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8th Edition Rumours


MoGuy

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Kind of sad really that Traitor Legions will be no more, as it is oh so flavoursome, and it is so recent :( however it was a cheap band aid and I am hoping that the response to it, and how we all voted with our wallets, means that GW will use it a as template for us going forward. The fact that Thousand Sons and Death Gaurd are separate entities is promising. Khorne Daemonkin, may disappear however, and that is immense fun to play.

 

Despite the Codex and it's well documented flaws which the t'interweb has well documented, I am going to lament at the end of the Axe of Blind Fury though....although I have a penchant for for rolling ones, when it goes right, by Khorne does it go right.

 

I am not going to join the nay-sayers with the new edition, it happens every few years so I am going to look forward to it. I actually preferred the 5th to the 6th and 7th editions anyway :D Also, and I know it is off topic, Marines 2.0? I am not to sure about them - it all depends on what they are, I don't like the idea from a fluff perspective and as if they are just up scaling basic troops I don't want them to make my two armies 'diddy'.

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Hmm, stats won't be capped at 10 anymore...

 

 

[Edit]: Also, if you've bought a book in the last 8 weeks (counting from saturday) contact GW and you can get vouchers!

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Hmm, stats won't be capped at 10 anymore...

 

 

[Edit]: Also, if you've bought a book in the last 8 weeks (counting from saturday) contact GW and you can get vouchers!

Wait, what? Is there a link to read up on this?
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Hmm, stats won't be capped at 10 anymore...

 

 

[Edit]: Also, if you've bought a book in the last 8 weeks (counting from saturday) contact GW and you can get vouchers!

Wait, what? Is there a link to read up on this?

 

 

Warhammer TV Facebook has the video up. I can't wait to see Dreadnoughts, MCs and tanks with wounds, getting weaker/less effective as they take more and more wounds; honestly it feels like they have really got this edition right. Can. Not. Wait!!

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Hmm, stats won't be capped at 10 anymore...

 

 

[Edit]: Also, if you've bought a book in the last 8 weeks (counting from saturday) contact GW and you can get vouchers!

Wait, what? Is there a link to read up on this?

Warhammer TV Facebook has the video up. I can't wait to see Dreadnoughts, MCs and tanks with wounds, getting weaker/less effective as they take more and more wounds; honestly it feels like they have really got this edition right. Can. Not. Wait!!

Oh dear Cthulhu, I just realized there's a whole hour to watch. In case I don't survive, what is the voucher for?
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Can honesty say I'm happy deathstar list are been dealt with.  Something I really hated in 7th ed & flat out refuse to game against.

 

Beyond that - I am really looking forward to 8th ed.

 

In case you miss the video or not got the time to watch it, this is from the The Independent Characters facebook page.

 

Q: Working with a couple concepts, change movement, armor modifiers, new way of doing charges, if you charge you strike first, morale changes.
A: Yes. these were concepts discussed at Adepticon.

Q: Any specific rules around vehicles and armor values?
A: No armor value anymore. All models use the same type of stat line. Big tanks get wounded (all have a damage table and stats decrease). Different for every model. Keeps vehicles through the game. Str and Toughness works where everyone can hurt everyone. (sounds like AoS there)

Q: Will each army keep its current play style?
A: Yes they are trying to keep the styles similar.

Q: Is the game still a D6 system?
A: Yes it is

Q: How long does a game take in comparison to a 1500 point game now?
A: Games were taking 3.5 hours during team tournament in 7th at Adepticon. 1500 points is about 90min. Games should take about 2 hours in general.

Q: Support for narrative play allowing connections to offshoots such as Shadow War?
A: Yes absolutely. Lots of campaigns, war zones and lots of ways of reflecting the 40k galaxy.

Q: Will any models - miniatures and scenery NOT receive new rules in the new edition?
A: No. they are all in

Q: Command points? what can you tell us.
A: Charges fight first, armies playing to play style. One of the mechanisms is called Command Points which allows you to make the army. You generate command points based on how large the army is. (Reroll dice, interrupt charging going first with a command point, etc. They are super valuable and tactical to use. Once they are gone they are gone. Additional command points will be in the various codexes (see below) Command points will for example, not only define a Space Marine army - but also the FLAVOR of Space Marine Army.

Battle Forged - Force org is in during base and competitive play. About 14 different force orgs charts.

Q: Are codexes going away?
A: No. There will be new ones in the new edition.

