another unit - something to hold objectives maybe, or a support/heavy squad, or whatever you fancy. With 2 wounds each you can afford to not take max sized units, as long as you try and avoid being instakilled.

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