I pre-ordered the rulebook, despite the disappointing high price for a softback. People praise the game too much to not give it a try, although it's mostly sfPanzer and N1SB that
pushed shoved me over edge.
Thanks for taking the leap of faith with us
A new learning:
11. The Rescue mission is a potential trap, you'll want an Ace-in-the-Hole like an Operative
It's not the mission per se, but the situation. If you're having to Rescue your team members, you're at least 1 man (if not more) short, because you probably had a few casualties in order to even get your guy(s) captured. It's going to be really tricky, because it's like you're walking into a trap. Despite the Sentry Rules and so forth, your captured teammates really are like bait.
I think if you have an Ace-in-the-Hole like a really good Operative for a stealth mission, such as say a Solitaire (if you're Eldar Harlequin) or a Purestrain Genestealer (if you're the Genestealer Cult), it's a really good idea to pay their 1 Cache fee to use them here. In which case, you can really turn the situation around, where you use these uber units to really butcher your opponent. It can turn a Rescue mission into a Revenge mission as well.
Last week (so I'm posting this way after the fact) I finally got to play the Rescue mission after capturing 2 of my friend's Guardsmen. He started really well, Flamed a key sentry and took out my special weapons support guy, played it as smart as he could, but because he was already 2 men down to start with he got overwhelmed. If he was playing his Harlequins, though, I'd actually be worried he'll use it to send a Solitare after me.
Plus that you only have the number of models to use in that mission while the defenders full team can arrive later after you set off the alarm.
Key to the rescue mission is to only strike when you are sure have the advantage. Get in position first, target your opponents mean guys first (heavy weapon or mean&mobile melee guys etc.). Oh and use as many silence weapons as possible. The more you can take out without setting off the alarm the easier the mission will become obviously.
Super mobile melee models are really helpful as well since they can get to the enemy and take them out without setting off the alarm easily (our 'Nid player has a melee warrior with M7..that's 14" charge range! Ouch!)
I agree that if there is a mission to use Spec-Ops then it's that one. The odds are against you by design so if you decide to rescue your model you should do everything to increase your chances to actually win the mission.
That brings me to my final point. ALWAYS check if it's worth to even try the rescue.
Our AM player tried to rescue his lone Guardsman Vet. Bad mistake, even with his silenced Sniper (he deployed badly as well so there's that).
Our Skitarii player tried to rescue his specialist. While an expensive model, it really didn't end well for him aganist the Tyranids and he would've been better off not doing so since now the 'Nid player got a huge boost....which helped him to win his rescue mission in return (both captured one of the others models in the previous mission).
If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.
So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.