Q: Are Templates going away?
A: Yes they are.

Q: Are there limits to command points?
A: Yes. 1 per phase and also by formation.

Q: Has the new edition been better tested?
A: yes. A lot. In the US. Frontline, Nova, and Adepticon have tested every single unit from every codex.

Q: How will I get access to the rules for my army
A: Everyone will get their new rules Day 1. On launch there will be a series of 5 books. On that day there will be all rules available. All points have been rebalanced and units have been play tested. When your codex comes out it will include new command points, etc. Army special rules, etc.

Q: Will broken units be taken down a peg?
A: All units have been play tested. At launch this will be the most robust and most balanced version we have.

Q: Will matched play session of the 3 ways to play be updated regularly?
A: Yes. Looking at AoS and how it was done. Book will come out annually which addresses all three styles of play.

Q: How will free rules be presented?
A: Digital and all of our stores and some independent stockiest will have a limited supply at launch in print format

Q: Will there be an App with an Army Builder like AoS
A: We are working on a WH40k App. Not available on launch but later.

Q: Will we see a specific set of tournament rules?
A: Not a specific set - but match play is a good start and some guidance to tournament organizers

Q: How can we be confident you have had enough time to do this for all models and rules?
A: Its been a long time in the making. We engaged with others quite awhile ago and we are pleased and confident that its going to be great.

Q: What were the Top 3 goals of the design team for this edition?
A: Lots of goals. 1 to make a game that worked for all three ways to play. Spent a lot of time on the background. Push to the forefront the battle between Imperium and Chaos. Thats not the rightful place. Chaos is the big threat to the galaxy. You will see that come through more over the next couple of years. Over the 2+ years that 7th has been around we have received a lot of feedback from players. This edition tried REALLY hard to make it the game you asked for. We are listening and trying to tick the boxes that you are asking for.

Q: When is the new edition being released?
A: This year. We will have more news on that very soon. But not today.

Q: Will we see more at Warhammer Fest?
A: Safe to assume we will show more there.

Q: With the advent of AoS we saw a lot of models disappear. Will the same thing happen to 40k?
A: No. All factions and models currently represented will be there.

Q: Will we have points on launch?
A: more than one set of them. We have two different ways to play. One called Power Level focused on narrative play, doesn’t matter what you equip with. broad brush stroke. Just for fun but has some structure.

Then there are matched play points which are more granular where you are paying points for models, weapons, equipment, etc.

Two different ways focused on the way you want to play.

Q: Some factions seem to be missing from the website
A: Site is from a narrative point of view. All factions are still there. (eg: Astra Militarum vs Tempestus Scions). its a very top level view of how things fit.

Q: Will we see any new factions we haven’t seen before?
A: Yes. New things on the way. (even for launch)

Q: What about monsters being effected by Damage?
A: As they get wounded they get weaker. Just like vehicles. Its very fun and narrative.

Q: Will bolters be able to damage tanks?
A: Yes everything can hurt everything - BUT its hard to do. No stat is capped at 10 any longer. The big heavy weapons cause multiple damage now.

Q: What sizes of games are supported?
A: All sorts of sizes. Match play scales through about 1000 points to much larger. Narrative play scales from about a 1000 to the skies the limit.

Q: What model has the highest wound count.
A: Knights are pretty high - but don’t recall off the top of head.

Q: Recognizable Force Org Chart?
A: Yes

Q: Allied forces still viable?
A: yes but it works differently now. Addresses Death Stars. Its a keyword driven system (like AoS) so some units will NOT play off of other units due to key word. Abilities are passed on to units they SHOULD be passed on to and not units they should not.

Q: Will there be deathstars in the game?
A: A tournament term - they normally come about as a result of holes in the rules and work as never anticipated. Things that don’t fit the narrative. The keywords help keep this in check. We can be much more in control of the synergies.

Q: Is close combat going to be viable again?
A: Absolutely. Its a huge part of the game and was missed before. You will see some changes.

Q: Will there be benefits to sticking to one faction?
A: Yes there will be. Mostly based on command points.

Q: What are you guys most looking forward to?
A: Looking forward to reaction to the finished product. We want to see how close we got to what people were asking for.

Q: FW Rules
A: Will be available in the same way though not necessarily the same place.

Q: Background change?
A: We aren’t going to radically change what 40k is about but we are going to advance the storyline and add more background.

