Scrap my previous post. I've got my first ever custom scenario lined up for Thursday at 1250 points and I am really excited. Most people want to play 2k ITC Matched Play and that's not really my style. My opponent is bringing orks on wheels. We talked a bit and to help balance out his mobile army against my infantry we came up with a really cool scenario IMO.
Scenario: A derelict drop pod has been discovered by the Ork war party and they are racing through city ruins to 'get da lootz' that has been scattered around it from impact and previous fighting. A combined force of Raven Guard and Spectral Sicarii lie in wait to ambush the war caravan and destroy it before the orks are able to grab the marine tech and escape the battlefield.
VPs will be awarded for me by killing vehicles. My opponent will need to grab objectives and flee the battle field. We each will have a total of 8 potential VPs for this mission. We're going to throw down a lot of terrain on the table to make it congested. This will allow me to get to the 2nd floor and not get run over while giving my opponent cover during his approach. He will deploy first entirely, and then I will.
He's bringing two each of war buggies, scrapjets, and war trikes along with bodies in the war buggies.
I've tailored my list as best I can with the painted models that I have:
++ Battalion Detachment +5CP (Imperium - Space Marines) [88 PL, 8CP, 1,250pts] ++
+ HQ +
Captain in Cataphractii Armor: Chainfist, Combi-melta, Storm of Fire, Warlord
Primaris Captain: Master-crafted auto bolt rifle, The Armour Indomitus
+ Troops +
Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Sergeant: Chainsword
Scout Squad
. Scout Sergeant: Bolt pistol, Boltgun
. 3x Scout w/Boltgun
. Scout w/Heavy Weapon: Heavy bolter
Tactical Squad
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol, Boltgun
. Space Marine w/Special Weapon: Plasma gun
Tactical Squad
. 4x Space Marine
. Space Marine Sergeant
. . Boltgun/Bolt pistol
. Space Marine w/Special Weapon: Meltagun
+ Elites +
Cataphractii Terminator Squad
. Cataphractii Sergeant: Combi-bolter, Grenade harness, Power sword
. Cataphractii Terminator: Chainfist, Combi-bolter
. Cataphractii Terminator: Combi-bolter, Power fist
. Cataphractii Terminator: Combi-bolter, Power fist
. Cataphractii Terminator: Combi-bolter, Lightning Claw
+ Fast Attack +
Assault Squad: Jump Pack
. 4x Space Marine
. Space Marine Sergeant: Chainsword, Melta bombs, Plasma pistol
Inceptor Squad: Assault bolter x2, 2x Inceptor, Inceptor Sergeant
+ Heavy Support +
Contemptor Mortis Dreadnought
. Two twin lascannons: 2x Twin lascannon
Devastator Squad
. Space Marine Sergeant: Boltgun
. Space Marine w/Heavy Weapon: Plasma cannon
. Space Marine w/Heavy Weapon: Plasma cannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
I'll try and deploy where I can to have effective firing lanes with everything. My inceptors and terminators will stay in DS until T2 or T3 depending on how it's going. I'm going to try and keep the inceptors near the cataphractii captain for the rerolls and Storm of War. My assault squad may start on or off the table. I've gave the Sgt Melta Bombs hoping that they can get close enough to a vehicle to use them. The goal is to hide them behind
LOS blocking terrain and then hop them out within 4".
I would love to make my Inceptors the plasma variety but adding those puts me 92 points over. I could drop the scout squad but then I still have another 28 points that I have to shave and I'm not sure where to do that so I think assault bolters is the order of the day. I also realize my terminators are slow so I'm going to have to find a point on the field that is going to force my opponent to come to them. Because once they've been passed they'll probably be out of position for at least a turn or two.