Just give them jump packs and tell your opponent if you didn't pay for them. You'd have to go to a pretty hardcore tournament where players would call you on that. Nobody expects people to magnetize jump packs.
Lascannons can be awesome for plinking off hull points on knights and vehicles and opponent drop pods, but just when you need them you will roll 1 and 2 lol. It's the curse of the melta gun. Missile launchers. No thanks. Plasma cannon? Don't like anything that can scatter and that I can kill myself with unless it's the only choice.
Depending on your meta and how competitive you wanna be, I would stick to grav and melta. Between those you can kill anything. And every transport not carrying a grav cannon should have a heavy bolter razorback. Massed heavy bolters does work but not on marines.
ultimately you will win more games from having so many obsec units and transports, and playing the mission, not from killing or tabling opponents. So don't be afraid to stack some units but have bare bones units just there to grab and hold objectives. As many people will tell you, a single alive obsec marine is as dangerous as a squad of 5.
That's my 2 cents.
Nah, if I model them with Jump Packs, I'll pay for them. Yeah, Lascannons seem pretty strong. What's wrong with Missile Launchers? Is it because they're not AP2? Yeah, Plasma Cannons don't seem as good as I wish they were, which is a shame. I like melta weapons, but I feel like the plasma gun would be better, since it's the same range as the bolters so it can be fired from the same distances. I'm not fond of grav at all, it just seems to be way too good for what it does. I'll agree with you on the Objective Secured, because I think that's the most appealing part of the Battle Demi-Company.
actually there's one scenario where plasma cannons can be awesome. i believe there is one crazy fortification that can turn plasma cannon small blasts into LARGE blasts. correct me if I'm wrong.
Of course, given GWs bias against plasma, that fortification while giving a 4+ cover save, will also backfire on you should you roll a 6 on the cover save I think, meaning in addition to the normal Gets Hot, there might be an additional hit of some sort coming from the fortification.
And of course, fortifications can only be taken in CAD, so Demi company will be out. Unless you take a very small CAD just for the fortification.
Just a thought.
Nah, I don't think I'll want to use that, though it granting large blasts is interesting.
Not worth it. Can still kill yourself and scatter for too many points. If I'm gonna buy a fortification and take a CAD just for that I'd rather park a bunch of las cannons behind a ammo crate instead to reroll 1s
I think I agree with you here.
It's funny isn't it, that Plasma is supposed to be DAs thing, but it's crap. Personally to keep points down, I take Melta across the board. My guys are in transports so I can get them where I need them quick enough.
Yeah, it's a real shame about that, I wish Plasma Cannons and Plasma Pistols were worth taking.
Strangely enough, I rely on plasma for my Grey Hunters more than melta, especially when running MSU of 5 each in a rhino/razorback. Even for drop pods, I rather count on the multi-shot plasma guns rather than the hit or miss meltas.
It always seems like GW has a hard on only for Codex compliant chapters so whatever fluff advantages other non-codex compliant chapters have normally can't compare to vanilla codex. So the plasma specialty of the Dark Angels somehow only translates in the Deathwing terminator able to carry plasma cannons along with the unique Ravenwing Black Knights whose bikes have plasma guns.
Anyway, just go with your whatever your original list, the plasma cannon still have some use as a heavy weapon camper. Much longer range than most weapons and hopefully, the enemy will forget about them until somehow the blast finally hits and takes some precious enemy snowflake with them,
Yeah, I think Plasma guns might be better than melta in some aspects, like having two shots at 12" rather than 1, though melta is great for ID'ing T4 and hurting vehicles, plasma can hurt weaker vehicles easily enough. I like that Deathwing can carry plasma cannons and racenwing black knights are cool too. I thibk you're probably right in just going with whatever, since Plasma Cannons can still do damage.