 

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Not gonna lie, it always bugged me that a weapon that is by definition a rocket propelled, high explosive, armor piercing projectile did absolutely nothing to armor and monsters. Sure, I could get Titans and Knights, but tanks and Tyranids should be susceptible to death by a thousand bolters.

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So ah...Beta tested. That means some people have access to what we are gonna see. And could make alternative accounts to leak it.

 

I mostly want to see the various movements for say, power armored space marines, scout armor space marines, Terminator armor space marines, crisis suits, eldar pathfinders, guardsmen, firewarriors.

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So ah...Beta tested. That means some people have access to what we are gonna see. And could make alternative accounts to leak it.

 

I mostly want to see the various movements for say, power armored space marines, scout armor space marines, Terminator armor space marines, crisis suits, eldar pathfinders, guardsmen, firewarriors.

 

GW have been clamping down on leaks pretty hard lately, or so it seems. Since the Mortarion leak it's been dead silence on anything concerning the Death Guard, and to me it seems very intentional, specially considering their involvement in the new edition. They have probably kept a close eye on anyone involved in it.

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So ah...Beta tested. That means some people have access to what we are gonna see. And could make alternative accounts to leak it.

 

I mostly want to see the various movements for say, power armored space marines, scout armor space marines, Terminator armor space marines, crisis suits, eldar pathfinders, guardsmen, firewarriors.

 

GW have been clamping down on leaks pretty hard lately, or so it seems. Since the Mortarion leak it's been dead silence on anything concerning the Death Guard, and to me it seems very intentional, specially considering their involvement in the new edition. They have probably kept a close eye on anyone involved in it.

 

 

I agree. I reckon the only leaks we'll get now are from GW. Tbh I can wait a bit longer but damn this versions sounds good. It's like every drunken chat me and my friends have had has come true. Beta testing, online releases, balanced units, matched/narrative play, Dreads, walkers and tanks getting wounds like MCs do. Sounds great!

 

Edit: Not to mention frag grenades not being necessary on assault units. Time to dust off my Possessed Chaos Space Marines!

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So ah...Beta tested. That means some people have access to what we are gonna see. And could make alternative accounts to leak it.

 

I mostly want to see the various movements for say, power armored space marines, scout armor space marines, Terminator armor space marines, crisis suits, eldar pathfinders, guardsmen, firewarriors.

GW have been clamping down on leaks pretty hard lately, or so it seems. Since the Mortarion leak it's been dead silence on anything concerning the Death Guard, and to me it seems very intentional, specially considering their involvement in the new edition. They have probably kept a close eye on anyone involved in it.

That is the purpose of Non-Disclosure Agreements usually. They're usually enforced by legal and fiscal repercussions. Which is why it's usually pretty stupid to leak things. Ooh yay, you're a hero on the interent for all of five seconds. Then you can't even afford a windows tablet to take to McDs to bum the free wi-fi. Good job hero.
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There was a lot of promising information in that Q&A, but (as a Thousand Sons player) I'm disappointed there was nothing about psychic powers. I'm still really looking forward to the new addition, though.

 

I'm waiting for that info too, hopefully it will come one of these days on the Warhammer Community page.

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I believe they dodged the psychic phase questions on purpose since that would've been a bit too much for a 1 hour Q&A stream. Probably gonna get a long article on that soon-ish.

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Hmmm what should prove interesting is how different to Chaos marines the new Death Guard faction will be??? Do you think we will have basically the same stuff just Nurgle dedicated or do you reckon we will go back to the days of no bikes, heavy weapons and limited fast attack being a more short ranged army.
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Hmmm what should prove interesting is how different to Chaos marines the new Death Guard faction will be??? Do you think we will have basically the same stuff just Nurgle dedicated or do you reckon we will go back to the days of no bikes, heavy weapons and limited fast attack being a more short ranged army.

 

Didn't they use a lot of chemical/radioactive weaponry that only they could use so extensively because of their immunity to everything? I'd love to see those on the table, extra points if they've been Nurglified. My mouth waters at the thought of Chemflamers.

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Okay, so I know I asked about the details of the vouchers, but just in case others are interested, they've put up an article on Warhammer Community with the details.

 

https://www.warhammer-community.com/2017/04/24/just-bought-a-codex-dont-worry-weve-got-you-covered/

Just found my receipt for Traitor Legions dated March 2nd. Boy am I glad I haven't cleaned out my car in the last eight weeks.

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