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DA in Shadow Wars?


bozo69pd

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I like that the Space Marine team is made up of Scouts. At this size it makes sense, because Scouts are the ones who go on scouting missions and mark the area before the rest of the other companies begin their assault in full force. The only problem is the age of the Scout models, honestly.
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I agree I personally hate the scouts model. I particularly don't like the hair. I imagine space marines being bald, but that's being nitpicky. Also the shape of the head/face. Idk, it just looks a bit off. That's why I went for the fw recon set. That's what I imagine they would could like. These other ones have a great look as well.
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  • 6 months later...

Here is the final version of the Dark Angels rules in my project:

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DARK ANGELS

Beneath the Dark Angels’ courage and nobility, behind the sinister veil of secrecy that hangs about their deeds, lurks a darker motivation. The Dark Angels are seekers after redemption, a close-knit brotherhood whose shameful sins are hidden from one another. They hunt those who betrayed them long ago, seeking to expunge a stain upon their honour that, were it ever brought to light, would see all they have striven for turn to ash upon the wind.

A Dark Angels Terminator special operative may exchange his power fist and storm bolter for a mace of absolution and a storm shield.

Armoury of the First Legion: The Dark Angels Chapter has access to a high number of plasma weapons, and its techmarines and artificers maintain those weapons in a high state of readiness. Dark Angels Space Marine Gunners have access to the plasma cannon. A Dark Angels fighter may re-roll any Ammo roll when shooting a plasmagun (including a combi-plasma), plasma pistol, or plasma cannon.

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Dark Angels troopers may take Combat, Shooting, and Stealth skills.

Dark Angels Specialists may take Combat, Ferocity, Shooting, and Stealth skills.

Dark Angels Leaders may take Combat, Ferocity, Guerilla, Agility, Shooting, and Stealth skills.

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There are also some larger changes, though these affect all Chapters. These include some additional weapons and wargear (power mauls, power axes, power fists, grav weapons).

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