Jump to content

Mo's Legion of Dust (Pics)


MoGuy

Recommended Posts

Thanks. :D

 

Just finished my second Exalted and my Mutalith's base. Almost finished my second Dreadnought and started working on the Mutalith.

 

20180127 190044

20180127 190056

20180127 190111

20180127 190202

20180127 190228

 
I'm going for different hues of green on the beast with some fades into blue. Trying to make it look Cthulu-esque or like a deep sea creature. The vortex on its back I'll probably paint as a fade from violet to red to a very bright yellow in the middle. 
Link to comment
Share on other sites

Got a game tomorrow. 2000 points vs. Iron Warriors.

 

My list:

 

Batallion Detachment

 

++HQ++

Ahriman on Disc

Daemon Prince w/ Wings, Talon and Sword 

 

++Troops++

30x Tzaangors w/ Blades and Brayhorn

10x Rubrics w/ Inferno Bolters and SRC

10x Cultists

 

++Elite++

Helforged Predator w/ 2x Lascannons and Plasma Destroyer

 

++Fast Attack++

3x Chaos Spawn

 

++Heavy Support++

1x Maulerfiend w/ Lasher Tendrils

1x Mutalith Vortex Beast

 

 

++Transport++

1x Rhino w/ Combi-Bolter

 

Vanguard Detachment

 

++HQ++

Exalted Sorcerer

 

++Elite++

2x Helbrutes w/ Lascannons and Missile Launcher

1x Tzaangor Shaman

 

Should come down to 1994 points. 

 

Gameplan:

 

Drop Tzaangors via Webway, advance the Shaman behind them for +1 to-hit, advance MVB to give them either +1S, -1 AP (making their blades -2) or letting them re-roll their charge distance. With the Brayhorn they only need to roll an 8 to make it into combat after deepstriking. The Shaman will get "Weaver of Fate" to further enhance his brethren. This many Tzaangors with all those buffs will probably destroy any infantry unit or cripple/destroy most vehicles. The unit's foot(claw?)print is also big enough that they can alternatively just tie up a few units.

 

MVB and Maulerfiend rush up the field to put pressure where needed.

 

The Helbrutes and the Predator sit in my backline near my Exalted. He'll let them re-roll 1s, heal them with "Temporal Manipulation" and buff the Pred with "Prescience". 

 

The Cultists either screen my Exalted or just sit on an objective.

 

Ahriman will fly up the board and hopefully flense the souls of my enemies from their bodies! I intend to give him "Tzeentch's Firestorm", "Infernal Gaze" and "Glamour of Tzeentch". He can either go full ham and cast three powers that all do mortal wounds or substitute one for the "Glamour of Tzeentch" buff.

 

The Daemon Prince will of course get "Diabolic Strength" and "Gaze of Fate" for that sweet, sweet free reroll! He can either pick out targets of opportunity or assist the Maulerfiend-MVB-Duo. 

 

My beloved Rubrics (sadly I only own 10. But I ordered another box so I can bump them up to 20. Mwahahah!) will cruse to some midfield objective. The Aspiring Sorcerer will also know "Weaver of Fate" to make his Rubrics tougher.

 

And lastly my unit of three Chaos Spawn will just run around with Ahriman so that he can't be targeted. If I get the opportunity I'll throw them at some Infantry and use the new stratagem. 

 

 

I think this list is a solid TAC list. The Helbrutes, Maulerfiend and Pred help me out against armour. The Cultists, Rubrics and Spawn can grab objectives, as can my characters since almost all of them have a 12" move. I've got plenty of ways to deal with infantry and between Ahriman and the Daemon Prince real power that can wreck stuff in melee or destroy it with mortal wounds.

 

May Tzeentch guide my dice tomorrow! I shall report once it is done. :)

Link to comment
Share on other sites

Sounds like you have a solid plan of what you want to do. A great grasp of roles and how you want to use them. A nice balance of armor weapons and a moderate no of spell casters (5) that is probably needed against IW.

 

Love the spawn, i know a lot of folks may not take them, but i plan on 2 boxes. Great disrupters and opputunistic attacks and the strat will be glorious against the appropriate foe. Interested in hearing how the role of Ahri's retinue. the vortex beast is even better adding some great versatility for whatever is needed.

 

Im guessing the Rubrics are cruising in the rhino. I am interesred to hear how you HF predator and its loud out does.

 

Along with your prince and tzangoors it looks like your opponent will be overwhelmed with priority target satuation!

 

Looking forward to hearing about this one, hope you take pics and post!

Link to comment
Share on other sites

 

 

Looking forward to hearing about this one, hope you take pics and post! 

 

I took no pics but I shall report nonetheless!

 

My opponent's list was:

 

100x Cultists (2x 40 and 2x 10)

Renegade General (or whatever the cheap R&H Commander is named)

3x Basilisks

 

1x Chaos Lord (Warlord with the WT that makes everything within 6" fearless)

1x Sorcerer

2x5 Havocs w/ 4x Lascannons each

2x Bunkers

 

1x Renegade Knight w/ Big Melter Cannon and Fist

 

We played a mission from Chapter Approved called "Recon". Basically we each generated 3 Tactical Objectives each round and could use reserves like in 7th edition. 

 

I chose my side of the battlefield, he dropped his first unit. I deployed my two Helbrutes, the Pred and the Exalted in my centre, behind LOS blocking terrain that would shield them from the two Havoc teams. My big herd of Tzaangors were waiting in the webway. The MVB and Maulerfiend took my right flank, Daemon Prince behind them. Chaos Spawn took my left flank, Ahriman and the Shaman behind them. My ten Cultists just camped a backfield objective all game, scoring "Secure Objective 2" but otherwise doing nothing all game. Worth their 40 points. ;)

 

 

He deployed the Havocs in his Bunkers, the two big Cultist blobs at his front to shield the bunkers and characters. The Basilisks he deployed behind LOS blocking ruins as they didn't need LOS anyway and deployed the remaining Cultists nearby. The Knight stood at his left flank, opposide of my MVB and Maulerfiend.

 

First Turn saw my Predator brought down to 1 wound and a few wounds off the Maulerfiend and MVB. I cast Prescience on the Predator and Ahriman threw Smite, Infernal Gaze and Tzeentch's Firestorm at the Knight, stripping off 7 wounds (Firestorm did 4!). Then I opened up with the Predator and used Fire Frenzy on the Helbrute. Tzeentch bless his Sarcophagus! He hit 3 of his 4 Lascannon shots, wounded with all three, Knight failed all 3 and I rolled hot for the damage, destroying it. A quarter of my opponent's army (pointswise) brought down on the first turn. The laughter of the Dark Gods was drifting over the battlefield. Glorious!

 

My Tzaangors dropped in his backlines and the carnage continued. Over the course of the game they killed the Commander, a Bunker, a squad of Havocs, two Basilisks and about 30 Cultists. I've fielded them in many configurations since 8th came out. As 10 man squads, as 15, 20 and now as a 30 blob and the big blob performed the best by far. However, the Tzaangor Shaman was pretty much wasted this game since he couldn't reach my opponent'S backline to buff my Tzaangors. So I think the lesson learned here is that he might only be worth it if he rides around with Bowlightened or if you are footslogging the Gors.

 

The MVB was neat. His powers are good but he too has the problem the Shaman has that he can't reach the Gors. In terms of raw damage the Maulerfiend is probably better since you can just pop Daemonforge on it and watch as it goes to town. But the MVB seems like a solid unit. With its regeneration and the occasional Temporal Manipulation cast on it, it is very stubborn and on half health, it even gets to double the range of its powers. 

 

Ahriman also killed his Sorcerer (with Psychic Powers of course! How dares he stand before the Chief Librarian of the Thousand Sons!) and the Daemon Prince took his Warlord's head. With their Commanders dead, their warmachines broken and their troops fleeing in terror the Thousand sons won 16 - 8. 

 

At this point I want to underline that Tzeentch's Firestorm isn't as useless as people make it out to be. Yes, statistically it is Smite but harder to cast. However, in a game we aren't throwing nearly enough dice or are casting it nearly often enough that we can expect statistical results. More often than not I got 3+ mortal wounds out of the power. It surely is a bit of a gamble but if you want to crush opponents with Ahriman showering them in mortal wounds then I would suggest giving this power a shot. At worst it is a mini smite. At best it can kill a character in a single blow.

Link to comment
Share on other sites

Hey Moguy, sounds fun and thanks for sharing!

 

It looked like your list was going to be an overwhleming strategy for most opponants and great call on focusing on the Knight.

 

Totally agree on Firestorm, i mean, if i was rolling up some old school DnD characters a 9d6 roll would have netted some serious 18s, lol!

Edited by Skerr
Link to comment
Share on other sites

Hey Moguy, sounds fun and thanks for sharing!

 

It looked like your list was going to be an overwhleming strategy for most opponants and great call on focusing on the Knight.

 

Totally agree on Firestorm, i mean, if i was rolling up some old school DnD characters a 9d6 roll would have netted some serious 18s, lol!

 

My pleasure. I often see battle reports where people bring maybe two tanks and some other non-vehicle units (Havocs, heavy weapon teams etc.) as their anti-tank units. However, it is quite easy to kill two tanks and infantry with heavy weapons can be killed by, well, anti-infantry weapons. 

 

My third army between Death Guard and Thousand Sons is Dark Eldar. Playing them in 7th Edition was brutal since every unit they have dies to a stiff breeze. So target saturation was a think I quickly picked up on and I've been using it to great effect to this day.

 

It worked again very well this game. Even with his three Basilisks, the Knight and the Havocs he still couldn't kill all units and made the error of splitting up his fire instead of focusing down one target. As an example, he fired a lot of Lascannons into my Maulerfiend, which left my Helbrutes completely unmolested. From my experience people tend to focus on the melee-machines since they feel more like a thread as they are coming closer and closer.

 

Anyway. I've now finished my Mutalith Vortex Beast and my second Helbrute. Sadly the pics aren't the best and the colors are more vibrant IRL (adjusting the saturation with a photo editor helps a little bit but it's still not lifelike).

 

20180203 223352

20180203 223421

20180203 223510

20180203 223203

20180203 223222

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.